Ship Settings (Updated 13.07.2020) - Printable Version +- SVS Subspace Forums (http://forum.svssubspace.com) +-- Forum: 4v4 League (http://forum.svssubspace.com/forumdisplay.php?fid=60) +--- Forum: Pro League Discussion (http://forum.svssubspace.com/forumdisplay.php?fid=39) +--- Thread: Ship Settings (Updated 13.07.2020) (/showthread.php?tid=14496) |
Ship Settings (Updated 13.07.2020) - Peeking Duck? - 07-13-2020 These settings are accurate as of Season 46 (13.07.2020) Universal settings: Max energy: 1700 Recharge rate: 1150 per 10 seconds so 115 a second. Bullet damage: 212, fixed. Shrap damage, active: 190, 90% of 212 rounded down Shrap damage, inactive: 5, doubled when calculated, no one knows why, so 10. Direct bomb damage: 750 - add the shrap for all but weasel, 8*10 = 830 For the nerds out there: Direct emp = 750 (or close) and 4 seconds of loss of charge, 750+4*115 = 1210 damage Repel speed: 3600 Repel range: 512 pixels Brick time: 20 seconds Brick span: 15 tiles Bullet speed: 2000 Bomb speed: 2005 Rocket duration: 10 seconds Rocket speed: 4000 Rocket thrust: 25 Turret limit: 1 Bullet cost: 60 Bomb cost: 350 Mine cost: 550 X-Radar cost: 100 per 10 seconds Multi angle: 500 in very weird subspace units. (111 = 1 degree, 1000 = 1 ship-rotation-point) Multi fire delay: 50 hundreths of a second. Bomb delay: 150 Bullet alive time: 550 hundreths of a second so 5.5 seconds Bomb alive time: 6000 so 1 minute. Maximum Mines: 1 per player, 5 per team. (yeah, fancy that) ( Maximum Bursts: 3) Maximum Repels: 2 Maximum Decoy: 2 Maximum Bricks: 1 Maximum Thors: 1 Maximum Rockets: 3 Maximum Portals: 2 Almost universal: Anti-warp cost: 50 for everything but Shark and Lancaster. 150 for Sharks, 0 for Lancasters. Initial bricks: 0 for everything but Leviathan. 1 for Leviathans. Multi bullet cost: 105 for everything but Terrier. 90 for Terrier. Maximum speed: 3250 for everything but Javelin. Javelin speeds: 3500 normal, 3750 with afterburner. Afterburner cost: 0 for everything but Javelin, 700/10 seconds for Javelin. Stealth energy: 333 for everything but Spider, 150 for Spider. Shrapnel: 8 for everything but Weasel. Weasel has none. Bullet fire delay: 24 hundreths of a second for everything but Shark. 18 for Shark. Ship specifics - Warbird: Thrust: 19 Rotation: 290 - 400 would be full 360 degrees in one second. Guns: 3 Bombs: 2 Ship specifics - Javelin (-> S33): Thrust: 18 Rotation: 260 Speed: 3550 Guns: 3 Bombs:2 (old) Ship specifics - Javelin (-> S33): Thrust: 17 without Afterburner, 19 with Afterburner. Rotation: 260 Speed: 3500 without Afterburner, 3750 with Afterburner. Guns: 3 Bombs: 2 Ship specifics - Spider: Thrust: 18 Rotation: 260 Cloak cost: 200 Guns: 3 Bombs: 2 Minesee on radar. Ship specifics - Leviathan: Thrust: 18 Rotation: 260 Guns: 3 Bombs: 3 Bomb See on radar up to level 4, thors are invisible. Spawns with a brick. Ship specifics - Terrier: Thrust: 18 Rotation: 260 Multi cost: 90 Guns: 3 - dual barrel Bombs: 2 Ship specifics - Weasel: Thrust: 18 Rotation: 250 Guns: 3 Bombs: 2 - EMP Minesee on radar. No delay on firing bullets or repel after firing a bomb. Ship specifics - Lancaster: Thrust: 18 Rotation: 270 Guns: 3 Anti-warp cost: 0 Bombs: 2 - Bouncing, 2 bounces. Bomb See on radar up to level 4, thors are invisible. Ship specifics - Shark: Thrust: 18 Rotation: 260 Bullet fire rate: 18 Anti-warp cost: 150 Guns: 3 Bombs: 2 |