Game for Low Population: Attackers/Defenders - Printable Version +- SVS Subspace Forums (http://forum.svssubspace.com) +-- Forum: Stuff! (http://forum.svssubspace.com/forumdisplay.php?fid=61) +--- Forum: A Small WarZone (http://forum.svssubspace.com/forumdisplay.php?fid=40) +--- Thread: Game for Low Population: Attackers/Defenders (/showthread.php?tid=3700) |
Game for Low Population: Attackers/Defenders - hawkaloogie - 04-01-2009 Since we need at least 10 people to effectively play a real ASWZ flag game, we need something to play while we have fewer than that many players. So what if we just drilled attackers v. defenders? The rules I've tentatively come up with go like this
What I don't like is the amount of programming that will be involved. I'm not sure I can have something of this magnitude done by this Sunday. Please comment on this idea and let me know what you think! Additional ideas are always welcome! Game for Low Population: Attackers/Defenders - sdizazzo - 04-02-2009 Maybe recruiting techniques would be more profitable. Changing the zone settings is like putting our bare ass in the air, for anyone to screw. ~Freak Game for Low Population: Attackers/Defenders - hawkaloogie - 04-04-2009 There is that, of course. I was more thinking of this as a structured ASWZ game, Attackers vs. Defenders, as opposed to both teams having to field both attackers and defenders (difficult when there are only 3 players on your team). Once the zone reaches 5v5 or 6v6 it would automatically revert to a normal ASWZ game. Game for Low Population: Attackers/Defenders - sdizazzo - 04-09-2009 [quote name='hawkaloogie' post='245698' date='Apr 4 2009, 03:20 AM']There is that, of course. I was more thinking of this as a structured ASWZ game, Attackers vs. Defenders, as opposed to both teams having to field both attackers and defenders (difficult when there are only 3 players on your team). Once the zone reaches 5v5 or 6v6 it would automatically revert to a normal ASWZ game.[/quote] I agree to a degree. The zone was definitely made for 8v8. It might be fun to do something like that in the short term. The problem, in my ( drunk again) mind, is that if the zone settings changes too much, we will just be another zone. We are not just another zone! We are "A Small Warzone"...with damn good settings and gameplay. I have noticed, in playing other zones, that alot of them have special arenas within for people with certain games. Before going into a zone, I notice the big number of ppl playing in the zone. Then usually when I go in, there are only a few people playing the original arena, but lots others playing other side-arenas. What do you think about offering up some sub-arenas to people who have ideas of their own? We host those arenas for them, and when people come to play the other arena, the numbers will be added to ASWZ. It will make that original number look bigger...more enticing... and therefore will lead people to the zone. Even if they are headed to a different arena, they will have to start in one of the main ASWZ arenas, and most will give it a try. That will draw more players to the original game, and build numbers. Should try to find people wanting to make arenas who are regulars in other zones...will bring more traffic. My 6 1/2 cents. ~Freak Game for Low Population: Attackers/Defenders - scottish samurai - 04-09-2009 I feel like I might as well add my 2c. I don't think we should confuse people by changing the settings. The settings are great, most of us love them. We need to market the zone better. How is it that I am seeing 450 people in Trench Wars, 150 in Extreme Games, and 0 in ASWZ? What can we do to bring in new people and indoctrinate them into the ways of ASWZ? What can we do to contact the old vets and bring them back into the fold? How can we get our lovely zone on the main listing server? Game for Low Population: Attackers/Defenders - sdizazzo - 04-11-2009 [quote name='hawkaloogie' post='245698' date='Apr 4 2009, 03:20 AM']There is that, of course. I was more thinking of this as a structured ASWZ game, Attackers vs. Defenders, as opposed to both teams having to field both attackers and defenders (difficult when there are only 3 players on your team). Once the zone reaches 5v5 or 6v6 it would automatically revert to a normal ASWZ game.[/quote] Another note. I've been hanging out in "Extreme" while not in ASWZ. They have several arenas that mean nothing, and just have offline players sitting idle to make their numbers look bigger. Can we make an offline arena and ask our regulars to stay online in it as often as possible? (spectating) I don't mind doing it. Maybe it will help. It works for them... (ps. Yes...I'm drunk) ~Freak |