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Monthly Master of Chaos (...
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It's been 20 years, who's...
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S54 - draft cup 2024 summ...
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Pre-Season 47 (DL RD2): Matches scheduled for 2020-08-16 |
Posted by: Peeking Duck? - 08-13-2020, 10:10 AM - Forum: Pro League Discussion
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Matches scheduled for 2020-08-16
Pre-Season 47 (DL RD2) @ 3pm ET: All Kill vs Wolfborne 4v4a 1344002
Pre-Season 47 (DL RD2) @ 3pm ET: BIG NOISE vs Warsong 4v4b 1344003
Pre-Season 47 (DL RD2) @ 3pm ET: Contra vs Wah Gwaan 4v4c 1344004
Pre-Season 47 (DL RD2) @ 4pm ET: EVIL KINGS vs Smack 4v4d 1344009
Pre-Season 47 (DL RD2) @ 4pm ET: Miyagi-Do vs Strangle 4v4e 1344007
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Pre-Season 47(DL2): Matches scheduled for 2020-08-09 |
Posted by: Peeking Duck? - 08-06-2020, 09:34 AM - Forum: Pro League Discussion
- Replies (1)
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Matches scheduled for 2020-08-09
Pre-Season 47(DL2) @ 3pm ET: All Kill vs BIG NOISE 4v4a 1343721
Pre-Season 47(DL2) @ 3pm ET: Contra vs EVIL KINGS 4v4b 1343722
Pre-Season 47(DL2) @ 4pm ET: Miyagi-Do vs Smack 4v4c 1343723
Pre-Season 47(DL2) @ 4pm ET: Strangle vs Wah Gwaan 4v4d 1343724
Pre-Season 47(DL2) @ 4pm ET: Warsong vs Wolfborne 4v4e 1343725
5 matches? Is this real life?
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Draft Coverage on SSTV - Aug 2 @ 2pm ET |
Posted by: Peeking Duck? - 07-27-2020, 12:34 PM - Forum: Pro League Discussion
- Replies (1)
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Draft Coverage on SSTV
Live draft for Draft League Season 2 will take place Sunday, August 2nd at 2:00pm EST on SSTV hosted by Ozn with special guest star appearance by the one and only Bloody Essence. It will be live streamed on https://twitch.tv/sirsetherz. Prior to the draft, we will be announcing the first Player Awards live on stream, with the award winners having their name on the map amongst the pantheon of greats.
Draft League Season 2 (ie, Pro League Season 47) will consist of 9 teams. Captains will be Sabrewolf, psyanide, Captor, Euripedes, Legacy, Ozn, Three, Blink and Rage. We look forward to seeing you at the event as we kick off another great season!
The final cut off for registration is coming up soon (July 31st @7pm ET) so sign up now to ensure your place. You can find the sign up form here: https://docs.google.com/forms/d/e/1FAIpQLSfc-WpFrOLpw0_gvTdV3LCymuEddo5teqHnUqPKlzR8fpKrlg/viewform
Let's get ready to pew-pewwwwwwww!
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DRAFT LEAGUE SEASON 1 ALLSTAR GAME: This Sunday 26th of JULY |
Posted by: Peeking Duck? - 07-25-2020, 11:47 AM - Forum: Pro League Discussion
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DRAFT LEAGUE SEASON 1 ALLSTAR GAME: This Sunday 26th of JULY, at 3pm et. We will draft players 2.45pm et for 2 teams (8 players/team). Game will be normal 45min game, league rules, with 2 full subs. plz show for draft 2.40pm et - DIVIDING PLAYERS TO TEAMS IN ALLSTARGAME RULES: two captains (chosen by council) will form 2 teams and pick players in turns, available from 2.45pm et draft until both teams have 8 players. Top #12 players available from .leaguetop must be picked first (who show for allstar game and if they are available to play. After which the remaining players can be drafted from places #13 on forward to #24 ranked player. If that still isn't enough to fill 8 players / team, then #25 to #36 players can be used, according to .leaguetop. So players high in ranks have higher chance to play and participate for the game.
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Ship Settings (Updated 13.07.2020) |
Posted by: Peeking Duck? - 07-13-2020, 08:41 PM - Forum: Pro League Discussion
- No Replies
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These settings are accurate as of Season 46 (13.07.2020)
Universal settings:
Max energy: 1700
Recharge rate: 1150 per 10 seconds so 115 a second.
Bullet damage: 212, fixed.
Shrap damage, active: 190, 90% of 212 rounded down
Shrap damage, inactive: 5, doubled when calculated, no one knows why, so 10.
Direct bomb damage: 750 - add the shrap for all but weasel, 8*10 = 830
For the nerds out there: Direct emp = 750 (or close) and 4 seconds of loss of charge, 750+4*115 = 1210 damage
Repel speed: 3600
Repel range: 512 pixels
Brick time: 20 seconds
Brick span: 15 tiles
Bullet speed: 2000
Bomb speed: 2005
Rocket duration: 10 seconds
Rocket speed: 4000
Rocket thrust: 25
Turret limit: 1
Bullet cost: 60
Bomb cost: 350
Mine cost: 550
X-Radar cost: 100 per 10 seconds
Multi angle: 500 in very weird subspace units. (111 = 1 degree, 1000 = 1 ship-rotation-point)
Multi fire delay: 50 hundreths of a second.
Bomb delay: 150
Bullet alive time: 550 hundreths of a second so 5.5 seconds
Bomb alive time: 6000 so 1 minute.
Maximum Mines: 1 per player, 5 per team. (yeah, fancy that)
( Maximum Bursts: 3)
Maximum Repels: 2
Maximum Decoy: 2
Maximum Bricks: 1
Maximum Thors: 1
Maximum Rockets: 3
Maximum Portals: 2
Almost universal:
Anti-warp cost: 50 for everything but Shark and Lancaster. 150 for Sharks, 0 for Lancasters.
Initial bricks: 0 for everything but Leviathan. 1 for Leviathans.
Multi bullet cost: 105 for everything but Terrier. 90 for Terrier.
Maximum speed: 3250 for everything but Javelin.
Javelin speeds: 3500 normal, 3750 with afterburner.
Afterburner cost: 0 for everything but Javelin, 700/10 seconds for Javelin.
Stealth energy: 333 for everything but Spider, 150 for Spider.
Shrapnel: 8 for everything but Weasel. Weasel has none.
Bullet fire delay: 24 hundreths of a second for everything but Shark. 18 for Shark.
Ship specifics - Warbird:
Thrust: 19
Rotation: 290 - 400 would be full 360 degrees in one second.
Guns: 3
Bombs: 2
Ship specifics - Javelin (-> S33):
Thrust: 18
Rotation: 260
Speed: 3550
Guns: 3
Bombs:2
(old) Ship specifics - Javelin (-> S33):
Thrust: 17 without Afterburner, 19 with Afterburner.
Rotation: 260
Speed: 3500 without Afterburner, 3750 with Afterburner.
Guns: 3
Bombs: 2
Ship specifics - Spider:
Thrust: 18
Rotation: 260
Cloak cost: 200
Guns: 3
Bombs: 2
Minesee on radar.
Ship specifics - Leviathan:
Thrust: 18
Rotation: 260
Guns: 3
Bombs: 3
Bomb See on radar up to level 4, thors are invisible.
Spawns with a brick.
Ship specifics - Terrier:
Thrust: 18
Rotation: 260
Multi cost: 90
Guns: 3 - dual barrel
Bombs: 2
Ship specifics - Weasel:
Thrust: 18
Rotation: 250
Guns: 3
Bombs: 2 - EMP
Minesee on radar.
No delay on firing bullets or repel after firing a bomb.
Ship specifics - Lancaster:
Thrust: 18
Rotation: 270
Guns: 3
Anti-warp cost: 0
Bombs: 2 - Bouncing, 2 bounces.
Bomb See on radar up to level 4, thors are invisible.
Ship specifics - Shark:
Thrust: 18
Rotation: 260
Bullet fire rate: 18
Anti-warp cost: 150
Guns: 3
Bombs: 2
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