Calling all map makers - Printable Version +- SVS Subspace Forums (http://forum.svssubspace.com) +-- Forum: 4v4 League (http://forum.svssubspace.com/forumdisplay.php?fid=60) +--- Forum: Pro League Discussion (http://forum.svssubspace.com/forumdisplay.php?fid=39) +--- Thread: Calling all map makers (/showthread.php?tid=325) Pages:
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Calling all map makers - gold teeth - 03-15-2014 Quote: I hate comparing competitive video games to other competitive video games but let's entertain it for a second. Counter Strike, Starcraft, Team Fortress, etc... all feature different maps which require different tactics. I bet one of the main reasons football, soccer, baseball etc don't have different "fields" (which for baseball is already not entirely accurate) is because it costs millions of dollars to create them and takes up actual real estate. My 4 cents. Calling all map makers - Ozn - 03-15-2014 All those games you named started with different maps from the beginning. League has been on the same map for years, subsequently ingraining deeper feelings of comfort in the population over time. So changing it now would be too large of a distraction because of that sentiment. I realize you're just a massive troll but if you're genuinely that dense I hope the above explanation helps. Calling all map makers - gold teeth - 03-16-2014 The league map has changed before, the ship settings have changed numerous times, the rules have changed as well. I am not advocating changing the map necessarily just offering a counterpoint. Calling all map makers - mindriot - 03-26-2014 Quote:<div> I found that these maps felt too much like Powerball maps. I wanted to press alt to alert myself to location of ball simply because of the seeming Goal post symmetry in both of them. I think the map should be almost chaotic, and have obstacles that can be used towards a tactical advantage at any given moment. With the second map above especially, pilots would get pushed to one of the "goals" and get pounded without having anywhere to run. Just my 2 cents. |