12-30-2008, 10:48 PM
Back before ASWZ became popular, arenas were forced to 2 teams of 8 players. This usually caused there to be only one pub arena at any given time. Once ASWZ lifted those restrictions, games became larger and more exciting, but private freqs and center-killers could quickly kill the flag game when only a few people were in the zone.
There are really four options available to us:
Once the zone can maintain a real flag game (2 freqs of 8, 3 nights a week), these restrictions can be lifted and we can return to the exciting, chaotic, do-as-you-want ASWZ pub.
Any opinions?
There are really four options available to us:
- Force 2 freqs of a set size (8 or 10). More people means new arena.
- Unlimited public freqs of a set size. Force people to grow 2 freqs evenly, then join them to a third freq. When third freq fills up, start a fourth. When fourth fills up, start a fifth. etc...
- Unlimited public freqs of a set size. Allow people to be in whatever public freq they want.
- Unlimited public and private freqs of a set size. Allow people to be in whatever freq they want.
Once the zone can maintain a real flag game (2 freqs of 8, 3 nights a week), these restrictions can be lifted and we can return to the exciting, chaotic, do-as-you-want ASWZ pub.
Any opinions?