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the need to change greening - Now: How to keep new players
#20
[quote name='PoLiX' timestamp='1300560820' post='273755']

Being Hallu was in control when you played Chaos before, and is in control now, not quite sure how management "change" has destroyed your Chaos. Passplay didn't alter much during Hallu's break. Sneakerz might have, but doubtful he did much derastic.

[/quote]

He was in control in 1997? I guess he just had a good run of not screwing things up, then.



[quote name='hallucination' timestamp='1300577453' post='273763']When I first did Chaos-Bot with dynamic freq and green adjustments, Chaos had a very significant population increase and dynamic adjustments worked here quite well for 10 yrs.[/quote]

10 yrs? That doesn't sound remotely correct. Pretty sure I remember (and I have a good memory) playing Chaos less than 10 years ago and it not being so changed.



The only people I've seen in Chaos in recent visits that are interested in putting any time into it are old timers, people who prefer the classic settings, leaguers — but they find these sets only in subarenas.



[quote name='hallucination' timestamp='1300577453' post='273763']Polix points out that when Yupa was playing Chaos, Chaos-Bot had already been dynamically altering these settings for years.[/quote]

See preceding.



[quote name='hallucination' timestamp='1300577453' post='273763']There are many factors that have influenced the population flucuations over the years, but I think greens and greening has been a minor factor. No possible change in green settings is going to get very many people out of spec (or out of pracs, or out of TW) and playing in Chaos. I think Camel hit the nail on the head -- the fundamental problem is retaining new players.[/quote]

I think you underestimate the satisfaction people get out of having to work for something, and the motivation someone can get knowing there will be a fully greened person to kill soon, or an ungreened person to neg immediately.



[quote name='hallucination' timestamp='1300577453' post='273763']Chaos always was an intermediate zone and hostile to new players[/quote]

Eh, well that's what the original zone descriptions said, but Chaos always had plenty of newbies. I think I spent all of 30 minutes in Alpha before going to Chaos, and it wasn't because I was amazingly good after that much time.



[quote name='hallucination' timestamp='1300577453' post='273763']'force' new players, all new players, to…a single arena/zone[/quote]

Seems worth a try, but I think you'd want it to be a matter of excluding people with certain stats (without booting them instantly when they reach them <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/blum.gif' class='bbc_emoticon' alt=':p' />), and not forcibly excluding newbs from being cannon fodder in other zones should they elect to be.



[quote name='hallucination' timestamp='1300577453' post='273763']Put an advanced player with a beginner and neither player has fun or learns much[/quote]

In sports maybe, but I don't see this applying to SubSpace or Chaos. Are we talking about the same game, the same zone? A game where EG and TW exist? A zone where chirp flew a lancaster back and forth in a tube all day long holding down the TAB button? Where people vulched negs constantly? Mine rep? Port & burst? I'd love to know what game chock full of honorable players that only enjoy themselves in fair fights you've been playing. I'm no negger, but I have plenty of fun killing newbs and fighting players closer to my own ability and beyond it.



I don't play Chaos because it's not the Chaos I know. Others don't play it because it's empty. If the sets were right, I'd play it, and it wouldn't be empty. ;p



Like I said, you can satisfy old players or you can satisfy new ones, but you can't have both, not without calling the zone something else.
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the need to change greening - Now: How to keep new players - Yupa - 03-20-2011, 11:43 PM

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