04-02-2011, 02:24 AM
One of the problems I see in cutting the lifecycle of a mine, is that when you're hunting/chasing someone who has laid mines, you can avoid his mines and then feel secure that he can't drop any more for a while.
With the lower mine-life, a runner can get their full compliment of mines back on his ship quicker, because those he's laid will expire sooner. So in one way, it kind of defeats the purpose, so I'm actually (surprisingly) against lower mine lives.
With the lower mine-life, a runner can get their full compliment of mines back on his ship quicker, because those he's laid will expire sooner. So in one way, it kind of defeats the purpose, so I'm actually (surprisingly) against lower mine lives.
One of the three most dangerous people in Subspace.