Poll: How many Team Mines should be allowed?
12 - SVS settings for 6-7 person freqs
10
8
6
4
2
0
More than 12
Number should change with freqsize (like number of greens)
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Number of Team Mines
#16
lol Psyops <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/biggrin.png' class='bbc_emoticon' alt='Big Grin' />

I think everyones entitled to give an opinion and suggestions and see what others have to say about it. I think wed all like to see how/if the game can be improved. So its fair to dispute and/or discuss points being made.







[quote name='Gadianton' timestamp='1301757031' post='274246']

[quote name='Jazz' timestamp='1301754570' post='274244']

i prefer the shorter times.

[/quote]

i prefer weasels with emp bombs that do 1/2 damage.

i prefer weasels only have level 1 bombs

i prefer weasels didnt ever get rockets.



Point is that mines have always lasted for 2 minutes. If you want to mess with the mines why not mess with the Weasels settings and hurt the hunters favorite ship?



Cutting the time in 1/2 helps hunters and hurts other play styles.



o ya i forgot this is a hunter only zone. all other play styles should be criticized to death, and the settings should be modified to kill them.

[/quote]



Actually Gadianton, i commented earlier somewhere that i think the weasels are a bit strong with their ability to fire emps and immediate L3 guns. Also the shark with its rapid L3 rate of fire. Even the terriers dual L3 guns are a pain in the ass <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/biggrin.png' class='bbc_emoticon' alt=':drinks:' /> But thats related to another thread, so your comment should be placed there.

So to paraphrase from that whole post, the only part related to this topic is that 'its always been 2 mins, so should always stay the same' ? Then theres a random unsupported claim that you yourself essentially disagree with (from the previous post of yours i quoted shown below). And lastly some drama about how youre a victim (?) because ppl criticize your "style" ? <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/mellow.png' class='bbc_emoticon' alt=':happy:' />





Cutting mine time doesnt HELP hunters or hurt runners .... runners get them back quicker as NFS pointed out, and YOU agreed with. So if anything, it HELPS runners.







[Image: search.gif] You didnt address any of the points i posted, instead you just made a weak unsupported argument to something you actually already agreed helped runners and hurt chasers anyway. And what are these other playing 'styles' that get hurt ? How/why ? Youre being too vague. <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/unknw.gif' class='bbc_emoticon' alt='Big Grin' />

I mentioned some styles in my own post that you couldve referenced.

It DOES hurt mine reppers (especially the cloaked mine repper). It DOES hurt ppl who place minestacks in active areas then leave to wait before it needs replenishing. However, its not exactly something that would PREVENT those tactics if someone wanted to do them, but would make it a LITTLE more difficult.

It DOESNT hurt fighters (difference between that and 'hunters'), it DOESNT even hurt/prevent players laying a minestack in the main areas (they can still do it, replenish it if needed, or discard). And as has already been said, it DOESNT hurt runners or hunters (though the latter has to be more cautious).



So i'll re-post the previous comment too ...... ive given specifics of who it would help and hurt and how/why. So now id like to hear what are these other 'styles' that you think are being hurt and also how/why ? Im just asking for more information (from ANYONE), because you may have points noones thought of that are important to consider and could open some discussion. But if youre going to be really VAGUE without anything to support your claims, then im going to infer that you CANT actually think of any specifics and DONT have a real argument. <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/unknw.gif' class='bbc_emoticon' alt=':unknw:' />





[quote name='Jazz' timestamp='1301754570' post='274244']

[quote name='Gadianton' timestamp='1301745846' post='274243']

[quote name='Nude For Satan' timestamp='1301711077' post='274240']

One of the problems I see in cutting the lifecycle of a mine, is that when you're hunting/chasing someone who has laid mines, you can avoid his mines and then feel secure that he can't drop any more for a while.



With the lower mine-life, a runner can get their full compliment of mines back on his ship quicker, because those he's laid will expire sooner. So in one way, it kind of defeats the purpose, so I'm actually (surprisingly) against lower mine lives.

[/quote]



Great point nude.

[/quote]



Thats a good point NFS. You would have to think about more mines being dropped in your face.

How long do mines last out there in the main regions of activity ? Unless its an individual mine that was also dropped while on the run, most are placed in areas of high traffic to catch the unwary. Longer times would mean they stay there much longer. Which means the miner doesnt have to come back to replenish them as often. In addition, mines in the active areas tend to get run over or repelled away more frequently, so the person placing mines gets replenished anyway. Consider also that mine reppers (especially the cloaked variety) can now sit and wait for much longer periods of time for a target to repel, without having to use energy to replace their mine stack.





So considering those two views, i would say on balance, i prefer the shorter times. <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/good.gif' class='bbc_emoticon' alt=':unknw:' />



Yes its a pain in the ass to consider mines being dropped in your face by someone youre chasing, but you can avoid those. And most of the time if its too close, youd repel them anyway (thus replenishing the runners supply). <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/unknw.gif' class='bbc_emoticon' alt=':blink:' />

[/quote]
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Messages In This Thread
Number of Team Mines - hallucination - 04-01-2011, 04:16 AM
Number of Team Mines - Audry - 04-01-2011, 04:40 AM
Number of Team Mines - PsyOps - 04-01-2011, 05:07 AM
Number of Team Mines - Gadianton - 04-01-2011, 05:27 AM
Number of Team Mines - PsyOps - 04-01-2011, 05:44 AM
Number of Team Mines - Ethylene! - 04-01-2011, 06:01 AM
Number of Team Mines - Nude For Satan - 04-01-2011, 09:50 AM
Number of Team Mines - Capefire - 04-01-2011, 01:40 PM
Number of Team Mines - Jazz - 04-01-2011, 02:47 PM
Number of Team Mines - Gadianton - 04-01-2011, 04:17 PM
Number of Team Mines - Nude For Satan - 04-02-2011, 02:24 AM
Number of Team Mines - Gadianton - 04-02-2011, 12:04 PM
Number of Team Mines - Jazz - 04-02-2011, 02:29 PM
Number of Team Mines - Gadianton - 04-02-2011, 03:10 PM
Number of Team Mines - PsyOps - 04-02-2011, 04:14 PM
Number of Team Mines - Jazz - 04-02-2011, 04:53 PM
Number of Team Mines - Caerbannog - 04-02-2011, 11:04 PM
Number of Team Mines - Ninja Cat - 04-03-2011, 08:55 AM
Number of Team Mines - Caerbannog - 04-03-2011, 11:43 AM
Number of Team Mines - hallucination - 04-04-2011, 01:58 PM
Number of Team Mines - Gadianton - 04-04-2011, 03:39 PM
Number of Team Mines - Caerbannog - 04-04-2011, 05:07 PM
Number of Team Mines - NuB KiNG - 04-04-2011, 07:03 PM
Number of Team Mines - PsyOps - 04-04-2011, 09:46 PM
Number of Team Mines - Gadianton - 04-05-2011, 02:07 AM
Number of Team Mines - Nude For Satan - 04-05-2011, 02:21 AM
Number of Team Mines - Jazz - 04-06-2011, 04:50 AM
Number of Team Mines - samgunn - 04-07-2011, 07:00 AM
Number of Team Mines - Gadianton - 04-07-2011, 01:43 PM
Number of Team Mines - hallucination - 04-07-2011, 02:11 PM
Number of Team Mines - Nude For Satan - 04-07-2011, 03:43 PM
Number of Team Mines - Gadianton - 04-07-2011, 04:33 PM
Number of Team Mines - Caerbannog - 04-07-2011, 04:40 PM
Number of Team Mines - Gadianton - 04-07-2011, 04:44 PM
Number of Team Mines - Caerbannog - 04-07-2011, 04:53 PM
Number of Team Mines - Ethylene! - 04-07-2011, 05:49 PM
Number of Team Mines - Jazz - 04-07-2011, 10:33 PM
Number of Team Mines - samgunn - 04-07-2011, 11:23 PM
Number of Team Mines - Nude For Satan - 04-08-2011, 01:00 AM

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