04-07-2011, 03:45 PM
[quote name='Nude For Satan' timestamp='1302126067' post='274485']
Yeah bursts and rockets etc came at 3 per bonusing, now its just 1 each. So effectively the same thing we could previously bomnus for 2 pts now costs 6.
I think Hallu said earlier that he considers the rep the most powerful special there is. And for someone wanting not to die, I guess that's true. That's his argument for keeping it so expensive.
But its fair enough to argue that its on a par with 3 bursts + 3 thors for strength. That's up to our personal opinion.
WE really gottah get a housekeeper in here to keep each subject contained on a relevant thread. <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/biggrin.png' class='bbc_emoticon' alt=':unknw:' /> Biller is down = bonus argument, How to get players = bonus argument, Bonuses discussion = bonus argument. <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/drinks.gif' class='bbc_emoticon' alt='' />
[/quote]
lol i agree about the housekeeping <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/biggrin.png' class='bbc_emoticon' alt=':unknw:' />
As for the Booster and Speed bonuses ...... im not sure why you said 'its on a par with 3 bursts and 3 thors for strength' ? Even with the new costs, youre getting "5 thors and 5 bursts" or "5 rockets and 5 portals" for the same price as "1 brick and 1 repel" <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/unknw.gif' class='bbc_emoticon' alt=':pardon:' />
Im not disagreeing about how useful a repel is ..... i spend more time greening for THAT than anything else <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/happy.png' class='bbc_emoticon' alt='' /> ..... but i think the others are still being undervalued <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/pardon.gif' class='bbc_emoticon' alt=':good:' />
And what about greens ? Are there more greens for thors, bursts, rockets, portals than there are for repels or walls ? Just curious, because I dont know what the percentages are.
Yeah bursts and rockets etc came at 3 per bonusing, now its just 1 each. So effectively the same thing we could previously bomnus for 2 pts now costs 6.
I think Hallu said earlier that he considers the rep the most powerful special there is. And for someone wanting not to die, I guess that's true. That's his argument for keeping it so expensive.
But its fair enough to argue that its on a par with 3 bursts + 3 thors for strength. That's up to our personal opinion.
WE really gottah get a housekeeper in here to keep each subject contained on a relevant thread. <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/biggrin.png' class='bbc_emoticon' alt=':unknw:' /> Biller is down = bonus argument, How to get players = bonus argument, Bonuses discussion = bonus argument. <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/drinks.gif' class='bbc_emoticon' alt='' />
[/quote]
lol i agree about the housekeeping <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/biggrin.png' class='bbc_emoticon' alt=':unknw:' />
As for the Booster and Speed bonuses ...... im not sure why you said 'its on a par with 3 bursts and 3 thors for strength' ? Even with the new costs, youre getting "5 thors and 5 bursts" or "5 rockets and 5 portals" for the same price as "1 brick and 1 repel" <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/unknw.gif' class='bbc_emoticon' alt=':pardon:' />
Im not disagreeing about how useful a repel is ..... i spend more time greening for THAT than anything else <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/happy.png' class='bbc_emoticon' alt='' /> ..... but i think the others are still being undervalued <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/pardon.gif' class='bbc_emoticon' alt=':good:' />
And what about greens ? Are there more greens for thors, bursts, rockets, portals than there are for repels or walls ? Just curious, because I dont know what the percentages are.