04-11-2011, 04:07 PM
This is an open thread to discuss thoughts about the 1998 SVS settings. A couple of days isn't long enough to really see the consequences of having them in, but it's enough to get a feeling about them.
When I first took over the zone, the first thing I did was go back to these SVS settings, and work from there. I am now tempted to do something similar and go back to the settings (including bot settings) I had when I left (in 2003-4) and go from there again (which were very close to SVS settings).
People have mentioned the amount greens -- thereby rediscovering why Chaos-Bot was originally built -- to dynamically change freqsizes and green settings specifically to help low population situations smoothly transfer to higher pops. Those numbers were juiced up quite a bit after I left -- I think they need reexamining.
The biggest thing I noticed was the 30 bty start + not 100% ?status + larger freqsizes. These factors have a huge impact on team play. When you spawn, everyone needs to green -- and you need your teammates to help you green quickly or you risk dying. This means that team play is much more important overall -- everyone helps everyone. I've thought for a long time that squad culture needs to be revived in whatever ways possible -- the critical importance of team greening has been a missing component that we used to have here. This point would argue against freqsizes ever being 1.
What did you all think?
--hallu
When I first took over the zone, the first thing I did was go back to these SVS settings, and work from there. I am now tempted to do something similar and go back to the settings (including bot settings) I had when I left (in 2003-4) and go from there again (which were very close to SVS settings).
People have mentioned the amount greens -- thereby rediscovering why Chaos-Bot was originally built -- to dynamically change freqsizes and green settings specifically to help low population situations smoothly transfer to higher pops. Those numbers were juiced up quite a bit after I left -- I think they need reexamining.
The biggest thing I noticed was the 30 bty start + not 100% ?status + larger freqsizes. These factors have a huge impact on team play. When you spawn, everyone needs to green -- and you need your teammates to help you green quickly or you risk dying. This means that team play is much more important overall -- everyone helps everyone. I've thought for a long time that squad culture needs to be revived in whatever ways possible -- the critical importance of team greening has been a missing component that we used to have here. This point would argue against freqsizes ever being 1.
What did you all think?
--hallu