04-11-2011, 07:22 PM
[quote name='Gadianton' timestamp='1302546313' post='274598']
I LOVED the settings over the weekend and i died a ton so people were happy and cheering.
i liked going to a private freq, and grabbing two gunners and then fighting big 6 man freqs.
at times over the weekend it was a 6 man turret vs a 6 man swarm. good times.
Another thought on freq size. For years building a squad has been a pain for the reason that you could only ever get 2-4 squad members ever on one team. freq limits are typically 2-4. With the classic settings a squad could be built really fast because everyone (or most members) from the squad could get on the same freq.
i agree with Jen that the lance needs 2 bounces to be worth playing.
More greens would be nice. It does take a long time to green before you can play.
[/quote]
I didn't see you make a turret while down players at any time.
You had a 3 man turret when other freqs had 2 players on them.
Lancs are fine with just one bounce.
---
Related to the thread as a whole; I prefer fixed bullet damages to the random up to 300 damages.
Dunno about building squads. Yes, bigger freqs at all times _might_ help for that. It can also turn on you, SkyRakers got too big, most players in the arena were your squadmates, and generally shooting at one another was frowned upon. Also I do not know where all these people you would get for your squad would be coming from.
Some sort of a dynamic setting would still be the best imo, the real SVS settings are too punishing with low pop.
If the settings are closer to 2011 settings, I'd still keep the freq sizes lower for a longer time, just so there's more chaos since even the 50 bty ships you spawn with are good enough to fight with.
I LOVED the settings over the weekend and i died a ton so people were happy and cheering.
i liked going to a private freq, and grabbing two gunners and then fighting big 6 man freqs.
at times over the weekend it was a 6 man turret vs a 6 man swarm. good times.
Another thought on freq size. For years building a squad has been a pain for the reason that you could only ever get 2-4 squad members ever on one team. freq limits are typically 2-4. With the classic settings a squad could be built really fast because everyone (or most members) from the squad could get on the same freq.
i agree with Jen that the lance needs 2 bounces to be worth playing.
More greens would be nice. It does take a long time to green before you can play.
[/quote]
I didn't see you make a turret while down players at any time.
You had a 3 man turret when other freqs had 2 players on them.
Lancs are fine with just one bounce.
---
Related to the thread as a whole; I prefer fixed bullet damages to the random up to 300 damages.
Dunno about building squads. Yes, bigger freqs at all times _might_ help for that. It can also turn on you, SkyRakers got too big, most players in the arena were your squadmates, and generally shooting at one another was frowned upon. Also I do not know where all these people you would get for your squad would be coming from.
Some sort of a dynamic setting would still be the best imo, the real SVS settings are too punishing with low pop.
If the settings are closer to 2011 settings, I'd still keep the freq sizes lower for a longer time, just so there's more chaos since even the 50 bty ships you spawn with are good enough to fight with.