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SVS 2003 settings this reset + more
#10
General update:



As a preface, and in case it wasn't clear, the reason why I chose SVS 2003 settings is that they, along with Chaos-Bot enhancements, were a very successful set of small changes to SVS 1998. These changes were made because of observed problems with the SVS 1998 settings and also to strengthen Chaos' connection with League play -- both zones being the foundation of SVS play, it is important to have a similarity of settings so that players may learn in Chaos and advance to League, but also so that League players can easily come to Chaos to practice their skills or try new things. Also, it appears that some people have the misconception that settings haven't been changing since the inception of the game. Lastly, I am committed to keeping Chaos true to it's roots which included a significant luck factor, but I am also for trying things out in an experimental fashion, observing the result, and making changes based on actual data -- hence the Chaos-Bot change yesterday to try and alleviate some of the low pop scenario problems -- I would be very surprised to not see more tweaks and refinements to the current settings and Chaos-Bot behavior.



[quote name='Capt ARGH!' timestamp='1303472162' post='274834']i suggest that you revert the bonus system or make safes easier

[/quote]

I was wondering when someone would bring up the 'safes are now too hard to get to for something as simple as a FullStatus bonus' <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/wink.png' class='bbc_emoticon' alt='Wink' />



I was thinking of differentiating bonuses so that non-toy ones are usable any time. The non-toy list would be:

FullStatus, antiwarp, xradar, and tuneup (does anybody really use this?). Being able to grab a burst or other toy out of thin air while under attack is not a good idea.



[quote name='Capt ARGH!' timestamp='1303474338' post='274835']

ok so i had a 1 on 1 with samgun.

[/quote]

This has been proposed and talked about before. My biggest problem with it is that this would no longer be "Chaos" but DZA... FullStatus bonus is what you're asking for basically.

There are big problems for Chaos game design with very low populations (1-3 ppl) - there is no way around the fact that it IS a duel -- a two way or three way.



Please note that Chaos-Bot is now affecting start bty -- you start with 75 or 65 bty in these situations -- that's a LOT and you should have a pretty strong ship. If not, you can 1) roll the dice again by recycling to another ship 2) green some 3) use FullStatus to get a full ship.



Green amounts and distribution I expect to change -- thx for your feedback. In general, what I'd like as a format is: greens too many/not enough @ # of players; or greens too tight/too spread out @ # of players.



Several players have mentioned the flag with upgrades as being problematic at very low pops. I agree -- it's too big an advantage at those very low pops. FYI it was included now because it was a part of SVS 2003. There are several possible solutions for this, but I might just remove it for now.



--hallu
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Messages In This Thread
SVS 2003 settings this reset + more - hallucination - 04-22-2011, 06:38 PM
SVS 2003 settings this reset + more - Yupa - 04-26-2011, 07:44 AM

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