06-15-2011, 05:01 PM
[quote name='Capt ARGH!' timestamp='1308141655' post='275783']
I applaud the effort that has been put into the hallutron.
I have no problem with it at all.
unfortunately though it takes a fair chunk of real-estate from the castle and makes it much less playable as a result. for this reason I now call for a re-design of the castle and placement of it and the hallutron.
I would like to have the hallutron exactly as it is but a little lower in relation to the rest of the map.
and i would like the castle to be disconnected from the hallutron and a least as big as the 'classic' castle design, but moved up a little. How does that sound?
[/quote]
New map submissions are welcome. I'd also love to see new maps and settings with an eye toward new events (and settings, etc!).
Please don't ask to relocate the hallucitron. Due to the way LVZ works, moving it is a HUGE amt of work for me. I have on my list to look into an undocumented feature (which means it's probably buggy/doesn't really work right) that allows movement of these types of LVZ elements -- not a high priority though. Feel free to move other aspects of the map around. Note that Wob's map had the hallucitron in a floating box (in the exact same place).
Use DCME for map editing available on ssgn.net. mgb's server help site has lots of useful info about all the above <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/wink.png' class='bbc_emoticon' alt=':p' />
[url="http://www.shanky.com/server/"]Server Help[/url]
--hallu
I applaud the effort that has been put into the hallutron.
I have no problem with it at all.
unfortunately though it takes a fair chunk of real-estate from the castle and makes it much less playable as a result. for this reason I now call for a re-design of the castle and placement of it and the hallutron.
I would like to have the hallutron exactly as it is but a little lower in relation to the rest of the map.
and i would like the castle to be disconnected from the hallutron and a least as big as the 'classic' castle design, but moved up a little. How does that sound?
[/quote]
New map submissions are welcome. I'd also love to see new maps and settings with an eye toward new events (and settings, etc!).
Please don't ask to relocate the hallucitron. Due to the way LVZ works, moving it is a HUGE amt of work for me. I have on my list to look into an undocumented feature (which means it's probably buggy/doesn't really work right) that allows movement of these types of LVZ elements -- not a high priority though. Feel free to move other aspects of the map around. Note that Wob's map had the hallucitron in a floating box (in the exact same place).
Use DCME for map editing available on ssgn.net. mgb's server help site has lots of useful info about all the above <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/wink.png' class='bbc_emoticon' alt=':p' />
[url="http://www.shanky.com/server/"]Server Help[/url]
--hallu