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Freq size algorithm
#1
As my goal is to respond to every post <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/smile.png' class='bbc_emoticon' alt='Smile' /> muhahah



I enjoy gad's turrets they are fun to hunt as i'm from 1995 doesnt seem bad to me.



I hate recyling ships, high bounty starts and anyone specing.



Coords from spec when someones not playing or reporting what another ship/player/turrets got isnt the game for me its against my warrior code.



i see polix mentioned a point i was wondering about as well.



you should always be able to form a team of equal size to what evers in the zone.



ie when you have 16-20 players and can form 4 man teams. Everyone should be able to get 4 untill that team drops to 3 then the zone goes down to that.



i personaly would like to see no teams till 5-6 players. or never have a team limit less than 4.



I can go into further details if needed.



But others input always interested in.



play chaos!!



...Axe



ps i will get 6 man turrets back into chaos one way or another.... and then i will kill them. with my reps <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/smile.png' class='bbc_emoticon' alt='Smile' />
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Messages In This Thread
Freq size algorithm - Axe Demento - 12-26-2011, 07:16 PM
Freq size algorithm - Nude For Satan - 12-30-2011, 11:10 AM
Freq size algorithm - Axe Demento - 12-30-2011, 12:05 PM
Freq size algorithm - Nude For Satan - 12-30-2011, 12:14 PM
Freq size algorithm - hallucination - 12-30-2011, 06:39 PM
Freq size algorithm - hallucination - 12-30-2011, 10:48 PM
Freq size algorithm - Axe Demento - 12-31-2011, 12:06 PM
Freq size algorithm - Plutorus - 01-05-2012, 06:41 AM
Freq size algorithm - Capt ARGH! - 01-31-2012, 11:36 AM
Freq size algorithm - Axe Demento - 01-31-2012, 12:39 PM
Freq size algorithm - Axe Demento - 02-17-2012, 10:01 AM

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