09-18-2012, 01:41 AM
[quote name='Sue E. Side' timestamp='1347294910' post='284093']
What do you think of the current flag game's settings, Nine?
The reason I dislike it is because it seems to reward cowardice in a zone that seems to have bred an entire culture of it. Flaggers tend to wait for carriers on other teams to drop their flags rather than fighting to collect the remaining flags, which is extremely easy to do with the zone settings and bot commands we have in place. Everytime I decide to play against others the flag game literally becomes a game of 'keep away', usually with Axe picking up one of the 8 flags and running off to isolated corners of the map, avoiding conflict so he doesn't lose it. It went on this way for hours one night.
"It's part of the game, deal with it" is nice and all, but why are we promoting cowardly play in a zone that already has it in spades and suffers with low population? When someone logs in and sees the few players running around with zero intent on fighting do you think he'll be inclined to stick around?
I think removing or significantly extending the flag timers would make the flag game a lot more involving because it forces players together rather than apart.
[/quote]
Chaos has turned in to a type of boxing match where the two fighters are there to not lose rather than to win. Anyone that's a fight fan with understand this, if you don't understand this it's because you're part of the problem.
What do you think of the current flag game's settings, Nine?
The reason I dislike it is because it seems to reward cowardice in a zone that seems to have bred an entire culture of it. Flaggers tend to wait for carriers on other teams to drop their flags rather than fighting to collect the remaining flags, which is extremely easy to do with the zone settings and bot commands we have in place. Everytime I decide to play against others the flag game literally becomes a game of 'keep away', usually with Axe picking up one of the 8 flags and running off to isolated corners of the map, avoiding conflict so he doesn't lose it. It went on this way for hours one night.
"It's part of the game, deal with it" is nice and all, but why are we promoting cowardly play in a zone that already has it in spades and suffers with low population? When someone logs in and sees the few players running around with zero intent on fighting do you think he'll be inclined to stick around?
I think removing or significantly extending the flag timers would make the flag game a lot more involving because it forces players together rather than apart.
[/quote]
Chaos has turned in to a type of boxing match where the two fighters are there to not lose rather than to win. Anyone that's a fight fan with understand this, if you don't understand this it's because you're part of the problem.