09-12-2012, 09:31 AM
Ok well for what its worth I have to make it clear it is normally me who yells and screams and twists his panties about getting the powerup flag game on. I'm just a random pleb and my vote shouldn't count anymore than anyone else's. But here's my reason(s) WHY.
My MAIN BY FAR problem with flag games AT ALL is that it colours the radar dot of the flag holder, red, regardless of bounty. MY most common modus op in Chaos is to insanely chase high bounty (meant to read: hard to kill ship) and try to kill it ... or even help get it killed by some1 else. For this, its handy to use target and see which dot is the bty dot. When it (or anyone else) has flags, this is of course made more difficult. Best case scenario would be for two different shades of red so you could see if a flag-carrier was a bty as well, but that's not possible.
My main problem with the jackpot flag game is that it can encourage people to sneak around avoiding contests and just looking for flags. I think that's one of the things Sue says, too. I'm not aghast at it, but waiting in safe/spec/nether reaches for other people to kill each other (and raise the jackpot), and then go snowdropping for flags is kindah akin to linebombing from a distance. I think that if you have 7 flags you shouldn't be able to pick up a flag, you should have to kill for it. But then opponents will just refuse to touch the flag .. etc etc ...
I also agree with Nine about the bty points for 0 flag points. Lol, that's just a bit crazy. I am glad that points are SPLIT over flag winners on the freq, now. That's one good thing. People were inviting pals to their freq just to share the points, including ramping up their squad points, crazy attitude.
Finally, why do I like powerup flag game over jackpot flag game? Because years ago when I dropped into Chaos for a die or twenty, thats what I saw. My experience is that the powerup flag game was the more usual. Maybe I just turned up at coincidental times, every time ...
I'm for the odd reset with one flag game, the off reset with the other. It seems Chaos has salvaged both from different old zones (speed and jackpot?) and its good they survive, so give them both a go. (I reckon)
My MAIN BY FAR problem with flag games AT ALL is that it colours the radar dot of the flag holder, red, regardless of bounty. MY most common modus op in Chaos is to insanely chase high bounty (meant to read: hard to kill ship) and try to kill it ... or even help get it killed by some1 else. For this, its handy to use target and see which dot is the bty dot. When it (or anyone else) has flags, this is of course made more difficult. Best case scenario would be for two different shades of red so you could see if a flag-carrier was a bty as well, but that's not possible.
My main problem with the jackpot flag game is that it can encourage people to sneak around avoiding contests and just looking for flags. I think that's one of the things Sue says, too. I'm not aghast at it, but waiting in safe/spec/nether reaches for other people to kill each other (and raise the jackpot), and then go snowdropping for flags is kindah akin to linebombing from a distance. I think that if you have 7 flags you shouldn't be able to pick up a flag, you should have to kill for it. But then opponents will just refuse to touch the flag .. etc etc ...
I also agree with Nine about the bty points for 0 flag points. Lol, that's just a bit crazy. I am glad that points are SPLIT over flag winners on the freq, now. That's one good thing. People were inviting pals to their freq just to share the points, including ramping up their squad points, crazy attitude.
Finally, why do I like powerup flag game over jackpot flag game? Because years ago when I dropped into Chaos for a die or twenty, thats what I saw. My experience is that the powerup flag game was the more usual. Maybe I just turned up at coincidental times, every time ...
I'm for the odd reset with one flag game, the off reset with the other. It seems Chaos has salvaged both from different old zones (speed and jackpot?) and its good they survive, so give them both a go. (I reckon)
One of the three most dangerous people in Subspace.