09-05-2012, 05:28 PM
[quote name='Caerbannog' timestamp='1346854058' post='284026']
I have a question.
Why do so many of the regulars avoid conflict?
I would understand it if these people were going for kill/death ratio... but they aren't. They really, really aren't.
[/quote]
I ask myself that question everytime I jump in to play. Some players are cowards by nature or just not very good at 2D space ships and the changes made to the zone over the months/years keep favoring those who would avoid conflict.
The flag game, for example, becomes a focal point too often and even though those interested in flagging can be counted on one hand, they essentially become low bounty rabbits that would rather fly around quiet areas of the map with stealth turned on, waiting for flags carried by others to reset instead of fighting for them. I'm not fond of the flag game, especially with the population being as low as it is, but if it's going to remain its settings should be tweaked to promote action over inaction, like removing the 3 minute timer and forcing those who are playing the game to gather the flags by killing other flag carriers.
I have a question.
Why do so many of the regulars avoid conflict?
I would understand it if these people were going for kill/death ratio... but they aren't. They really, really aren't.
[/quote]
I ask myself that question everytime I jump in to play. Some players are cowards by nature or just not very good at 2D space ships and the changes made to the zone over the months/years keep favoring those who would avoid conflict.
The flag game, for example, becomes a focal point too often and even though those interested in flagging can be counted on one hand, they essentially become low bounty rabbits that would rather fly around quiet areas of the map with stealth turned on, waiting for flags carried by others to reset instead of fighting for them. I'm not fond of the flag game, especially with the population being as low as it is, but if it's going to remain its settings should be tweaked to promote action over inaction, like removing the 3 minute timer and forcing those who are playing the game to gather the flags by killing other flag carriers.