Changes that should be considered for Pro League 4v4 in my opinion:
Under Universal Settings:
These are the current settings for items:
( Maximum Bursts: 3)
Maximum Repels: 2
Maximum Decoy: 2
Maximum Bricks: 1
Maximum Thors: 1
Maximum Rockets: 3
Maximum Portals: 2
I assume the likelihood of greening a repel or burst is impossible. Starting item count is fine for each ship.
The issue is if I kill someone and the green they drop is a thor and I have 1 thor already, then I don't get the benefit of that green assuming I pick it up. At times picking up said green is unavoidable. Max Thors, Rockets, Bricks, Portals, and Decoys should not be limited. While it's a given people with a burnt ship on your team should have priority to greens that drop, one shouldn't be essentially penalized because they still have items. Again, starting item counts are fine but if I get an extra thor, rocket, whatever, that should be a benefit as it's a prize I earned for getting the green and kill/assist.
Ship Settings:
Javelin:
Should not have afterburner, increase thrust to 18 from 17. Max speed should be whatever is considered a fair setting and has been used in the past.
Warbird:
Should not have multifire. Already the superior ship. Shouldn't have the ability to press/contain/hunt down (box in) a ship with multi. This imbalance is more pronounced against ships of lesser rotation/thrust. The warbird already asserts its presence by being the most agile ship. Ship position in 4v4 is everything. Whether or not people take advantage of multifire is irrelevant in my opinion - its ungodly good in the positioning battle as is without multi.
Weasel:
Should be a delay between firing a bullet and then a bomb. Shouldn't be able to fire a continuous stream bullet bullet bullet bomb bullet bullet bullet. The delay between firing a bomb then bullets should stay the same. There should be a break (-) when firing say bullet bullet (-) bomb. Unsure how hard this is to change.
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Under Universal Settings:
These are the current settings for items:
( Maximum Bursts: 3)
Maximum Repels: 2
Maximum Decoy: 2
Maximum Bricks: 1
Maximum Thors: 1
Maximum Rockets: 3
Maximum Portals: 2
I assume the likelihood of greening a repel or burst is impossible. Starting item count is fine for each ship.
The issue is if I kill someone and the green they drop is a thor and I have 1 thor already, then I don't get the benefit of that green assuming I pick it up. At times picking up said green is unavoidable. Max Thors, Rockets, Bricks, Portals, and Decoys should not be limited. While it's a given people with a burnt ship on your team should have priority to greens that drop, one shouldn't be essentially penalized because they still have items. Again, starting item counts are fine but if I get an extra thor, rocket, whatever, that should be a benefit as it's a prize I earned for getting the green and kill/assist.
Ship Settings:
Javelin:
Should not have afterburner, increase thrust to 18 from 17. Max speed should be whatever is considered a fair setting and has been used in the past.
Warbird:
Should not have multifire. Already the superior ship. Shouldn't have the ability to press/contain/hunt down (box in) a ship with multi. This imbalance is more pronounced against ships of lesser rotation/thrust. The warbird already asserts its presence by being the most agile ship. Ship position in 4v4 is everything. Whether or not people take advantage of multifire is irrelevant in my opinion - its ungodly good in the positioning battle as is without multi.
Weasel:
Should be a delay between firing a bullet and then a bomb. Shouldn't be able to fire a continuous stream bullet bullet bullet bomb bullet bullet bullet. The delay between firing a bomb then bullets should stay the same. There should be a break (-) when firing say bullet bullet (-) bomb. Unsure how hard this is to change.
three