11-08-2012, 07:11 AM
It was a heck of a lot of fun playing shipwars 2v2 in the one with no toys. Spewing on occasion that I didn't even have a rocket but that's my own frailty.
That was in the 2v2 circle map lifted from old Alpha > Battle, which was also a great blast from the past. Could just imagine how nuts folks like Okki and Paonan, mbsy, etc would go if they knew this existed.
Was trying to think of other ideas for wars. One thing I wish existed was a damagewars option. By this I mean; if you take damage, it does not recharge. Energy drop from firing, thrust, etc, that would still recharge as per normal. But if you get hit by fire, that damage stays with you 'til you die. <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/smile.png' class='bbc_emoticon' alt='' /> (Might want to start ships on 4000 or something in such a case). Doubt possible anyway, separating post-dmg rech from post-nrg-expenditure rech is assumedly not possible.
Anyways, loved it Psy. Keep up the great work.
That was in the 2v2 circle map lifted from old Alpha > Battle, which was also a great blast from the past. Could just imagine how nuts folks like Okki and Paonan, mbsy, etc would go if they knew this existed.
Was trying to think of other ideas for wars. One thing I wish existed was a damagewars option. By this I mean; if you take damage, it does not recharge. Energy drop from firing, thrust, etc, that would still recharge as per normal. But if you get hit by fire, that damage stays with you 'til you die. <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/smile.png' class='bbc_emoticon' alt='' /> (Might want to start ships on 4000 or something in such a case). Doubt possible anyway, separating post-dmg rech from post-nrg-expenditure rech is assumedly not possible.
Anyways, loved it Psy. Keep up the great work.
One of the three most dangerous people in Subspace.