11-18-2013, 06:57 PM
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<blockquote class="ipsBlockquote" data-author="Seriel Killer" data-cid="288667" data-time="1384028510">
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Shark is never played, not in league games and not in practices. Perhaps reducing the time it takes to fire bullets after you've fired a bomb might help.
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This isn't a separate setting. The delay should be the same as firing a bomb after a bomb. Only by setting bomb type to EMP it glitches to 0.
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Shark:BulletFireDelay:XX:XX:XXXXX:delay that ship waits after a bullet is fired until another weapon may be fired (in hundredths of a second)
Shark:BombFireDelay:XX:XX:XXXXX:delay that ship waits after a bomb is fired until another weapon may be fired (in hundredths of a second)
Shark:LandmineFireDelay:XX:XX:XXXXX:delay that ship waits after a mine is fired until another weapon may be fired (in hundredths of a second)
How about these?