11-18-2013, 08:01 PM
You can't separately control delay before firing a bullet and delay before firing another bomb (only the EMP setting does that), so if you lower the time to fire a bullet after a bomb via BombFireDelay you also lower the time before another bomb can be fired - yikes.
I *again* encourage League to follow the success that Chaos has seen with the Shark by lowering the BulletFireDelay to 16 (it's at 18 in league now, and no one used the ship in Chaos when it was at 16 [just like no one uses it now in league -- not enough of an advantage]). The Shark is the #5 used ship in Chaos, but with the WORST win/loss ratio - easy to overshoot! Overpowered? The data says no.
--hallu
I *again* encourage League to follow the success that Chaos has seen with the Shark by lowering the BulletFireDelay to 16 (it's at 18 in league now, and no one used the ship in Chaos when it was at 16 [just like no one uses it now in league -- not enough of an advantage]). The Shark is the #5 used ship in Chaos, but with the WORST win/loss ratio - easy to overshoot! Overpowered? The data says no.
--hallu