02-13-2014, 03:33 PM
The point of exiting game from safe and retaining bounty for when you log back on is a great point - the premise is there - but falls down in execution.
Firstly, you have to leave the arena. Go to another arena or Esc-Q. If you spec, you lose the bounty.
Second (correct me if I'm wrong anyone), there is a glitch in the system that causes the bounty-retention feature to be unreliable. If you trust to this option for retaining a bounty, you're essentially playing russian roulette with it.
A forced freqchange to a private freq (after 15 mins in safe) sounds like a plan, but like all things, its problematic.
- It sounds very much like a pretty tricky thing to factor into bot coding, if its possible at all.
- To what freq number? An incrementing set from 1001 onwards? First one goes to 1001, if its taken when next one is forcefreqed, they go to 1002? Third one goes to 1004 because 1003 was already in use by an active squad turret freq? Or all to one locked freq (say, 1001), which lol could thrust arch-enemies into the same freq.
Firstly, you have to leave the arena. Go to another arena or Esc-Q. If you spec, you lose the bounty.
Second (correct me if I'm wrong anyone), there is a glitch in the system that causes the bounty-retention feature to be unreliable. If you trust to this option for retaining a bounty, you're essentially playing russian roulette with it.
A forced freqchange to a private freq (after 15 mins in safe) sounds like a plan, but like all things, its problematic.
- It sounds very much like a pretty tricky thing to factor into bot coding, if its possible at all.
- To what freq number? An incrementing set from 1001 onwards? First one goes to 1001, if its taken when next one is forcefreqed, they go to 1002? Third one goes to 1004 because 1003 was already in use by an active squad turret freq? Or all to one locked freq (say, 1001), which lol could thrust arch-enemies into the same freq.
One of the three most dangerous people in Subspace.