03-01-2014, 09:11 PM
(This post was last modified: 03-02-2014, 12:30 AM by Nude For Satan.)
ZigI struggled to follow your post because the prologue was so weird! The last half makes more sense on second reading but only if I skip the first half!
GC6 The biggest issue with changing the flag game is there is often a direct exploit exposed for each one fixed.
1. If you make the timer shorter to stop flag-holders engage more, then people will just stop engaging with the flag-holder instead. They'll deliberately stay clear so his/her timer will run out.
2. Not sure how raising the timer reset kill threshhold (I don't know what it is, maybe around about 100). Quite a few effects. Low population times will produce so little opportunity to reset with kills, that flaggers will be even less likely to engage. On the other hand, the ships hassling him/her can be more powerful. (Yes, opposing freqs will actually deliberately not green enough to become a resetter. They'll suicide until they hit 100(?) and then shipchange so as not to become a potential reset risk. I'd like not to believe I've seen this, but I have.)
3. & 4. Complex stuff, but with some real potential. Depends on some good thinking through, and of course what the bots can even do.
GC6 The biggest issue with changing the flag game is there is often a direct exploit exposed for each one fixed.
1. If you make the timer shorter to stop flag-holders engage more, then people will just stop engaging with the flag-holder instead. They'll deliberately stay clear so his/her timer will run out.
2. Not sure how raising the timer reset kill threshhold (I don't know what it is, maybe around about 100). Quite a few effects. Low population times will produce so little opportunity to reset with kills, that flaggers will be even less likely to engage. On the other hand, the ships hassling him/her can be more powerful. (Yes, opposing freqs will actually deliberately not green enough to become a resetter. They'll suicide until they hit 100(?) and then shipchange so as not to become a potential reset risk. I'd like not to believe I've seen this, but I have.)
3. & 4. Complex stuff, but with some real potential. Depends on some good thinking through, and of course what the bots can even do.
One of the three most dangerous people in Subspace.