03-24-2014, 10:52 PM
I don't find 4v4 particularly fun, and its been a long time since I did (at least 10 years). It is just happens to be the last piece of regular spaceships still alive. For some reason, I do still like spaceships, although that is waning at this point.
The majority of practices are mismatches. Even among those that are reasonable, someone is dumb / not paying attention / or just bad often (I'm as guilty of this as anyone). This generally leads to a slot being out fairly quickly in anything but fairly close match ups.
I don't find the game particularly fun chasing opponents in a 4v3, 4v2, 4v1 situation. I don't find the game particularly fun being chased 1v4, 2v4, 3v4. Probably the biggest change that would make the game more fun (to me) would be to do away with the 3 lives and a slot is out mechanic. If it isn't removed, I'd honestly prefer games to just be auto-ended whenever the first slot dies out. I don't think either is or ever was particularly popular.
That aside, I think every ship setting change done in the last 17 years was terrible. Continuum proximity is still terrible. I'm OK with map changes. Latency/packet loss limits should be as low as possible without reducing the playing population further.
The majority of practices are mismatches. Even among those that are reasonable, someone is dumb / not paying attention / or just bad often (I'm as guilty of this as anyone). This generally leads to a slot being out fairly quickly in anything but fairly close match ups.
I don't find the game particularly fun chasing opponents in a 4v3, 4v2, 4v1 situation. I don't find the game particularly fun being chased 1v4, 2v4, 3v4. Probably the biggest change that would make the game more fun (to me) would be to do away with the 3 lives and a slot is out mechanic. If it isn't removed, I'd honestly prefer games to just be auto-ended whenever the first slot dies out. I don't think either is or ever was particularly popular.
That aside, I think every ship setting change done in the last 17 years was terrible. Continuum proximity is still terrible. I'm OK with map changes. Latency/packet loss limits should be as low as possible without reducing the playing population further.