04-24-2014, 12:50 PM
The only corner safe without a gate is the D4 (Top Left) safe zone.
Gates have been added to the other perimeter safe zones.
The gates are all adjacent to the the safe tiles, Like the Spiral was before it.
It's kinda hard to see them on this screenshot - but they are there.
They may not end up making the final final cut though, it depends on how they are received by players
and what Hallu thinks of them and of course, what their actual affect is on game play is if any.
Ie: it may make it easy to slip chasers - but then again, given that all these are at pinch points on the map,
if they get to one, I'd say 'that says more about ones ability to finish a kill than the targets lack of skills for running to such a safe zone
in order to use the warp gates to avoid chasers.'
Either way, the chasers 'should' return towards center, instead of setting up shop and stalking, and hopefully, those that
park in the safes use the gate to return to the action (warping them into center were hopefully more action is) instead of taking long flights to
get back in... even even if they don't, the map is so much smaller now, again, they're going to run out of room faster anyway.
I remember flying around looking for people last night a few times - and thinking "I'd be at the edge of my map already" - instead I still can't see the edge,
and have no idea if someone is even down here (usually no - lol) Either way.. I think the theory is sound, but practice and theory are always two different things.
I tried to make it so the flow leads back to center and make it easier to filter back through center..
I hope it works..
Gates have been added to the other perimeter safe zones.
The gates are all adjacent to the the safe tiles, Like the Spiral was before it.
It's kinda hard to see them on this screenshot - but they are there.
They may not end up making the final final cut though, it depends on how they are received by players
and what Hallu thinks of them and of course, what their actual affect is on game play is if any.
Ie: it may make it easy to slip chasers - but then again, given that all these are at pinch points on the map,
if they get to one, I'd say 'that says more about ones ability to finish a kill than the targets lack of skills for running to such a safe zone
in order to use the warp gates to avoid chasers.'
Either way, the chasers 'should' return towards center, instead of setting up shop and stalking, and hopefully, those that
park in the safes use the gate to return to the action (warping them into center were hopefully more action is) instead of taking long flights to
get back in... even even if they don't, the map is so much smaller now, again, they're going to run out of room faster anyway.
I remember flying around looking for people last night a few times - and thinking "I'd be at the edge of my map already" - instead I still can't see the edge,
and have no idea if someone is even down here (usually no - lol) Either way.. I think the theory is sound, but practice and theory are always two different things.
I tried to make it so the flow leads back to center and make it easier to filter back through center..
I hope it works..