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<blockquote class="ipsBlockquote" data-author="Micloren" data-cid="291971" data-time="1409900576">
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3. How about rewarding people for good aim and making direct bombs 850 for everything but weasle. Heck i'd say make it 900.
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Also lets make bullets 1 shot kill. javelins should only fire multi backwards, limit resolution and lets defend a base with 1 flag instead of 4v4.
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I was hoping for serious responses.
Why should the weasel be the only ship rewarded for perfect aim with 1200+ dmg? Why is it that the total shrap damage that can be done by one bomb is 1520 yet a direct hit is only 800? You're better off not to landing a direct and getting someone to hit a few shrap than you are having precision aim.
We've all seen people complain about crazy deaths because somehow they were hit by a bomb at 1300 energy and smacked by 4 shrapnel. Why should random shrapnel almost do the same damage (190) that an aimed bullet (212) does?
So the way i see it:
1. Increase direct bomb damage. However, i assume this can't be done for specific ships?
2. Lower shrap damage.
3. Lower maximum shrap to 4.