But like I said before McLaren, a perfect shot does do more damage than an indirect. In that situation, that shrap that KO'd me barely hit the edge of my ship, it's not like that always happens everytime you shoot a shit shot. I like numbers so i'd say the ideal way of settling this would be to have a chart of avg. damage dealt vs bomb explode distance over 1000 4v4 games. It would probably be monotonically decreasing (which means 0 distance would have the highest average damage, and as the explode distance gets further away the damage would never increase).
avg damage (including damage from shrap)
|*
| *
| *
| *
| *
|____* - . ._ distance
my guess!
avg damage (including damage from shrap)
|*
| *
| *
| *
| *
|____* - . ._ distance
my guess!