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#23
Quote:<div>
Just today i shot 1 bomb across my screen towards Crescendo.  He said he skimmed the bomb but ran into a few shrap that caused over 800 damage.  He was LL and died.  The irony is if i had hit him with a direct he would of lived.

 

Explain to me the logic behind how it's a better game when i shoot a shit shot and kill someone... yet a perfect shot would allow them to live?

 

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The perfect shot is the one that causes the most damage in any given situation. If your target is in a corner, don't hit em directly. Hit the wall where you know they will take 70% bomb damage and get hit by 3 shrap for 600 damage. 

 

Cres, when your graph shows "avg damage including shrap" that's somewhat debatable as to what it means. If you are comparing a direct vs an indirect with inactive or missed shrap vs an indirect with a shrap hit, vs and indirect with multiple shrap hits (over time), I don't think that graph would be a smooth curve as suggested. Assuming the situations I just stated, from left to right, It's more like:

 

|     *

|*   *

|  *

|   * 

|______

 

It's all situational, if someone gets stuck in a box and the incoming bomb proxes on the target, then you get 8 shrap inside the box + the indirect damage (this is the worst/best case scenario). Assuming it all hits, you get like 600 + 1600 damage.

If they are stuck in the box and bomb explodes on the inner wall, you only get 5 shrap and maybe some indirect bomb damage. Say 300 + 1000 damage.

If you direct hit them in the box, they take full direct damage, but no shrap. Its 850ish.

If they aren't in a box, at best, 1 shrap can be a reliable hit on an indirect, so the reliable damage is going to be 5 or 600 + 200.

Direct hit outside the box is going to be the same 850 as in a box.

 

Really what it comes down to is that shrap is powerful, plentiful, and offers an element of controllable randomness based on the skill of the shooter and target. Smart targets get the f' out of that corner, duh. Smart shooters aim to make more shrap in a corner. Smart targets skim the bomb out in the open on an angle that shrap doesn't project into. I would go so far as to say the discussion of skill vs randomness boils down to shrap vs no shrap at all.

 

I know this is 'skilled 4v4 league play', but just to toss it out there, original SVS settings had random damage on bullet and shrap damage (yes the actual damage of each shrap and bullet hit varied up to the max damage setting) and the shrap explosion pattern was random as well, meaning that no matter how skilled you were as a pilot, sometimes you just ate the 650 for the bomb + 5 shrap in your face, and you would die from one bomb at 1700 nrg. Uncommon, but possible. So in league play, when we are discussing taking 650 + 190 + possible additional 'random' shraps that might hit, vs a 'skilled' direct hit for 850, it's seriously into some knit-picking and everything is opinion, there are no facts. Datalog for a year and people will still argue about the numbers that come out.
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Messages In This Thread
Settings changes - Micloren - 09-05-2014, 07:02 AM
Settings changes - Candyman - 09-05-2014, 10:25 AM
Settings changes - Gruntster - 09-05-2014, 12:48 PM
Settings changes - Micloren - 09-05-2014, 08:46 PM
Settings changes - Bargeld - 09-05-2014, 09:26 PM
Settings changes - Fresh New Beats - 09-05-2014, 10:10 PM
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Settings changes - 7th - 09-05-2014, 11:28 PM
Settings changes - Bargeld - 09-06-2014, 09:03 AM
Settings changes - Street - 09-06-2014, 11:19 AM
Settings changes - Crescendo - 09-06-2014, 01:25 PM
Settings changes - Crescendo - 09-06-2014, 01:30 PM
Settings changes - 7th - 09-06-2014, 04:17 PM
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Settings changes - Micloren - 09-06-2014, 06:03 PM
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Settings changes - Micloren - 09-07-2014, 04:32 AM
Settings changes - Crescendo - 09-07-2014, 01:02 PM
Settings changes - Bargeld - 09-07-2014, 01:51 PM
Settings changes - 7th - 09-07-2014, 02:39 PM
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Settings changes - Crescendo - 09-07-2014, 04:11 PM
Settings changes - Crescendo - 09-07-2014, 04:12 PM
Settings changes - Crescendo - 09-07-2014, 04:13 PM
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