09-09-2014, 02:02 PM
I think more than enough has been said, but i'm adding this to cover some things that pistol posted.
"The perfect shot is not a direct hit, the game's broken": This is the reason for my graph. Yes, <5% of the time the perfect shot is not a direct hit. If you're complaining about this, it's ridiculous. It's the reason why players aim for directs... because they understand that a direct is how they will do the most damage 95% of the time. Pro players don't try to create shrap and pray that the opponent runs into them.
"No one tries to dodge shrap, that's ludicrous": Look at what 7th wrote, a pro player, and just read the post above me by plarep, another pro player. Not to be condescending but i was wondering how much 4v4 you played or watched. Pros consider dodging shrap a routine part of their play. 7th even posted that shrap is 190, which is only slightly less than a bullet's damage. People put in the effort to dodge bullets all the time so it's only reasonable that they try to dodge shrap too.
"The perfect shot is not a direct hit, the game's broken": This is the reason for my graph. Yes, <5% of the time the perfect shot is not a direct hit. If you're complaining about this, it's ridiculous. It's the reason why players aim for directs... because they understand that a direct is how they will do the most damage 95% of the time. Pro players don't try to create shrap and pray that the opponent runs into them.
"No one tries to dodge shrap, that's ludicrous": Look at what 7th wrote, a pro player, and just read the post above me by plarep, another pro player. Not to be condescending but i was wondering how much 4v4 you played or watched. Pros consider dodging shrap a routine part of their play. 7th even posted that shrap is 190, which is only slightly less than a bullet's damage. People put in the effort to dodge bullets all the time so it's only reasonable that they try to dodge shrap too.
Quote:Obviously, you aren't missing someone because the bomb explodes. If you ever watch pros skim bombs so they do very little damage and the shrap doesnt hit them because it is predictable. The only situation where shrap become unpredictable is when you are in a tight space or are rep killed. These two areas add a bit more inconsistancy which, I believe, gives the game more character. Shrap add another level of difficulty for dodging. Just get better at predicting shrap (they are pretty obvious) and then dodge."Inconsistent game, so pro league is for teh casuals": You grabbed the snippet about inconsistency out of context then stated that pro league has to be a casual game. I disagree but love to hear your argument for it. Anyway, I can't speak for 7th, but the entire post there is reiterating that shrap is very predictable/consistent and not broken. The part of the game that's bad is lag, and that isn't by design. Again, love to hear your argument spelling out the inconsistent parts of the game.