11-22-2014, 04:12 PM
Street, your explanation of how fullsub works is incorrect. You're a captain too, so this farther highlights the problem.
The way fullsub currently works is that when a player is ready to sub out, the captain must specify his slot as a fullsub slot. Let me break it down for you:
1. A player needs to sub out or lags out
2. Before the sub gets in for that player's slot by having been !allowsub already and using the !sub # command, a captain must specify the slot of the player coming out by using the !fullsub command. Also note that all of this has to take place within the first 30 or 35 minutes of a match which could technically go well over 45 minutes.
3. Once the sub has been allowed, and the slot has been set as a fullsub slot, the incoming player can type !sub
In recent weeks I've seen two instances where people hit 0 reps and subed out with the incoming player typing !sub before the captain can specify !fullsub. I saw one instance of a lagout early in the game resulting in a burned sub, I think it may have been during that outlaws sterling game or something.
Anyways, I understand you're ok with the fullsub implementation, I just find it odd as to why people can be ok with it and against a much simpler implementation which also allows for more strategy.
The Deathsub should not even be a topic of discussion at all. As pointed out deathsubs in OT are extremely rare, but what if it happens? I'm not even sure how it's implemented but you cannot make an argument that a player must be burned after subbing a player shortly after a death.
The way fullsub currently works is that when a player is ready to sub out, the captain must specify his slot as a fullsub slot. Let me break it down for you:
1. A player needs to sub out or lags out
2. Before the sub gets in for that player's slot by having been !allowsub already and using the !sub # command, a captain must specify the slot of the player coming out by using the !fullsub command. Also note that all of this has to take place within the first 30 or 35 minutes of a match which could technically go well over 45 minutes.
3. Once the sub has been allowed, and the slot has been set as a fullsub slot, the incoming player can type !sub
In recent weeks I've seen two instances where people hit 0 reps and subed out with the incoming player typing !sub before the captain can specify !fullsub. I saw one instance of a lagout early in the game resulting in a burned sub, I think it may have been during that outlaws sterling game or something.
Anyways, I understand you're ok with the fullsub implementation, I just find it odd as to why people can be ok with it and against a much simpler implementation which also allows for more strategy.
The Deathsub should not even be a topic of discussion at all. As pointed out deathsubs in OT are extremely rare, but what if it happens? I'm not even sure how it's implemented but you cannot make an argument that a player must be burned after subbing a player shortly after a death.