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the need to change greening - Now: How to keep new players
#25
We were discussing in the zone earlier that it might be a good idea to try variable spawn bounty. <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/happy.png' class='bbc_emoticon' alt=':p' />



Based on USAGE info, regs could start with their current 50bty, and new players could begin with a full status ship and perhaps random amount of specials. As they put the time in to learn, then their spawn bty can go down till it eventually reaches the same 50bty as the regs.





I realize some ppl will create new names just to get this benefit, but if the advantage decreases based on maybe amount of time, or kill:death ratio, etc then i dont think it would affect others too much. <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/good.gif' class='bbc_emoticon' alt=':yahoo:' />

In addition, im pretty sure most regs with a newly spawned 50bty ship can either hold their own, or get away from OTHER regs even if they have 1000bty, so the DISadvantage to a regular doesnt seem to be too daunting. While at the same time, a new player isnt stuck facing a reg with a seriously underpowered ship (and not really knowing the difference <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/lol.gif' class='bbc_emoticon' alt=':unknw:' /> )
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the need to change greening - Now: How to keep new players - Jazz - 03-23-2011, 06:39 PM

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