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The Various "Flagging" Games in Chaos Zone
#8
I was asked to repost this part in the appropriate thread <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/biggrin.png' class='bbc_emoticon' alt='8)' />



So i guess what im voting for is OPTION C ..... and i want some pasta too



[quote name='Jazz' timestamp='1300909767' post='273937']



I like having the multiple flags in the zone too. It adds extra goals and a way to gain points. <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/dirol.gif' class='bbc_emoticon' alt=':yahoo:' />

I also like those few times when the MULTIPLE flags gave you a level-up for guns ONLY <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/yahoo.gif' class='bbc_emoticon' alt=':unknw:' /> . A single flag with level-up wouldnt be bad if it didnt end up on a turret. But multiple flags with level-up is a big red target that will be chased by groups of people (so it can still be handled), the flagger has the ability to hold them off with l4 guns, AND even a turret with l4 guns can still be gunned down by chasers with l4 guns <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/good.gif' class='bbc_emoticon' alt=':p' /> . And a turret isnt going to last HOURS at a time even if they run around the periphery because where they once wouldve come CLOSE to dying but repel and rocket away, now they may not get away <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/biggrin.png' class='bbc_emoticon' alt=':nea:' />



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The Various "Flagging" Games in Chaos Zone - Jazz - 03-24-2011, 09:03 PM

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