Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Master of Chaos -- anti-teaming rule?
This past Master of Chaos saw a high level of teaming. We've seen teaming before a number of times; teaming in which one of the teamers ended up champion, as occurred this time. We've also seen teaming where players colluded for a while to eliminate certain people. In fact, that sort of teaming in response to the targeted player teaming in the previous MoC -- as a sort of revenge. The unwritten laws of chaos playing out as they do on a daily basis.

I wanted to start this thread so that people could discuss this issue. Certainly Master of Chaos is not intended to be "shoot the guy closest to me at all times" but it is nominally "intended" to be 1v1v1v1v1v1 etc. just as Chaos is "intended" to be freq v freq v freq v freq (whatever the current freqsize is). However, this IS Chaos, and we see alliances form and dissolve within minutes or seconds. We see hunters team cross-freq often when chasing a high bty, with an unwritten understanding between them. Or not. And revenge may or may not take place for backstabbing while chasing. The scenarios are legion.

The huge problem with a teaming rule for Master of Chaos is how can it be an objective rule such that the event host does not have to make tight judgment calls (which _always_ leads to dissatisfaction to some parties)? What could be the wording of such a rule? I solicit suggestions herein.

The alternative is to let things take their course as they would in Chaos. Next MoC we may or may not see _more_ teaming. Or concentrated hunting of the teamers from this last MoC. Or some other creative response by the pilots themselves. This has been the way MoC, the longest running event in subspace, has always been run. But I thought I'd give people an explicit opportunity to discuss it. Go. :)

Don't rule it out.

Teaming is both natural and impossible to judge.

The way MoC is supposed to work is 1) weaker pilots teaming up on the pilots they cannot defeat themselves 2) backstabbing a weakling to progress to the next round if the target is not exploding.

I'd like to see revenge-teaming, but I don't think people care enough, even if as single players they whine about the teaming. And there's been a written understanding of killing both Gadianton and Abbreviator out of MoC as soon as possible by all 4v4 players for a while now, just to let them know how much we all appreciate their playstyle that is killing chaos pub during the weeks <img src='<#EMO_DIR#>/smile.png' class='bbc_emoticon' alt='Smile' />
oh, i forgot about forums...

on that note, i agree with Caer. it's all part of the game. let the whiners whine... :\
[quote name='Caerbannog' timestamp='1317626357' post='278732']... understanding of killing both Gadianton and Abbreviator out of MoC as soon as possible by all 4v4 players ... [/quote]

Understanding not usually confined to only 4v4 players <img src='<#EMO_DIR#>/biggrin.png' class='bbc_emoticon' alt='Big Grin' />
One of the three most dangerous people in Subspace.

Forum Jump:

Users browsing this thread: 1 Guest(s)