09-11-2011, 03:20 PM
(This post was last modified: 11-26-2014, 07:24 PM by hallucination.)

The settings have been the same for a while now. (4 seasons or so). Let me know if you find a mistake or I forgot to list something important. Javelin was changed for Season 34.

Universal settings:

Max energy: 1700

Recharge rate: 1150 per 10 seconds so 115 a second.

Bullet damage: 212, fixed.

Shrap damage, active: 190, 90% of 212 rounded down

Shrap damage, inactive: 5, doubled when calculated, no one knows why, so 10.

Direct bomb damage: 750 - add the shrap for all but weasel, 8*10 = 830

For the nerds out there: Direct emp = 750 (or close) and 4 seconds of loss of charge, 750+4*115 = 1210 damage

Repel speed: 3600

Repel range: 512 pixels

Brick time: 20 seconds

Brick span: 15 tiles

Bullet speed: 2000

Bomb speed: 2005

Rocket duration: 10 seconds

Rocket speed: 4000

Rocket thrust: 25

Turret limit: 1

Bullet cost: 60

Bomb cost: 350

Mine cost: 550

X-Radar cost: 100 per 10 seconds

Multi angle: 500 in very weird subspace units. (111 = 1 degree, 1000 = 1 ship-rotation-point)

Multi fire delay: 50 hundreths of a second.

Bomb delay: 150

Bullet alive time: 550 hundreths of a second so 5.5 seconds

Bomb alive time: 6000 so 1 minute.

Maximum Mines: 1 per player, 5 per team. (yeah, fancy that)

( Maximum Bursts: 3)

Maximum Repels: 2

Maximum Decoy: 2

Maximum Bricks: 1

Maximum Thors: 1

Maximum Rockets: 3

Maximum Portals: 2

Almost universal:

Anti-warp cost: 50 for everything but Shark and Lancaster. 150 for Sharks, 0 for Lancasters.

Initial bricks: 0 for everything but Leviathan. 1 for Leviathans.

Multi bullet cost: 105 for everything but Terrier. 90 for Terrier.

Maximum speed: 3250 for everything but Javelin.

Javelin speeds: 3500 normal, 3750 with afterburner.

Afterburner cost: 0 for everything but Javelin, 700/10 seconds for Javelin.

Stealth energy: 333 for everything but Spider, 150 for Spider.

Shrapnel: 8 for everything but Weasel. Weasel has none.

Bullet fire delay: 24 hundreths of a second for everything but Shark. 18 for Shark.

Ship specifics - Warbird:

Thrust: 19

Rotation: 290 - 400 would be full 360 degrees in one second.

Guns: 3

Bombs: 2

Ship specifics - Javelin (-> S33):

Thrust: 18

Rotation: 260

Speed: 3550

Guns: 3

Bombs:2

(old) Ship specifics - Javelin (-> S33):

Thrust: 17 without Afterburner, 19 with Afterburner.

Rotation: 260

Speed: 3500 without Afterburner, 3750 with Afterburner.

Guns: 3

Bombs: 2

Ship specifics - Spider:

Thrust: 18

Rotation: 260

Cloak cost: 200

Guns: 3

Bombs: 2

Minesee on radar.

Ship specifics - Leviathan:

Thrust: 18

Rotation: 260

Guns: 3

Bombs: 3

Bombsee on radar up to level 4, thors are invisible.

Spawns with a brick.

Ship specifics - Terrier:

Thrust: 18

Rotation: 260

Multi cost: 90

Guns: 3 - dual barrel

Bombs: 2

Ship specifics - Weasel:

Thrust: 18

Rotation: 250

Guns: 3

Bombs: 2 - EMP

Minesee on radar.

No delay on firing bullets or repel after firing a bomb.

Ship specifics - Lancaster:

Thrust: 18

Rotation: 270

Guns: 3

Anti-warp cost: 0

Bombs: 2 - Bouncing, 2 bounces.

Bombsee on radar up to level 4, thors are invisible.

Ship specifics - Shark:

Thrust: 18

Rotation: 260

Bullet fire rate: 18

Anti-warp cost: 150

Guns: 3

Bombs: 2

EDIT: Added bomb and bullet alive times from the top of my head since Arctos asked about them. I'll doublecheck them eventually..

Universal settings:

Max energy: 1700

Recharge rate: 1150 per 10 seconds so 115 a second.

Bullet damage: 212, fixed.

Shrap damage, active: 190, 90% of 212 rounded down

Shrap damage, inactive: 5, doubled when calculated, no one knows why, so 10.

Direct bomb damage: 750 - add the shrap for all but weasel, 8*10 = 830

For the nerds out there: Direct emp = 750 (or close) and 4 seconds of loss of charge, 750+4*115 = 1210 damage

Repel speed: 3600

Repel range: 512 pixels

Brick time: 20 seconds

Brick span: 15 tiles

Bullet speed: 2000

Bomb speed: 2005

Rocket duration: 10 seconds

Rocket speed: 4000

Rocket thrust: 25

Turret limit: 1

Bullet cost: 60

Bomb cost: 350

Mine cost: 550

X-Radar cost: 100 per 10 seconds

Multi angle: 500 in very weird subspace units. (111 = 1 degree, 1000 = 1 ship-rotation-point)

Multi fire delay: 50 hundreths of a second.

Bomb delay: 150

Bullet alive time: 550 hundreths of a second so 5.5 seconds

Bomb alive time: 6000 so 1 minute.

Maximum Mines: 1 per player, 5 per team. (yeah, fancy that)

( Maximum Bursts: 3)

Maximum Repels: 2

Maximum Decoy: 2

Maximum Bricks: 1

Maximum Thors: 1

Maximum Rockets: 3

Maximum Portals: 2

Almost universal:

Anti-warp cost: 50 for everything but Shark and Lancaster. 150 for Sharks, 0 for Lancasters.

Initial bricks: 0 for everything but Leviathan. 1 for Leviathans.

Multi bullet cost: 105 for everything but Terrier. 90 for Terrier.

Maximum speed: 3250 for everything but Javelin.

Javelin speeds: 3500 normal, 3750 with afterburner.

Afterburner cost: 0 for everything but Javelin, 700/10 seconds for Javelin.

Stealth energy: 333 for everything but Spider, 150 for Spider.

Shrapnel: 8 for everything but Weasel. Weasel has none.

Bullet fire delay: 24 hundreths of a second for everything but Shark. 18 for Shark.

Ship specifics - Warbird:

Thrust: 19

Rotation: 290 - 400 would be full 360 degrees in one second.

Guns: 3

Bombs: 2

Ship specifics - Javelin (-> S33):

Thrust: 18

Rotation: 260

Speed: 3550

Guns: 3

Bombs:2

(old) Ship specifics - Javelin (-> S33):

Thrust: 17 without Afterburner, 19 with Afterburner.

Rotation: 260

Speed: 3500 without Afterburner, 3750 with Afterburner.

Guns: 3

Bombs: 2

Ship specifics - Spider:

Thrust: 18

Rotation: 260

Cloak cost: 200

Guns: 3

Bombs: 2

Minesee on radar.

Ship specifics - Leviathan:

Thrust: 18

Rotation: 260

Guns: 3

Bombs: 3

Bombsee on radar up to level 4, thors are invisible.

Spawns with a brick.

Ship specifics - Terrier:

Thrust: 18

Rotation: 260

Multi cost: 90

Guns: 3 - dual barrel

Bombs: 2

Ship specifics - Weasel:

Thrust: 18

Rotation: 250

Guns: 3

Bombs: 2 - EMP

Minesee on radar.

No delay on firing bullets or repel after firing a bomb.

Ship specifics - Lancaster:

Thrust: 18

Rotation: 270

Guns: 3

Anti-warp cost: 0

Bombs: 2 - Bouncing, 2 bounces.

Bombsee on radar up to level 4, thors are invisible.

Ship specifics - Shark:

Thrust: 18

Rotation: 260

Bullet fire rate: 18

Anti-warp cost: 150

Guns: 3

Bombs: 2

EDIT: Added bomb and bullet alive times from the top of my head since Arctos asked about them. I'll doublecheck them eventually..