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4v4 ship settings - Season 36
#5
[quote name='Three' timestamp='1351100491' post='284938']

I knocked the idea around of giving the Weasel level 2 (yellow) bullets with a good group of people. Unsure of what the damage rate of a yellow bullet is vs. the static 212 of level 3 bullets. Giving it red bombs would be a huge mistake.



We should try out Javelin speed rates.



Removing multifire from the Warbird in the off season and trying out these settings changes sounds like a great idea. Can we please not bring back stupid 20 thrust sharks? That was an awful idea. Would it be possible to make it so even if a WB collected a multifire green that they would still not get it? Probably a slim chance they get that green already anyway but just curious.



Thanks for responding.

[/quote]



Level whatever bullets....

The settings have a base damage for level 1, then one value for both increments.

As of right now, I think it's set to 212 base for level 1 guns and +0 damage when you green to level 2, and another +0 for level 3.

The damage of X level bullets will be the same for all ships. The fire rates and cost can be adjusted per ship.



We could play around with this, but getting it right is/would be super duper hard, pracs and off-season are horrible for ship setting testing, since they flow nothing like a real game. The end result is that either a season might be "ruined" like the seasons with super spray and pray terriers and 20 thrust sharks making the games stupid.

The other thing I've at least paid attention to when not implementing suggestions that look good is the "SVS" tradition we carry... we could make the shipset a whole lot more interesting, it's not hard, but the SVS part would take a hit.



As for Javelin speeds it always comes down to: Set it at slightly more than wb -> you still can't catch people if they ever use their superior thrust around a corner. Set it a lot higher -> You will never catch a running javelin. In theory the afterburner helps combat this, but in the real spaceworld, no one (except for rage and 9-volt?) really used it in a game more than once. But sure, we can play around with it.



Removing multibullet from a specific ship can be done by just cheating the settings. If you set the cost of firing multi higher than the max energy on a ship, it just won't fire. This is an issue if you accidentally toggle it, though. I think it might also have been possible to just make multibullet perfectly mimic single bullets, so you'd only fire singles whether it's toggled or not (trench wars does this on their wb iirc).

Oh, and when I polled this, I personally wanted to see it gone from weasel as well (and give it rotation, iirc) because a multi+emp insant combo is pretty insane damage.



There are of course the less drastic, more universal, alternatives of

1) Make multi-bullets cost even more than I previously did "Multi bullet cost: 105 for everything but Terrier. 90 for Terrier." 90 used to be the standard for all ships.

2) Increase multi-bullet fire delay, so they cannot be as easily laid down in a 3000 damage carpet within a few seconds.





People please, post your suggestions here. We might want to/have to try all the changes at once, not one change a weekend or whatever for off-season.
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Messages In This Thread
4v4 ship settings - Season 36 - Caerbannog - 09-11-2011, 03:20 PM
RE: 4v4 ship settings - Season 36 - Legacy - 03-11-2020, 11:21 PM
RE: 4v4 ship settings - Season 36 - Three - 04-03-2020, 05:35 AM
4v4 ship settings - Three - 10-22-2012, 07:32 PM
4v4 ship settings - Caerbannog - 10-24-2012, 04:01 PM
4v4 ship settings - Three - 10-24-2012, 05:41 PM
4v4 ship settings - Caerbannog - 10-25-2012, 05:52 AM
4v4 ship settings - Three - 10-25-2012, 06:07 PM
4v4 ship settings - Caerbannog - 10-26-2012, 12:49 PM
4v4 ship settings - baldorin - 10-26-2012, 02:34 PM
4v4 ship settings - Three - 10-26-2012, 04:22 PM
4v4 ship settings - Caerbannog - 10-26-2012, 11:56 PM
4v4 ship settings - Three - 10-27-2012, 01:34 AM
4v4 ship settings - Caerbannog - 10-27-2012, 08:22 AM
4v4 ship settings - Three - 10-27-2012, 04:56 PM
4v4 ship settings - Caerbannog - 10-29-2012, 12:06 AM
4v4 ship settings - Three - 10-29-2012, 05:03 PM
4v4 ship settings - Caerbannog - 10-29-2012, 05:59 PM
4v4 ship settings - Three - 10-29-2012, 07:11 PM
4v4 ship settings - Caerbannog - 10-30-2012, 12:03 PM
4v4 ship settings - j00n - 10-30-2012, 07:56 PM
4v4 ship settings - Caerbannog - 10-31-2012, 10:42 AM
4v4 ship settings - Caerbannog - 11-01-2012, 08:02 AM
4v4 ship settings - Caerbannog - 08-31-2013, 10:44 AM
4v4 ship settings - SK+ - 11-09-2013, 08:21 PM
4v4 ship settings - 7th - 11-10-2013, 04:01 PM
4v4 ship settings - Caerbannog - 11-11-2013, 09:16 PM
4v4 ship settings - SK+ - 11-18-2013, 06:57 PM
4v4 ship settings - hallucination - 11-18-2013, 08:01 PM
4v4 ship settings - Nude For Satan - 11-19-2013, 02:10 AM
4v4 ship settings - SK+ - 11-20-2013, 08:22 PM
4v4 ship settings - SK+ - 12-10-2013, 07:52 PM
4v4 ship settings - Captor - 12-16-2013, 01:41 PM
4v4 ship settings - ufotable - 12-18-2013, 05:03 PM
4v4 ship settings - Captor - 12-19-2013, 01:49 PM
4v4 ship settings - Captor - 12-19-2013, 01:58 PM
4v4 ship settings - Captor - 02-17-2014, 04:43 PM

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