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SVS 2003 settings this reset + more
#17
Here are the other changes to SVS CD settings [and my assessment of the play impact]:

--wb rot at 290 to match league [almost negligible]

--all ships at 18 thrust (to match league) except wb (19) and jav (17) [minor but good releveling of ship strength]

--burst dmg at 350 instead of the insane 515 (appeared that only one person noticed that the bursts were super powerful with the SVS settings) [affected tunnel rats most]

--bullets -- exact damage + 212 dmg at lvl3 bullets (matching league) -- (some ppl noticed this) [major change, but one that is critical to allow league players meaningful practice in Chaos]

--lower % of 'luck' greens: super, warp, engine shutdown [the greens we had consistent, major complaints about]

--repel speed and time to match league (4200 v 5000; 295 v 225) [minor but does affect things, again to allow league players prac]

--rocket speed to match league (4500 v 5000) [intermediate effect, again to allow league players to prac]

--single rabbit flag w/upgrades



I'm gonna ask cos I'm friggin' confused: All this stuff above, are they new ideas for changes on top of 2003 settings, or are they just changes already inherent IN 2003 settings. Also how do they differ from what we have been calling "2011 settings"?
One of the three most dangerous people in Subspace.
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SVS 2003 settings this reset + more - Nude For Satan - 04-24-2011, 05:26 AM
SVS 2003 settings this reset + more - Yupa - 04-26-2011, 07:44 AM

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