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Chaos Pub
#3
<img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/diablo.gif' class='bbc_emoticon' alt=':unknw:' /> Something to at least minimize the "LAME" tactics might be useful in keeping new players, and regulars <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/drinks.gif' class='bbc_emoticon' alt=':drinks:' />







With current spawn bty, 'neg killing' isnt as much of an issue. But now you have things such as ppl employing mine reps (sometimes from cloakers, and even from turrets such as Gadianthon), vulching and running away, purchasing bonus boosters/reps/etc , etc .........





Im not really a big fan of turrets to begin with. And its even worse now when the zone is so small. Sometimes when theres a temporary increase in numbers, you can end up with a 4-person turret, and then when ppl start leaving the freq size is adjusted, but the turret could still have 4 ppl on it till they leave. When i see that situation, i cant even be bothered to unspec. <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/nea.gif' class='bbc_emoticon' alt=':nea:' />





I like having the multiple flags in the zone too. It adds extra goals and a way to gain points. <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/dirol.gif' class='bbc_emoticon' alt='8)' />

I also like those few times when the MULTIPLE flags gave you a level-up for guns ONLY <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/yahoo.gif' class='bbc_emoticon' alt=':yahoo:' /> . A single flag with level-up wouldnt be bad if it didnt end up on a turret. But multiple flags with level-up is a big red target that will be chased by groups of people (so it can still be handled), the flagger has the ability to hold them off with l4 guns, AND even a turret with l4 guns can still be gunned down by chasers with l4 guns <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/good.gif' class='bbc_emoticon' alt=':yahoo:' /> . And a turret isnt going to last HOURS at a time even if they run around the periphery because where they once wouldve come CLOSE to dying but repel and rocket away, now they may not get away <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/biggrin.png' class='bbc_emoticon' alt='Big Grin' />





Too many times, we hear the reason why something isnt being changed is "its always been part of the game". Well, if noones playing anyway, then whats the point ? Maybe its time to think about a change that brings new balance <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/happy.png' class='bbc_emoticon' alt=':p' />
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Messages In This Thread
Chaos Pub - NuB KiNG - 03-17-2011, 06:33 PM
Chaos Pub - Ethylene! - 03-20-2011, 06:55 AM
Chaos Pub - Jazz - 03-23-2011, 07:49 PM
Chaos Pub - Nude For Satan - 03-24-2011, 12:18 AM
Chaos Pub - Jazz - 03-24-2011, 09:27 PM
Chaos Pub - Jazz - 03-29-2011, 03:31 AM
Chaos Pub - Nude For Satan - 03-29-2011, 03:42 AM
Chaos Pub - hallucination - 03-29-2011, 04:07 AM
Chaos Pub - Ethylene! - 03-29-2011, 09:14 AM
Chaos Pub - Jazz - 03-29-2011, 04:57 PM
Chaos Pub - AnselAdams - 03-29-2011, 06:27 PM
Chaos Pub - hallucination - 03-29-2011, 07:45 PM
Chaos Pub - Yupa - 03-29-2011, 11:24 PM
Chaos Pub - PoLiX - 03-30-2011, 03:12 AM
Chaos Pub - Jazz - 03-30-2011, 06:10 PM
Chaos Pub - hallucination - 03-30-2011, 07:10 PM
Chaos Pub - Jazz - 03-30-2011, 08:02 PM
Chaos Pub - Capefire - 04-01-2011, 01:55 PM
Chaos Pub - Gadianton - 04-01-2011, 03:27 PM
Chaos Pub - Jazz - 04-01-2011, 03:34 PM
Chaos Pub - Jazz - 04-01-2011, 03:42 PM
Chaos Pub - Gadianton - 04-01-2011, 03:57 PM
Chaos Pub - Nude For Satan - 04-02-2011, 02:53 AM
Chaos Pub - Jazz - 04-02-2011, 03:02 PM

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