03-04-2013, 12:14 PM
(This post was last modified: 03-05-2013, 06:07 PM by Caerbannog.)
Good news!
The logs are working, and hallu or underpants even fixed the .css
So they look totally awesome now. Itââ¬â¢s like having SS chat with you at work.
Anyways. Pilot rankings and Squad rankings also work. These things reset each season, which sucks massively, but this season is long. So maybe you wannaââ¬Â¦ you knowââ¬Â¦ play with those.
Anyways 2, the round recap.
SFE needs +2 kills on the final standings, since their game was ended with 10-1 score, while it should be 12-1
Sterling needs those losses against Gods and Rebels, since they kinda took over BYE Round. Neither of these actually matters unless thereââ¬â¢s a tie for playoffs, though.
3/3 3:37 pm FTNguyen def Gods 12-1 log
3/3 3:32 pm Nuke def Alpha Reunion 12-4 log
3/3 3:22 pm StarFire Elite def Shocktech 10-1 log
3/3 3:05 pm Sterling def Assassins 5-4 log
3/3 3:03 pm Rebels def Llamas 5-4 log
3/3 2:45 pm Requiem def Unhallowed 12-3 log
Our game vs. Gods wasnââ¬â¢t exactly high level play. It was krellinââ¬â¢s first day in subspace and he caught some blueberries from Genocide to create pretty tiny spaceship bits. Thatââ¬â¢s probably the highlight of the log. (Since you cannot see the perfect shots I had placed bouncing around the arena before my ââ¬Åsniped!ââ¬Â commentary) Gods still have a decent roster. If they want to put in some pracs, even if they used to play together, theyââ¬â¢ll be ok. We played sloppy and apparently hit double and single digits more than once. The score couldââ¬â¢ve been prettier for them.
Alpha Reunion seems to have started their game with a 0:00 lagout. One burned player in vs. a squad that everyone expected to win anywaysââ¬Â¦ not the best start. I was not there so I canââ¬â¢t really say if it was a result of some targeting or not, but Xena was out by 10:22. Only one other alpha member had died by that time.
Mighty Sven kb Weasal [TEAMKILL] -- Assist by: swamp thing
Mighty Sven is OUT! - [12:37]
That also happened. Always giggle worthy, even without seeing how it went down.
StarFire Elite picked up their first win (yay). Shocktech had someone out in 1:37 with 6 WR, dying at 1:10 for the first time. Apparently they donââ¬â¢t really have proximity bombs in eXtreme Games, so that would be their achillesââ¬â¢ heel.
Assassins vs. Sterling was a pro match, in the sense where everyone just kind of sits around poking bombs at each other, looking for an opening. Mop played a full match for probably the first time in a while and looked like his old self. Supporting his team and picking up FRs here and there. Assassins had a one kill lead going into the OT, but Sterling managed to find two people who had no repels left and got the win at the end. The total WR for both teams was 2. The total number of wasted rockets was 4 in the entire match. Thatââ¬â¢s pretty decent toys used percentage with 9 deaths total and 2 full subs.
Rebels vs. Llamas was basically similar to the game described above. Lots of waiting patiently for someone to do something stupid. Went into OT at 4-3 for Rebels, gets to 4-4, but this time the team that was up gets the winning kill. Looks like it was JOCKER who died, so statistically he probably either 1) wall bombed 2) close bombed 3) tried some awfully tricky play that involves him running into 3 enemies eating their bombs while waiting for his team to bomb the enemies.
Captorââ¬â¢s stats were substantially higher than everyone elseââ¬â¢s with 2-0 5FR and 83k damage. Well, Praetor had 89k damage over at Llamasââ¬â¢ side.
Requiem vs. Unhallowed wasnââ¬â¢t as close as many expected. I only saw a few deaths from this game. One of them was Nadai way out of position and making a bad call on some bombs. From the stats it looked like sika just went pewpew and the others kept him more or less alive.
Hah. More text than ever, now that I can do this at work. Yay.
Schedule:
3pm:
Alpha Reunion vs. StarFire Elite -- 111995
Assassins vs. Gods -- 111996
FTNguyen vs. Rebels -- 111997
4pm:
Llamas vs. Nuke -- 111998
Sterling vs. Unhallowed -- 111999
Requiem vs. Shocktech -- 112000
The logs are working, and hallu or underpants even fixed the .css
So they look totally awesome now. Itââ¬â¢s like having SS chat with you at work.
Anyways. Pilot rankings and Squad rankings also work. These things reset each season, which sucks massively, but this season is long. So maybe you wannaââ¬Â¦ you knowââ¬Â¦ play with those.
Anyways 2, the round recap.
SFE needs +2 kills on the final standings, since their game was ended with 10-1 score, while it should be 12-1
Sterling needs those losses against Gods and Rebels, since they kinda took over BYE Round. Neither of these actually matters unless thereââ¬â¢s a tie for playoffs, though.
3/3 3:37 pm FTNguyen def Gods 12-1 log
3/3 3:32 pm Nuke def Alpha Reunion 12-4 log
3/3 3:22 pm StarFire Elite def Shocktech 10-1 log
3/3 3:05 pm Sterling def Assassins 5-4 log
3/3 3:03 pm Rebels def Llamas 5-4 log
3/3 2:45 pm Requiem def Unhallowed 12-3 log
Our game vs. Gods wasnââ¬â¢t exactly high level play. It was krellinââ¬â¢s first day in subspace and he caught some blueberries from Genocide to create pretty tiny spaceship bits. Thatââ¬â¢s probably the highlight of the log. (Since you cannot see the perfect shots I had placed bouncing around the arena before my ââ¬Åsniped!ââ¬Â commentary) Gods still have a decent roster. If they want to put in some pracs, even if they used to play together, theyââ¬â¢ll be ok. We played sloppy and apparently hit double and single digits more than once. The score couldââ¬â¢ve been prettier for them.
Alpha Reunion seems to have started their game with a 0:00 lagout. One burned player in vs. a squad that everyone expected to win anywaysââ¬Â¦ not the best start. I was not there so I canââ¬â¢t really say if it was a result of some targeting or not, but Xena was out by 10:22. Only one other alpha member had died by that time.
Mighty Sven kb Weasal [TEAMKILL] -- Assist by: swamp thing
Mighty Sven is OUT! - [12:37]
That also happened. Always giggle worthy, even without seeing how it went down.
StarFire Elite picked up their first win (yay). Shocktech had someone out in 1:37 with 6 WR, dying at 1:10 for the first time. Apparently they donââ¬â¢t really have proximity bombs in eXtreme Games, so that would be their achillesââ¬â¢ heel.
Assassins vs. Sterling was a pro match, in the sense where everyone just kind of sits around poking bombs at each other, looking for an opening. Mop played a full match for probably the first time in a while and looked like his old self. Supporting his team and picking up FRs here and there. Assassins had a one kill lead going into the OT, but Sterling managed to find two people who had no repels left and got the win at the end. The total WR for both teams was 2. The total number of wasted rockets was 4 in the entire match. Thatââ¬â¢s pretty decent toys used percentage with 9 deaths total and 2 full subs.
Rebels vs. Llamas was basically similar to the game described above. Lots of waiting patiently for someone to do something stupid. Went into OT at 4-3 for Rebels, gets to 4-4, but this time the team that was up gets the winning kill. Looks like it was JOCKER who died, so statistically he probably either 1) wall bombed 2) close bombed 3) tried some awfully tricky play that involves him running into 3 enemies eating their bombs while waiting for his team to bomb the enemies.
Captorââ¬â¢s stats were substantially higher than everyone elseââ¬â¢s with 2-0 5FR and 83k damage. Well, Praetor had 89k damage over at Llamasââ¬â¢ side.
Requiem vs. Unhallowed wasnââ¬â¢t as close as many expected. I only saw a few deaths from this game. One of them was Nadai way out of position and making a bad call on some bombs. From the stats it looked like sika just went pewpew and the others kept him more or less alive.
Hah. More text than ever, now that I can do this at work. Yay.
Schedule:
3pm:
Alpha Reunion vs. StarFire Elite -- 111995
Assassins vs. Gods -- 111996
FTNguyen vs. Rebels -- 111997
4pm:
Llamas vs. Nuke -- 111998
Sterling vs. Unhallowed -- 111999
Requiem vs. Shocktech -- 112000