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S32 R13 Schedule & Ship settings?
#3
[quote name='babaloo' timestamp='1351623312' post='285063']

The jav felt too fast.



Removing multifire from any ship seems wrong to me. So many players are so used to switching naturally between single fire and multifire that I think that change would take quite a while to get used to. I would be in favor of other ideas to punish the warbird for being too good. Some ideas might be removing one or more of the specials (rocket count reduced to 2, remove some combination of portals/decoys/stealth).



I didn't get a sense for the bullet damage on the weasel. How much damage did it do?

[/quote]



I agree on the javelin, pretty much unkillable at that speed and can outrun most bombs. Although even the current jav is 3500 for free and a hefty 3750 if you sacrifice half of your recharge rate.



Weasel's bullets were the same cost as blues at 80% the damage so 170 a pop.



Decoys... stealth... portals... one might argue that these aren't worth much anyways. Rockets? Harsh and possibly game breaking, could be tested. The traditional argument for 3 rockets is that they are mostly used for offense, to wear down those reps.
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S32 R13 Schedule & Ship settings? - Caerbannog - 10-31-2012, 10:13 AM

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