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S32 R3 Schedule |
Posted by: Caerbannog - 08-21-2012, 05:21 PM - Forum: Pro League Discussion
- No Replies
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Round 2 Results:
8/19 3:35 pm FTNguyen def Assassins 12-4 log
8/19 2:57 pm Rebels def Llamas 12-6 log
8/19 2:35 pm Thor def StarFire Elite 12-2 log
FTNGuyen vs. Assassins was everything you wouldn't expect from the two "stacked" squads. Assassins showed 4, 2 of whom managed to die by 11 seconds in. Apparently the bot did not warp them, they flew at us, shot bombs, and typed. Then died.
FTNGuyen in the meanwhile showed about 6 and used 5. 7th Saga seems to have racked up 7 kills. Thief.
I did not see the other two matches and did not get any spy reports from them. Llamas seem to have used two subs, which is good. They also wasted about 6 repels total, which isn't. Barbarian managed 7fr and a 2-2 for a whoppin +8 robot rating.
Thor seems to have finished SFE in 8:53.
Standings after R 2/15:
1 Thor 2-0 20 0.5
2 FTNguyen 2-0 17 0.5
3 Assassins 1-1 3 0.5
4 Rebels 1-1 -4 0.5
5 Llamas 0-2 -15 0.5
6 StarFire Elite 0-2 -21 0.5
Schedule for Round 3:
3pm:
StarFire Elite vs. Rebels -- 105550
4pm:
FTNGuyen vs. Thor -- 105551
Llamas vs. Assassins -- 105552
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A Small Controversy |
Posted by: Death Incarnate - 08-19-2012, 11:29 PM - Forum: Chaos Discussion
- Replies (17)
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The case begins with the banning of a player named Joon.
According to the story, there is a player named Axe, and another named Joon..
Joon said something Axe didn't like, and had Joon banned from SS because of emotional distress.
That appears to be the entire case lol
Now, we can't expect Axe to understand anything about free speech because he isnt an American like most of us are, so we can naturally expect this sorta thing from people like him (turd in the punchbowl).
Next, the case takes a further turn when the admin became sympathetic to Axes cause, they banned Joon.
So, it seems they are complicit in this thing.. and we had all better watch out.. or else we may get banned too.. that is new to Chaos.. and im not happy about it.
The truth about the situation is how this starts... we have a cool game... and crybaby newbs come in.. influence the staff.. through sheer pestering if nothing else and changes are made that effect all of us.
I have fought this battle 1000 times in other venues... but this time im not.. im going to ride this thing silently from now on..
But you people have a choice to make... the added interventionalism on the part of newbs and the staff..
or continue to fight for SVS
Resist changes to the longest running online game in history.. apparently we are doing something right..or else none of this would be here.
[url="http://youtu.be/rVXtXbfuBek"]http://youtu.be/rVXtXbfuBek[/url]
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Chaotic Chat v.2 |
Posted by: Plutorus - 08-18-2012, 09:59 PM - Forum: Chaos Discussion
- Replies (13)
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Welcome to the 2nd edition of Chaotic Chat, a bi-weekly column focused on turning real community questions into real answers. With the debut of Hamburglar's Trivia event (every Wednesday @ 10pm ET) and the massive Streaks/Sprees update, it's a busy month for Chaos, so let's get started:
Question #1 - Why is the safe zone limit for streaks set at 10 minutes, and not longer/shorter? (anonymous)
A. In looking for a word to describe what streaks were supposed to be, 'streak' was chosen based on multiple definitions: Move quickly in a specified direction, MOVE, an unbroken series of events, UNBROKEN, a continuous period of specified success or luck, CONTINUOUS.
When Hallu originally conceived streaks, they were supposed to be a continuous series of kills. At the time, sitting in safe for 15 minutes was longer than Hallu would have liked, but he didn't want to lower safe time, so he left it at 15 minutes before you lost your streak. With the advent of the 45 minute safe time, a streak could be held for far too long without action. In addition, long periods of idle time make it easier to 'game' streaks. This problem of non-continuous play was exacerbated by the ultra-long safe times that we are experimenting with now. The solution was to have the bot kill the streak after a certain amount of time - 5 minutes was first tested, but that seemed a bit too short, so now we have 10 minutes.
Upon entering a safe while streaking, you're bound to notice the new warning about the time, as well as the activation of the 'stoplight' display (a small green icon in the upper right portion of your screen). With about 30 seconds before the time is up, the stoplight turns yellow/orange, and then you lose it. However, you can refresh it by exiting safe before the time is up, but don't cut it too close! The safe detection is not immediate! So just nudge out and into safe every 10 minutes, and you can keep the streak.
Question #2 - Ever notice items from your ship disappearing when you win the flag game? I just lost all 3 of the bricks I had before I jumped back in to green/flag? (Sue E. Side)
A. Not a bug, this is hard wired into the server. Win the flag game == shipreset. In a normal flag game, a shipreset is a disadvantage...not necessarily here. That's why people are re-prized, but the prizing doesn't give bricks.
Question #3 - Whatever happened to Chaos with walled off areas? Depending on number of players? (Gold Teeth)
A. It was an experiment, and here are the results: smaller areas always led to smaller populations. A significant number of players do not like to play in a confined space. So they would just leave; they wouldn't just play in the mosh pit. So that meant that everytime the map shrunk to a new smaller size, the population would shrink even more. The map would be hard pressed to size back up afterwards. And all those usual players that like open maps would stop showing up.
Chaos encompasses many playing styles and goals. Many of those styles don't work well on a small map. Additionally, a large map is newb friendly. Newbs need space to start to figure things out. If they are forced into a heavily populated melee, they die over and over very quickly, and that makes them quit. With a large map, they can fly around the edges and start to figure things out without dying every 20 seconds.
And thatââ¬â¢s a wrap! You can help make this Q&A a regular feature to the forum, so please feel free to message me in-game or drop me a ?message (Plutorus) with your questions/observations.
Thanks for reading!
-Plut
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S32 R2 Schedule |
Posted by: Caerbannog - 08-15-2012, 02:06 PM - Forum: Pro League Discussion
- No Replies
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Round 1 Results:
8/12 3:53 pm Thor def Rebels 12-2 log
8/12 2:35 pm FTNguyen def Llamas 12-3 log
8/12 2:32 pm Assassins def StarFire Elite 12-1 log
Standings after R1/15:
1 Assassins 1-0 11 0
2 Thor 1-0 10 0
3 FTNguyen 1-0 9 0
4 Llamas 0-1 -9 0
5 Rebels 0-1 -10 0
6 StarFire Elite 0-1 -11 0
Rebels just barely showed 4, one of whom lagged out in the game. So it was probably not the best game they can play. 3 lobbed in a leviathan for 6fr, 88k damage in 30:52. Thavage picked up six kills in his official return to league.
FTNguyen vs. Llamas wasn't very exciting either. About 16 minutes total and the kills were split 2/3/3/3 and a tk for Nguyens. The man with one nut replaced GRAMPS' weasel with his own.
Assassins left nothing to chance when they subbed Dre out in a 4v2 situation at 7:36. Then they won 12-1. This is what the spectators had to say:
DarkDenizen> blink bad...only death for assys
DarkDenizen> too much diablo 3
blink> haha
DarkDenizen> need more resistance to bombs
Schedule for Round 2
3pm:
StarFire Elite vs. Thor
Llamas vs. Rebels
4pm:
FTNGuyen vs. Assassins
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Season 32 Full and R1 Schedule |
Posted by: Caerbannog - 08-11-2012, 10:49 AM - Forum: Pro League Discussion
- Replies (2)
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Hello
I got so very many replies when I asked if you wanted 2 or 3 rounds of league. So I made it 3.
This gives us 15 weeks of spaceship action. And after that we'll have fairly traditional playoffs. Although we'll split it 4/2 and run best of 3 every game in the PRO part and up to a best of 7 in the AML part, I'll let the captains decide on that.
Sunday, August 12th
3pm:
StarFire Elite vs. Assassins
FTNGuyen vs. Llamas
4pm:
Thor vs. Rebels
----------------------
Roster lock will be before the last full round. Rosters will however be locked on Sundays so you can't just sneak people in to play a specific game. Why not let everyone play you say? To at least go down with style, instead of a league that makes no sense.
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News.txt: STREAKS! and more |
Posted by: hallucination - 08-08-2012, 10:52 PM - Forum: Chaos Discussion
- Replies (1)
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Today I have rolled out a set of major new
revisions to the bots. Please let me know
of any anomalies that you see. Giving me the
time and day could be helpful.
Most of the changes are not externally
apparent, however there are some nice new
goodies already available. These features are
still being developed and refined, and so,
as always, feedback and suggestions are welcome.
Streaks and sprees are being moved to permanent
storage in the DB. This means you be able to look
at your own, historic streak record, as well as the
best streaks and sprees of the day, month, etc.
With this rollout, streaks are completely reset!
This means everyone has something new to
shoot for! There will be a streak hall of fame
in some form to enshrine some of the notable
achievements we've seen.
Feel free to give some of these commands a try:
.allstreaks similar to the old !allstreaks
.sprees day best sprees of the day
.playerstreaks <name>
.streaks help to detail some of the cmds available
Please note that going forward only 100+ bty kills
will count toward streaks (easier to remember).
Also, sitting too long in safe will end a streak.
I tried 5 minutes, but that seemed too short,
and I've upped it to 10 minutes. This is likely
where it will remain.
Enjoy!
--hallu
And don't forget:
TONIGHT! Chaos Trivia Night!
10pm ET every Wednesday
hosted by hamburlgar
Prizes for the knowledgable!
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TRIVIA NIGHT, WEDNESDAYS 10PM ET |
Posted by: hamburglar - 08-03-2012, 09:55 PM - Forum: Chaos Discussion
- Replies (4)
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TRIVIA NIGHT will be Wednesdays at 10pm ET. I will be online before to remind people, but watch for the announcements. Generally, I will do 3 or 4 sets of 5 questions each. I would like to award each set winner with 100 bounty points, maybe more. If there is an OVERALL winner, i.e., someone who wins the most sets, we might give a rabbit bonus or the like. Still to be determined...
If you have ideas on Categories, we will try to oblige.
Practice round TONIGHT at 10pm ET and category will be general trivia, perhaps some science at the end if people are participating.
-hamburglar
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