07-13-2020, 08:41 PM
These settings are accurate as of Season 46 (13.07.2020)
Universal settings:
Max energy: 1700
Recharge rate: 1150 per 10 seconds so 115 a second.
Bullet damage: 212, fixed.
Shrap damage, active: 190, 90% of 212 rounded down
Shrap damage, inactive: 5, doubled when calculated, no one knows why, so 10.
Direct bomb damage: 750 - add the shrap for all but weasel, 8*10 = 830
For the nerds out there: Direct emp = 750 (or close) and 4 seconds of loss of charge, 750+4*115 = 1210 damage
Repel speed: 3600
Repel range: 512 pixels
Brick time: 20 seconds
Brick span: 15 tiles
Bullet speed: 2000
Bomb speed: 2005
Rocket duration: 10 seconds
Rocket speed: 4000
Rocket thrust: 25
Turret limit: 1
Bullet cost: 60
Bomb cost: 350
Mine cost: 550
X-Radar cost: 100 per 10 seconds
Multi angle: 500 in very weird subspace units. (111 = 1 degree, 1000 = 1 ship-rotation-point)
Multi fire delay: 50 hundreths of a second.
Bomb delay: 150
Bullet alive time: 550 hundreths of a second so 5.5 seconds
Bomb alive time: 6000 so 1 minute.
Maximum Mines: 1 per player, 5 per team. (yeah, fancy that)
( Maximum Bursts: 3)
Maximum Repels: 2
Maximum Decoy: 2
Maximum Bricks: 1
Maximum Thors: 1
Maximum Rockets: 3
Maximum Portals: 2
Almost universal:
Anti-warp cost: 50 for everything but Shark and Lancaster. 150 for Sharks, 0 for Lancasters.
Initial bricks: 0 for everything but Leviathan. 1 for Leviathans.
Multi bullet cost: 105 for everything but Terrier. 90 for Terrier.
Maximum speed: 3250 for everything but Javelin.
Javelin speeds: 3500 normal, 3750 with afterburner.
Afterburner cost: 0 for everything but Javelin, 700/10 seconds for Javelin.
Stealth energy: 333 for everything but Spider, 150 for Spider.
Shrapnel: 8 for everything but Weasel. Weasel has none.
Bullet fire delay: 24 hundreths of a second for everything but Shark. 18 for Shark.
Ship specifics - Warbird:
Thrust: 19
Rotation: 290 - 400 would be full 360 degrees in one second.
Guns: 3
Bombs: 2
Ship specifics - Javelin (-> S33):
Thrust: 18
Rotation: 260
Speed: 3550
Guns: 3
Bombs:2
(old) Ship specifics - Javelin (-> S33):
Thrust: 17 without Afterburner, 19 with Afterburner.
Rotation: 260
Speed: 3500 without Afterburner, 3750 with Afterburner.
Guns: 3
Bombs: 2
Ship specifics - Spider:
Thrust: 18
Rotation: 260
Cloak cost: 200
Guns: 3
Bombs: 2
Minesee on radar.
Ship specifics - Leviathan:
Thrust: 18
Rotation: 260
Guns: 3
Bombs: 3
Bomb See on radar up to level 4, thors are invisible.
Spawns with a brick.
Ship specifics - Terrier:
Thrust: 18
Rotation: 260
Multi cost: 90
Guns: 3 - dual barrel
Bombs: 2
Ship specifics - Weasel:
Thrust: 18
Rotation: 250
Guns: 3
Bombs: 2 - EMP
Minesee on radar.
No delay on firing bullets or repel after firing a bomb.
Ship specifics - Lancaster:
Thrust: 18
Rotation: 270
Guns: 3
Anti-warp cost: 0
Bombs: 2 - Bouncing, 2 bounces.
Bomb See on radar up to level 4, thors are invisible.
Ship specifics - Shark:
Thrust: 18
Rotation: 260
Bullet fire rate: 18
Anti-warp cost: 150
Guns: 3
Bombs: 2
Universal settings:
Max energy: 1700
Recharge rate: 1150 per 10 seconds so 115 a second.
Bullet damage: 212, fixed.
Shrap damage, active: 190, 90% of 212 rounded down
Shrap damage, inactive: 5, doubled when calculated, no one knows why, so 10.
Direct bomb damage: 750 - add the shrap for all but weasel, 8*10 = 830
For the nerds out there: Direct emp = 750 (or close) and 4 seconds of loss of charge, 750+4*115 = 1210 damage
Repel speed: 3600
Repel range: 512 pixels
Brick time: 20 seconds
Brick span: 15 tiles
Bullet speed: 2000
Bomb speed: 2005
Rocket duration: 10 seconds
Rocket speed: 4000
Rocket thrust: 25
Turret limit: 1
Bullet cost: 60
Bomb cost: 350
Mine cost: 550
X-Radar cost: 100 per 10 seconds
Multi angle: 500 in very weird subspace units. (111 = 1 degree, 1000 = 1 ship-rotation-point)
Multi fire delay: 50 hundreths of a second.
Bomb delay: 150
Bullet alive time: 550 hundreths of a second so 5.5 seconds
Bomb alive time: 6000 so 1 minute.
Maximum Mines: 1 per player, 5 per team. (yeah, fancy that)
( Maximum Bursts: 3)
Maximum Repels: 2
Maximum Decoy: 2
Maximum Bricks: 1
Maximum Thors: 1
Maximum Rockets: 3
Maximum Portals: 2
Almost universal:
Anti-warp cost: 50 for everything but Shark and Lancaster. 150 for Sharks, 0 for Lancasters.
Initial bricks: 0 for everything but Leviathan. 1 for Leviathans.
Multi bullet cost: 105 for everything but Terrier. 90 for Terrier.
Maximum speed: 3250 for everything but Javelin.
Javelin speeds: 3500 normal, 3750 with afterburner.
Afterburner cost: 0 for everything but Javelin, 700/10 seconds for Javelin.
Stealth energy: 333 for everything but Spider, 150 for Spider.
Shrapnel: 8 for everything but Weasel. Weasel has none.
Bullet fire delay: 24 hundreths of a second for everything but Shark. 18 for Shark.
Ship specifics - Warbird:
Thrust: 19
Rotation: 290 - 400 would be full 360 degrees in one second.
Guns: 3
Bombs: 2
Ship specifics - Javelin (-> S33):
Thrust: 18
Rotation: 260
Speed: 3550
Guns: 3
Bombs:2
(old) Ship specifics - Javelin (-> S33):
Thrust: 17 without Afterburner, 19 with Afterburner.
Rotation: 260
Speed: 3500 without Afterburner, 3750 with Afterburner.
Guns: 3
Bombs: 2
Ship specifics - Spider:
Thrust: 18
Rotation: 260
Cloak cost: 200
Guns: 3
Bombs: 2
Minesee on radar.
Ship specifics - Leviathan:
Thrust: 18
Rotation: 260
Guns: 3
Bombs: 3
Bomb See on radar up to level 4, thors are invisible.
Spawns with a brick.
Ship specifics - Terrier:
Thrust: 18
Rotation: 260
Multi cost: 90
Guns: 3 - dual barrel
Bombs: 2
Ship specifics - Weasel:
Thrust: 18
Rotation: 250
Guns: 3
Bombs: 2 - EMP
Minesee on radar.
No delay on firing bullets or repel after firing a bomb.
Ship specifics - Lancaster:
Thrust: 18
Rotation: 270
Guns: 3
Anti-warp cost: 0
Bombs: 2 - Bouncing, 2 bounces.
Bomb See on radar up to level 4, thors are invisible.
Ship specifics - Shark:
Thrust: 18
Rotation: 260
Bullet fire rate: 18
Anti-warp cost: 150
Guns: 3
Bombs: 2