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Prospective Changes to the BONUS SYSTEM
#36
[quote name='hallucination' timestamp='1301929532' post='274386']

Plan of action:



Based on the feedback here (surprising to me in the number of people wanting no bonuses, but it makes sense to me since they break SVS game design, as do ranks) we'll try no bonuses for the next reset (starting this coming Wed).



The following reset I currently have these bonus changes, but welcome discussion and feedback (I'm sure there will be comments on both sides)

1) Bonuses always announced in pub chat (as a macro)

2) Bonuses available only in safe

3) New fullship bonus (as detailed above)

4) Reworked bonus pricing structure as follows (changes bolded):



AntiWarp - gives you antiwarp (1 Bonus)

Booster - 1 thor 1 burst (2 Bonuses)

Speed - 1 rocket 1 portal (2 Bonuses)

Defense - 1 brick 1 repel (10 Bonuses) // now also accepts british spelling: "defence"

Tuneup - +1 bomb lvl, +1 gun lvl (1 Bonus)

Xradar - 1 x-radar (1 Bonus)

Fullship - completely outfitted ship - full energy, all weapons, x, aw, etc. (3 Bonuses)

Rabbit - 1000 bty prize, arena announcement that you have the rabbit bonus (20 Bonuses)



--hallu

[/quote]





The FULLSHIP bonus .... does it also give you the specials ? Or is it just the full upgrades to all the guns, energy, bombs, AW, x, cloak, stealth (which is what id prefer) ?

Personally, i think the TUNEUP bonus is the one the majority of ppl will use the most <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/biggrin.png' class='bbc_emoticon' alt='Big Grin' /> If it included +1 energy as well, it would be perfect <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/good.gif' class='bbc_emoticon' alt=':good:' />



But why are the BOOSTER and SPEED bonuses so cheap ??? <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/unknw.gif' class='bbc_emoticon' alt=':unknw:' /> They only cost 2 bonus to acquire ? And yet DEFENCE is 10 bonus points to acquire ?

If DEFENCE is valued so high (and rightly so) because of its ability to block access or repel, then shouldnt the two most POWERFUL weapons and the two options that give you EXTRA speed or warp ALSO cost more ?? If repels and bricks are valued so highly, then shouldnt these other two bonuses be worth AT LEAST 5 bonus points or more ?!?! <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/unknw.gif' class='bbc_emoticon' alt=':unknw:' />

<img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/biggrin.png' class='bbc_emoticon' alt='Big Grin' /> If im being chased, a burst and/or warp would be cheaper and as effective to help than repel or a wall ..... and if im rushing in, then a booster and thors/bursts will be a nice cheap option too for an attack.





There was ALOT of people suggesting that NO bonuses would be the better option. But the compromise was to increase the costs and to make them only available in a safe zones ?

In that case, I just think all of those SPECIALS should cost ALOT more. You were always supposed to GREEN for special weapons, and this just makes it even easier/lazier <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/wacko.png' class='bbc_emoticon' alt='Big Grin' />

And what about accumulating bonus points ? Is it going to be reset with each RESET or will we be able to keep amassing them indefinitely ? I would prefer a RESET <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/smile.png' class='bbc_emoticon' alt='Smile' />





Incidentally, do you think NEW players will be buying alot of bonuses ? ...... nope. Its mostly going to be the regulars that get the advantage. <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/pardon.gif' class='bbc_emoticon' alt=':pardon:' /> The regular players already have a big enough advantage as it is without adding more to help skew things.
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Prospective Changes to the BONUS SYSTEM - Jazz - 04-05-2011, 03:24 PM

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