10-04-2012, 05:05 PM
Green Settings - The high amount of greens is literally the only counter to the rampant ship cycling. If one was to reduce the green spawn, then ships need to start without toys(in fact they should no matter what). In that situation you are going to alienate at least one set of players. If you reduce green spawn then you make it even easier for someone who has no moral aptitude about what should be considered fair play to keep changing ships for more items to spam against someone who is trying to play the game as intended.
If you change the ships to start without toys, those ship cyclers will suddenly find that the skill-set they have been maintaining is obsolete.
So either you leave things the way they are, or you make a choice between satisfying one camp of the other. Honestly ship cyclers are the burnt out folks who have reached a peak in what they are capable of doing so they resort to choosing ship 6 and hitting the rockets. Take away the items on spawn and you basically neuter them. Would not be a huge loss, as players of this type generally don't put in long consecutive hours of game-play. They do, however, get players that are playing with the confines of not abusing the system, to quit playing.
You take away items on spawn, you lose one player, who doesn't play that much anyway. The way it is, you often lose two, the ship cycler often quits out once he manages to achieve his goal, and the player that was the target of his abuse of the system.
People rely so much on specials, its often hilariously predictable. Being raised in DZA, where there were no items, every time someone comes after me specials blazing, uses them all up and then disengages is absolutely hilarious, and as good as a win.
If you change the ships to start without toys, those ship cyclers will suddenly find that the skill-set they have been maintaining is obsolete.
So either you leave things the way they are, or you make a choice between satisfying one camp of the other. Honestly ship cyclers are the burnt out folks who have reached a peak in what they are capable of doing so they resort to choosing ship 6 and hitting the rockets. Take away the items on spawn and you basically neuter them. Would not be a huge loss, as players of this type generally don't put in long consecutive hours of game-play. They do, however, get players that are playing with the confines of not abusing the system, to quit playing.
You take away items on spawn, you lose one player, who doesn't play that much anyway. The way it is, you often lose two, the ship cycler often quits out once he manages to achieve his goal, and the player that was the target of his abuse of the system.
People rely so much on specials, its often hilariously predictable. Being raised in DZA, where there were no items, every time someone comes after me specials blazing, uses them all up and then disengages is absolutely hilarious, and as good as a win.