10-04-2012, 06:35 PM
A few counterpoints to your argument:
1) I'm in no way, shape or form for removing all toys from freshly spawned ships. That's extreme. I am, however, all for the 30 bounty start that was in place at the height of this zone's popularity. Chances are if you started with a good stock of toys, your ship's status was lacking as an offset and vice versa. The 30 bty start made ship recycling for toys much less appealing while maintaining the need to green to improve your ship's status. It's a win/win to me.
Peeling away the layer's of depth this zone had during the late 90's was a mistake. I understand the reasons for the changes that have come over the years - they were well-intentioned - but as I mentioned, in the end it was all for nothing because there's been practically no retention whatsoever of newer players. Virtually all the players in Chaos nowadays started playing over a decade ago. Let's all agree on that, at least.
2) What "skill set" are you referring to, spamming toys as quickly as possible? That's hardly a skill nor is it exclusive to any one group of players. Giving players all these fully greened ships full of toys and then continuing to shower them with more of those toys is why I think so many of the regulars in Chaos have such a hard time defending themselves and resort to running or just flat out die when they run out of toys. Like you said, it's hilarious how bad they are without specials. They might actually learn a thing or two if they spent a little more time flying around without them.
3) Fair play does not apply here at all. The sheer number of players exploiting the game's design flaws to escape death or give themselves an edge towards killing high bounty targets is unbelievably high, far more prevalent today than it was in the '90s. I'm not just talking about the obvious offenders like Gadianton, but even the (I thought) fair-natured players like Tommygun, for example. I understand that policing the zone isn't as easy as it once was, but there are other ways to discourage this kind of behavior and tweaking some settings, such as start bounty, is one way to curb that behavior.
There's one player who logs in and tends to play a Javelin, constantly spamming specials and immediately recycling as soon as he's done, repeating this behavior ad nauseum, throwing thors all around the zone until he gets bored and quits. There's another, Nightmare, who plays in similar fashion, except mainly for mine repping/bursting at the L12 tunnel opening. It's completely one-sided play. Should we be catering the zone around these play styles? At the risk of sounding dramatic, if the answer is yes then I want no part of the zone whatsoever.
1) I'm in no way, shape or form for removing all toys from freshly spawned ships. That's extreme. I am, however, all for the 30 bounty start that was in place at the height of this zone's popularity. Chances are if you started with a good stock of toys, your ship's status was lacking as an offset and vice versa. The 30 bty start made ship recycling for toys much less appealing while maintaining the need to green to improve your ship's status. It's a win/win to me.
Peeling away the layer's of depth this zone had during the late 90's was a mistake. I understand the reasons for the changes that have come over the years - they were well-intentioned - but as I mentioned, in the end it was all for nothing because there's been practically no retention whatsoever of newer players. Virtually all the players in Chaos nowadays started playing over a decade ago. Let's all agree on that, at least.
2) What "skill set" are you referring to, spamming toys as quickly as possible? That's hardly a skill nor is it exclusive to any one group of players. Giving players all these fully greened ships full of toys and then continuing to shower them with more of those toys is why I think so many of the regulars in Chaos have such a hard time defending themselves and resort to running or just flat out die when they run out of toys. Like you said, it's hilarious how bad they are without specials. They might actually learn a thing or two if they spent a little more time flying around without them.
3) Fair play does not apply here at all. The sheer number of players exploiting the game's design flaws to escape death or give themselves an edge towards killing high bounty targets is unbelievably high, far more prevalent today than it was in the '90s. I'm not just talking about the obvious offenders like Gadianton, but even the (I thought) fair-natured players like Tommygun, for example. I understand that policing the zone isn't as easy as it once was, but there are other ways to discourage this kind of behavior and tweaking some settings, such as start bounty, is one way to curb that behavior.
There's one player who logs in and tends to play a Javelin, constantly spamming specials and immediately recycling as soon as he's done, repeating this behavior ad nauseum, throwing thors all around the zone until he gets bored and quits. There's another, Nightmare, who plays in similar fashion, except mainly for mine repping/bursting at the L12 tunnel opening. It's completely one-sided play. Should we be catering the zone around these play styles? At the risk of sounding dramatic, if the answer is yes then I want no part of the zone whatsoever.