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S31 R3 Results, R4 Schedule |
Posted by: Caerbannog - 02-29-2012, 03:44 PM - Forum: Pro League Discussion
- No Replies
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The Results:
2/26 3:37 pm MiS def StarFire Elite 12-5 log
2/26 3:18 pm FTNguyen def Sterling 12-0 log
2/26 2:49 pm Assassins def Rebels 12-5 log
2/26 2:39 pm Llamas def Renegade 12-3 log
MiS vs. SFE didn't offer many surprises, except the return of Megaman. SFE held their own, the first out was at 6-4 score, then it was downhill from there. Captor ended up 4-1, still losing the MVP race to Arctos by a single robo-point.
Sterling showed 2 and called it a forfeit.
Assassins steamrolled Rebels after starting the game 3v3, although they had more than 4. Looks like this only lasted for about a minute until Riverside showed up for Rebels. With that preparation I'd say 12-5 is a decent score.
Llamas defeat Renegade in a rather uneventful 12-3 fashion. Hedcase8 used a rocket, which was the highlight of the game.
Now, there IS such a thing as maximum no-shows for squads, and this was the second week in a row Sterling no-showed. It's much better to just give people a BYE round than to have them show up not to play.
Rosters for players on rosters will be locked prior to Round 4. If you are on a squad at round 4, you will finish this season on that squad.
Standings after R3/14:
1 FTNguyen 3-0 33 0.537
2 MiS 2-1 13 0.426
3 Assassins 2-1 6 0.426
4 Rebels 2-1 5 0.593
5 Llamas 1-2 -6 0.611
6 Sterling 1-2 -13 0.685
7 Renegade 1-2 -18 0.389
8 StarFire Elite 0-3 -20 0.333
Schedule for Round 4:
3pm:
Renegade vs. Sterling
Llamas vs. MiS
4pm:
FTNGuyen vs. Assassins
StarFire Elite vs. Rebels
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Why hasnt this idiot been banned? |
Posted by: Ninespike - 02-27-2012, 11:26 PM - Forum: Chaos Discussion
- Replies (9)
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here is a brief sample of his bullshit...
Ninespike> yes
Xena.> the person is still afk
t00z> lol
Broadneck> .l a
t00z> sad
Voice: Dr. Stabby
Broadneck> .l p
Voice: Dr. Stabby
Xena.> i think they should have infinate safe zone times
Voice: Dr. Stabby
Voice: Dr. Stabby
Broadneck> .ps
Xena.> and that is a setting
t00z> hehe
Voice: Dr. Stabby
Voice: Dr. Stabby
Voice: Dr. Stabby
Voice: Dr. Stabby
Voice: Dr. Stabby
Xena.> i just dont understand what the problem is
Voice: Dr. Stabby
t00z> Axe would love that
Voice: Dr. Stabby
t00z> o.o
Voice: Dr. Stabby
Voice: Dr. Stabby
t00z> WOW
t00z> how did you live
t00z> reported
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Safe Zone Time - opinions? |
Posted by: hallucination - 02-23-2012, 02:52 PM - Forum: Chaos Discussion
- Replies (28)
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Revisiting the safe zone time after the 9 hour experiment. Please vote, and state your thoughts below.
I've not put in poll choices for "no safe zones" because Chaos has always had safe zones and lame safe zone play (like J12), and that's not going away. Also when safe zone time was 5 minutes, rather than forcing people back on the field to play as those advocating that short a time had hoped, the targets simply went to spec or left, yielding a lower population. So I've not included that choice either because we've tried it and it didn't work well for anyone.
--15 mins The Retail Release SVS (RR-SVS) setting. My opinion: Something of a balance between "taking a break" and "still playing the game" in that hunters could wait out the 15 minutes.
--45 mins Allows enough time to grab a quick meal. Requested by many people, and when it was put in the feedback was very positive. Did it increase zone population? Not much, but it did not decrease it.
--9 hours Requested with the speculation that it would lead to higher btys which would lead to higher population. Extraordinarily high btys can bring people into the zone to hunt, but they can also skew the Ave and Rating competition through a small number of kills; so it's not all positive. Enough time to go to work or sleep and come back.
To me, there is little difference between 45 mins and 9 hours in terms of game play. Both are ridiculously long periods of time for a real time game; the action comes to a halt longer than any player is willing to actively wait in either case. Did it increase population? Not significantly. Decrease? No. Feedback has been quite positive, with several people changing their minds over the course of the reset from "don't like" to "like."
Downsides of 9 hr safe time (or any long safe time):
First, any exploit possible with a 9 hr safe time is also possible with a 45 min one (or 15 mins for that matter), it's just the effort involved in executing it.
--Streak exploits. Sit in safe with the streak and wait for the zone to get very quiet, then bring in a friend and kill them over and over with no one else around. This is not new, really, and would be dealt with the same ways that are used to keep the integrity of Streaks and of the Reset Winners competition (disqualification, etc.).
--Antiwarp in safe for hours. People speculated at the beginning that this would happen. I thought only occasionally would someone accidentally leave aw on. No one could possibly be a big enough troll to intentionally do this for more than a short period of time (meaning that 3 months from now, no one would be sitting in safe every day to annoy people). Right? Well Mr. Explosion decided to try and be that very troll himself, in order prove that being a troll was possible and would be bad. BAD! Or something. Only a couple of players were upset by his action. The vast majority of people had no problem with him making it clear that he's a troll. There are ways to deal with this (and all trolls), so I don't consider this an issue if we keep long safe times.
--Holding the streak. We saw Gadianton hold the streak an entire day sitting in safe. This is the only real downside I see to long safe times -- not so much that the a personal Streak can be held that long (Gad did nothing wrong here), but that it prevents the Streak from being part of the normal, active conversation during play. If someone is sitting in safe, not playing, there are no announcements of who has the Streak, which is a goal for some of the players. The Streak was conceived as a continuous playing effort, during 15 min safe times, so short breaks were possible. There are solutions for this including going to safe for any length of time ending a streak; or a streak ending after sitting in safe for X amt of time. I'm not fond of these solutions. This still needs consideration.
As always in Chaos, with the various goals that different players have, there will be a variety of opinions ;) Thoughts?
--hallu
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maps |
Posted by: A mirror - 02-22-2012, 11:39 PM - Forum: Chaos Discussion
- No Replies
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just expand them to fit the pub (A1-T20) and it'll be a great map. put T20 (thx 1000) in the middle of spawn radius. the key factors is that it all flows and u can't really get too hung up.
Here is the weaker of my two maps. [url="http://i41.tinypic.com/ampr8y.jpg"]http://i41.tinypic.com/ampr8y.jpg[/url]
This is the master one. [url="http://i40.tinypic.com/2aguicx.jpg"]http://i40.tinypic.com/2aguicx.jpg[/url]
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S31 R2 Results, R3 Schedule |
Posted by: Caerbannog - 02-21-2012, 04:04 PM - Forum: Pro League Discussion
- Replies (3)
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The Results:
2/19 3:25 pm Assassins def StarFire Elite 12-2 log
2/19 3:17 pm MiS def Sterling 12-0 log
2/19 2:50 pm Rebels def Llamas 12-6 log
2/19 2:17 pm FTNguyen def Renegade 12-0 log
Assassins, much to everyone's surprise, decimated SFE in 7m57s. Sika ended up with 6-1 9FR, as if anyone cares. More importantly, there was a kill at 0:00. Apparently all 4 asses were on top of MfA at game start.
Don't forget that both firing before go and flying at your enemies to this degree are not allowed.
Sterling no-showed.
Rebels beat Llamas 12-6 in a game that was tight for a good while, like most Llamas vs. Rebels games. These squads have been duking it out like it's 1998 for years now.
Renegade no-showed.
Standings after R2/14:
1 FTNguyen 2-0 21 0.583
2 Rebels 2-0 12 0.667
3 MiS 1-1 6 0.833
4 Assassins 1-1 -1 0.083
5 Sterling 1-1 -1 0.5
6 Renegade 1-1 -9 0.417
7 StarFire Elite 0-2 -13 0.083
8 Llamas 0-2 -15 0.833
Schedule for Round 3:
3pm:
Renegade vs. Llamas
Assassins vs. Rebels
4pm:
StarFire Elite vs. MiS
FTNguyen vs. Sterling
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Roster lock details |
Posted by: Caerbannog - 02-19-2012, 05:23 PM - Forum: Pro League Discussion
- Replies (2)
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Rosters are now "soft-locked", meaning you can only add players on days that aren't Sundays. You do this by somehow messaging me with both the player's and the captain's approval. I suggest this forum for such activities.
Name changes are not allowed, like most of you know.
The rosters will be locked for existing players (no squadhopping) before round 4.
New players that are not on a squad can join up to round 10.
The no Sunday rule will be bent for squads who changed their name, like FTNGuyen to roster a guy previously on their roster who didn't tell what name they want yet. And squads like Renegade and MiS, who might not have had the opportunity to get their people together yet.
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banned |
Posted by: Ethylene! - 02-17-2012, 05:18 AM - Forum: Chaos Discussion
- Replies (10)
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ahahaha, banned for using the name "A Fhucker". Not one single rule broken by using this name. This is what the Chaos staff are like. And people wonder why the zone sucks.
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