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  making funner spaceship times
Posted by: hook-ups - 04-21-2011, 08:26 AM - Forum: Chaos Discussion - No Replies

Why can't we lower the lvls of our weapons, i.e. switch to level one once we have level two? There would obviously be benefits to this, like red bombs are deadlier at close range. Oh, and not to mention trickery, like fooling someone that you only have level 1s when you're a neg and then switching to level 3s. Can it be done?













VOICE CHAT NOW.



thx



hook-ups

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  SVS 2003 settings this reset + more
Posted by: hallucination - 04-20-2011, 02:55 PM - Forum: Chaos Discussion - Replies (29)

[size="2"][size="2"][size="2"]

The SVS weekend event/test run brought up many interesting factors, including:[/size][/size]




Lower bty start and less than perfect ships encouraged team play via team greening.

Larger freqsizes encouraged more team play and swarming.

Fewer greens meant people fought over those available.



Anything that emphasizes team play in Chaos is good.



The settings changes we made to SVS while I ran the zone in the early 2000s did not affect game play in a huge way. Chaos-bot was created to try and deal with the occasional low population scenarios of too few greens, and too many people on a single freq chasing out all the other people.



Here are the other changes to SVS CD settings [and my assessment of the play impact]:

--wb rot at 290 to match league [almost negligible]

--all ships at 18 thrust (to match league) except wb (19) and jav (17) [minor but good releveling of ship strength]

--burst dmg at 350 instead of the insane 515 (appeared that only one person noticed that the bursts were super powerful with the SVS settings) [affected tunnel rats most]

--bullets -- exact damage + 212 dmg at lvl3 bullets (matching league) -- (some ppl noticed this) [major change, but one that is critical to allow league players meaningful practice in Chaos]

--lower % of 'luck' greens: super, warp, engine shutdown [the greens we had consistent, major complaints about]

--repel speed and time to match league (4200 v 5000; 295 v 225) [minor but does affect things, again to allow league players prac]

--rocket speed to match league (4500 v 5000) [intermediate effect, again to allow league players to prac][/size]


[size="2"]--single rabbit flag w/upgrades



Things retained from 2011 settings:

--the shark -- the SVS shark was designed by marketing people (not Jeff/Rod) and not user tested *at all*. It killed the spider. If the spider needs to be stronger, let's address that rather than replacing it.



Greens & Freqsizes:

Even though Chaos-Bot was extremely successful at raising the population when first deployed in 1999, it was designed for a higher overall population. My observations over the weekend have lead me to slightly rethink the speed with which larger freqs appear and the green distribution pattern. I've run some tests on some revised settings for Chaos-Bot to change the freqsizes and green settings (in fact, with a new algorithm to calc some of the settings), and will deploy them for this Reset and continue to observe how they play out in the all the extremely variable circumstances possible in the zone. Please give feedback (e.g. "too few greens w/6 ppl playing"; "greens too tightly spaced around the center w/8 ppl"; "I came in and there was a 4 person freq turreting and chasing everyone out"; etc.)



Bonuses:

I agree with many people here (the 'no bonus' sentiment) -- I do not like bonuses that materially affect game play -- i.e. buying toys in the middle of fighting. Expect to see this continue to be changed or eliminated in the future. For this Reset, we'll go ahead with the previously announced trial of the new bonus prices, and the restriction to only redeem bonuses when in safe.[/size]


[size="2"][url="http://forums.ssgn.net/topic/25652-prospective-changes-to-the-bonus-system/page__view__findpost__p__274386"]http://forums.ssgn.n...post__p__274386[/url][/size]



[size="2"]Please keep in mind that nothing here, or in life, is permanent. Constructive feedback welcome.[/size]



[size="2"]--hallu[/size]




[size="2"]Edit: good suggestion from Nightwasp to rename FullShip bonus to FullStatus[/size]

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  Stats for pub
Posted by: hook-ups - 04-20-2011, 03:34 AM - Forum: Chaos Discussion - Replies (1)

I would like to see stats in pub similar to those in 4v4. Someway to look up your used thors, reps, wasted reps and what not would be great.

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  Season 29 Rest of Round 5 and Round 6
Posted by: Caerbannog - 04-17-2011, 09:33 PM - Forum: Pro League Discussion - Replies (5)

Ok, so something on the way to the server freaked out and a lot of people had lag issues.

Three games were postponed.

Two games were played with no issues, and their scores will stand.

--

The remaining games will be restarted from 0-0 as usual.

The games are:

Sterling vs. !norating

Happy Mob vs. LSF

The Dark vs. Assassins - 2nd, Ass up 1-0



Now, next week is Easter. Sterling claims they might not have people.

Plan 1: the remaining 3 games are played at 3pm. I then work out the schedule for "after round 5" and ALL squads will play at close (hopefully) to 4pm. - as an extra rule, no-shows will score a 0-12, but won't count for consecutive or total no-shows.



Plan 2: Only the PP'd games are played, I then have a week to prepare a schedule and in case Sterling isn't lying, they might only no-show one game.



The two players who were supposed to be added to rosters after today will only be added after the squads have played their round 5 matches. r for LSF and AcidFreak to replace Colt for Happy Mob.

---

I'll decide on plan 1 or 2 by Tuesday.

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  Green Settings
Posted by: Ethylene! - 04-17-2011, 04:29 PM - Forum: Chaos Discussion - Replies (4)

Hallu, since you don't like to tell players about setting changes and refuse to answer questions in game I thought I would bring up the topic here so others could contribute...why is it that now when the population is low that all of the greens are concentrated in one small area? Where was the news.txt file to let players know of this change? Where is the forum post asking the players if they would want this type of change? Your unilateral changes to the game settings are less than desirable.



hallucination> ethy, your assertion that the zone sysops need your permission to test settings is absurd on the face of it. We'll announce any perm changes. It's obvious that settings are being tested now -- duh?



Man, this made me laugh. I never said you had to ask me or anyone else permission, all I said was tell the players what is going on and why, that's different than permission. And, waiting for players to notice changes is bad too, btw.

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  Chaos video on Youtube
Posted by: Nude For Satan - 04-12-2011, 04:45 PM - Forum: History / Nostalgia - Replies (6)

(not posting actual full links as there is a limit to the number per posts, so just add these to the end of a youtube web address to view (youtube web address + /watch?v= + link text below) )



EUTNZK_04zY <-- Master Of Chaos Aug 2010 (SSCXChaosZone)

OjzGD0UZHx8 <-- Master Of Chaos Oct 2010 (DannyEmbling)

ycyeohof6f4 <-- Master Of Chaos Dec 2010 (Okkeloon)



Pmrt9c-i8Us <-- Chaos Zombies Event (SSCXChaosZone)

jj-gCjMT3LA <-- Zombie Elimination Event (SSCXChaosZone)

9GzHQSGVkWc <-- Pro League Finals - The Dark v Outlaws (FieryFire3d)



d58bb_-6LfU <-- Laming In Chaos 2 (Okkeloon)

nEQnma2cyFw <-- Laming In Chaos 4 (Okkeloon)

bel8S6NPV-Q <-- Ethylene! Goes Pop! (SSCXChaosZone)

RZfzBV_MSRI <-- Money Sign (toolboxybrown)

VkdQQWUShWM <-- Big Bounty Hunted By Javs (bborg)

TesNlev_eQI <-- Subspace Continuum Chaos (MJB5989)

T8rsjgOVMik <-- Turret Jousting From The Early 2000s

xvTP6fkMzWs <-- Turret Jousting From The Early 2000s (slow-motion) (DannyEmbling)

AkYtvqOP6LY <-- StarGuitar gets the Blackers treatment (DannyEmbling)

8K7T-Ny4vCA <-- SubspaceChaos.com (fabien027)

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  Season 29 Round 5 Schedule
Posted by: Caerbannog - 04-11-2011, 04:28 PM - Forum: Pro League Discussion - Replies (2)

Round 4 Results:

4/10 3:59 pm Assassins def Nguyens 10-5 log

4/10 3:52 pm Happy Mob def StarFire Elite 12-6 log

4/10 3:32 pm Llamas def LSF 12-3 log

4/10 3:08 pm The Dark def Sterling 12-9 log

4/10 3:02 pm !norating def Rebels 12-9 log



bushes and hedcase8 both went 3-0 with 5 FR.



Standings after Round 4:

1 The Dark 3-1 14 0.549

2 Sterling 3-1 11 0.514

3 Assassins 3-1 10 0.583

4 !norating 3-1 5 0.451

5 Nguyens 2-2 9 0.674

6 Llamas 2-2 5 0.486

7 Rebels 2-2 5 0.563

8 Happy Mob 1-3 -14 0.431

9 LSF 1-3 -17 0.375

10 StarFire Elite 0-4 -28 0.375



No coin was flipped to settle Rebels vs. Llamas debacle. I polled my friends who had no clue what it was about. Llamas won 2 to one.



The Dark vs. Assassins - 2nd, Ass up 1-0

Sterling vs. !norating

Nguyens vs. Llamas

Rebels vs. StarFire Elite - SFE cannot play LSF or HM by the rules.

Happy Mob vs. LSF



With less squads than rounds I think we'll get some interesting mismatches still :/

Fixed schedule next season? Hmm? Perhaps.







3pm:

Nguyens vs. Llamas

Rebels vs. StarFire Elite - SFE cannot play LSF or HM by the rules.



4pm:

Sterling vs. !norating

Happy Mob vs. LSF

The Dark vs. Assassins - 2nd, Ass up 1-0

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  SVS settings thread
Posted by: hallucination - 04-11-2011, 04:07 PM - Forum: Chaos Discussion - Replies (16)

This is an open thread to discuss thoughts about the 1998 SVS settings. A couple of days isn't long enough to really see the consequences of having them in, but it's enough to get a feeling about them.



When I first took over the zone, the first thing I did was go back to these SVS settings, and work from there. I am now tempted to do something similar and go back to the settings (including bot settings) I had when I left (in 2003-4) and go from there again (which were very close to SVS settings).



People have mentioned the amount greens -- thereby rediscovering why Chaos-Bot was originally built -- to dynamically change freqsizes and green settings specifically to help low population situations smoothly transfer to higher pops. Those numbers were juiced up quite a bit after I left -- I think they need reexamining.



The biggest thing I noticed was the 30 bty start + not 100% ?status + larger freqsizes. These factors have a huge impact on team play. When you spawn, everyone needs to green -- and you need your teammates to help you green quickly or you risk dying. This means that team play is much more important overall -- everyone helps everyone. I've thought for a long time that squad culture needs to be revived in whatever ways possible -- the critical importance of team greening has been a missing component that we used to have here. This point would argue against freqsizes ever being 1.



What did you all think?



--hallu

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  VIE Old School weekend!!!
Posted by: hallucination - 04-09-2011, 02:01 AM - Forum: Chaos Discussion - Replies (7)

[color="#333333"][size="2"]Chaos Zone is bringing back the VIE days with *real* CD SVS settings this weekend. The original, overpowered, cloaking shark, 30 bty start, and more! It's a journey in the time machine back to 1998 when negs were NEGS!!! Well actually, not quite, but much more neg-like. Lots of players anticipating this -- should be fun!



Stop by and green up for old school Chaos action and experience what it was like to play Chaos in 1998! Settings in NOW!!



Also: Pro League Season 29 continues, and Warzone at 5pm ET Sunday! [/size]
[/color]

[color="#333333"] [/color]

[color="#333333"][size="2"]--hallu[/size][/color]

[color="#333333"] [/color]

[color="#333333"] [/color]

[color="#333333"][size="2"]Edit: Feedback and discussion about the settings is of course welcome on this thread also.[/size][/color]

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  Biller is down (back up now)
Posted by: hallucination - 04-06-2011, 02:14 PM - Forum: Chaos Discussion - Replies (29)

Looks like Priit is working on the biller, so scores, chats, bots are all down for now. You can play and lame about, but nothing counts toward the new reset. Hopefully he'll have it working soon, and the new reset will commence.



--hallu

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