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It's been 20 years, who's...
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S54 - draft cup 2024 summ...
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Giving Coords in pub chat |
Posted by: hallucination - 03-30-2011, 04:15 PM - Forum: Chaos Discussion
- Replies (22)
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Jazz has recently been persistently giving coords of gad's turret in pub chat. He and capefire and perhaps others are less than happy about it from what I gather. He gave out my coords both on a turret and solo for a while last night, and for me, that was fun.
I'd like a discussion on and people's thoughts on giving out coords in pub chat.
First some info:
There is no way to prevent people from doing the exact same thing on priv chat, or team chats etc. If I have high bty I just always assume that someone is spec'ing me and giving out coords. If they give out my coords (or the coords of a turret I'm on) in pub I consider it a sign of recognition of achievement -- but it can also be a sign of lame play.
This has never been illegal previously. Excessive spamming of pub chat is illegal and giving coords often needs to be frequent enough to be classified as spam. We could never completely eliminate it in any case (just like spam).
Giving coords in chat is not remotely as helpful to hunting as watching a second Continuum client spec'ing the object of the chase -- it allows you see to the hunted's energy, direction, speed of travel, items, mines, traps, bricks laid, etc. all in real time. There is no comparison between the usefulness of the two.
It is virtually always done as a macro, so players can ignore public macros and not see any of the coords/spammage. Probably there are a number of ppl who don't even realize it's being done.
In the old days, for example, if someone mine repped a Warlord (or otherwise diss'ed him/her), the squad would band together, with one person spec'ing and giving info over squad chat, to hunt that person mercilessly, and embarrass them in chat by calling out their lame behavior.
Ok -- now what are your thoughts? I thought I'd give people a place to discuss and vent if they want <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/wink.png' class='bbc_emoticon' alt='' /> Just fyi I'm highly disinclined to make a new rule about this, but as always, I'm willing to listen to reasonable arguments.
--hallu
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Season 29 Round 3 schedule |
Posted by: Caerbannog - 03-29-2011, 03:30 PM - Forum: Pro League Discussion
- No Replies
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Round 2 results:
3/27 3:52 pm Nguyens def Rebels 12-6 log
3/27 3:44 pm Llamas def Happy Mob 12-5 log
3/27 3:01 pm Assassins def The Dark 9-7 log
3/27 2:48 pm !norating def LSF 12-7 log
3/27 2:40 pm Sterling def StarFire Elite 12-3 log
KNeWWiN pulled a nice 5-2 2 assists, 8 FR, 85k dealth 69k taken vs. Rebels.
Aramen was 0-2 at a 3-3 score 13 minutes into Llamas' game vs. Happy Mob. Llamas ended up winning 12-5, Aramen 5-2.
Assassins and The Dark hit the 45 minute mark, TD seemed obvilious to 8-7 not being overtime, so with 20 seconds remaining Legacy took a dumb gunduel (even with his tanking abilities) and died out.
Other than that, saiyan 4-2, 7FR, 83k/66k. ro 1-2, 4 wasted repels. Attaboy.
Macuto from !norating pulled a 6-1 vs. LSF.
Didn't go through the logs. If you see someone making a good funnyfunny in a specific game, let me know.
Standings after round 2:
1 Nguyens 2-0 15 0.833
2 Sterling 2-0 13 0.5
3 Assassins 2-0 9 0.5
4 Rebels 1-1 4 0.5
5 The Dark 1-1 4 0.5
6 Llamas 1-1 3 0.5
7 !norating 1-1 -4 0.5
8 Happy Mob 0-2 -14 0.5
9 LSF 0-2 -15 0.167
10 StarFire Elite 0-2 -15 0.5
Schedule for round 3:
3pm:
Nguyens vs. Sterling
LSF vs. StarFire Elite - doesn't matter who is #9 and #10, they play each other anyway. I like it when things work out like this.
4pm:
Assassins vs. Rebels - It doesn't matter who is #4 and #5 between Rebels and TD, as Assassins would just skip TD.
The Dark vs. Llamas
!norating vs. Happy Mob - Check this out if you can, Happy Mobsters really don't respect !nr much <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/blum.gif' class='bbc_emoticon' alt='' />
If someone spots an error in there, let me know.
Euripedes was added to Rebels as agreed. You cannot add players to your roster on Sundays. I'll need to have the request and approval before any given Sunday.
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!spam for Chaos Public |
Posted by: RenderGod - 03-27-2011, 11:21 PM - Forum: Chaos Discussion
- Replies (5)
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Wuzuh?
I would like to see !spam added to the bot in public so that we may get more people playing. Warzone seems to spam every 10 minutes on sundays and all the other arenas 4v4 duel 2v2 can !spam. Please add the command so that we can !spam once per half hour. I don't play 4v4 or any other arenas but pub and it's really frustrating seeing all the green for everything else BUT the public arena.
Thanks,
RenderGod
TeamWizards Captain
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Shark is the Suck |
Posted by: RenderGod - 03-25-2011, 01:21 AM - Forum: Chaos Discussion
- Replies (5)
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Ok i've had enough of the Shark's guns.
The rate of fire is TOO much of an advantage.
If you're a good running player all you need
to do is run, leave a stream and rep, or run
never shoot until your opponent is on you and
then fire a stream. However if you want to
leave the rate of fire then turn max guns on
sharks to level 2. Please discuss.
Render
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Warzone |
Posted by: Jazz - 03-24-2011, 09:48 PM - Forum: Zone Events + Warzone etc.
- Replies (3)
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I didnt see a thread for Warzone in here, so i added it <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/biggrin.png' class='bbc_emoticon' alt=':yahoo:' />
This weekend in the Chaos zone Warzone event you'll only be able to use the original 4 ships <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/good.gif' class='bbc_emoticon' alt=':yahoo:' /> ..... (warbird, levi, spider, javelin ... for you ppl who may not know which those are <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/shok.gif' class='bbc_emoticon' alt=':nea:' /> )
Hopefully the settings will also be the same as the original. (ex: Levi currently has a gazillion shrap when greened up .... as if L3 bombs werent bad enough without the advantage of excessive shrap <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/fool.gif' class='bbc_emoticon' alt=':unknw:' /> ).
Some of the newer ships really changed the game of warzone. You dont have the same open spaces you would in other games. You capture flags, and maybe safeguard them within a base, and then you defend/attack these enclosed bases. But nowadays, the terrier floods enclosed spaces with guns, the lancaster lobs bombs around corners, the weasel freezes you, and as mentioned even the levi is now supercharged. Specials like rockets and portals also changed the game alot <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/biggrin.png' class='bbc_emoticon' alt='' />
The game was fine with its simplicity.
Now that all the freqs are random 'publics' instead of privates, its pretty intense as it is <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/happy.png' class='bbc_emoticon' alt=':p' /> ..... and you cant even count on a random pub to complicate things for the other 'pvts' <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/biggrin.png' class='bbc_emoticon' alt=':drinks:' />
Im never entirely sure if i can be around for a game, but im actually looking forward to this week <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/yahoo.gif' class='bbc_emoticon' alt='8)' />
<img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/ohmy.png' class='bbc_emoticon' alt=':o' /> Itd be awesome if we could use one of the old maps too <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/clapping.gif' class='bbc_emoticon' alt=':clapping:' /> The combs/castle map ? <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/drinks.gif' class='bbc_emoticon' alt=':drinks:' />
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Prospective Changes to the BONUS SYSTEM |
Posted by: Nude For Satan - 03-24-2011, 01:21 AM - Forum: Chaos Discussion
- Replies (40)
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Bonuses. A specific function introduced into Chaos Zone. I believe the original bot line about it advised that to learn about the Bonus system, was to learn how to own.
There are clear problems with the Bonus system. Lame play loves bonuses <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/smile.png' class='bbc_emoticon' alt=':yahoo:' /> They are too easy to use, and can too easily turn the tables mid-fight. The player who is killing the most is racking them up, further expanding the gap between newbie and vet. While a winning player should indeed garner success, the gap is a bit too broad.
There are some current suggestions for changes to the Bonus system. I wanted to mention them here to see what thoughts were from the proles <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/biggrin.png' class='bbc_emoticon' alt=':p' /> (says me with my 1:8 w/l ratio!).
I invite your input. Are these great ideas, or crap ideas, but you have to say WHY. If possible, take both sides, the more "although, of course" statements, the more valuable your contributions can be.
I also invite you to add your own ideas. "How about if ..." will help make sense of it all. Again, try to take both sides. "I suppose however that ..." again would be of great value.
So, here it is. I hope I've got this right:
Price Hike
Its been suggested to make the stuff we buy with bonuses, more expensive. I don't know the details, but to make stuff up, imagine that a Booster cost 6 or 10 bonus, instead of, what is it currently? 3?
I've personally only ever bought three things with Bonus points; Booster (3), Defense (thought it was 9, someone said 10), and Rabbit (10, I think). The rep seems pretty expensive as it is. The Rabbit could probably be higher. The Booster is dirt cheap and really should be much more expensive. You get three bursts and three thors ffs, 1 of each should probably be worth 3 Bonus points alone.
So the intention is to increase the cost of use.
My vote: I like this one. You should have to carefully consider your bonus stocks any time you want to pick up some goodies.
Use In Safe
The concept is to restrict use of Bonuses to be available only if you are in a safe zone. Too often a player turns tables on a duel mid-fight by grabbing a Booster, or a Speed to rocket them away from a concerted effort to trap a high bounty. if these could only be used while in safe, it can kind of make the fight a bit more 'honest'.
This might annoy a lot of people. Both the high bounty and the people professional chasing it can be reliant on their bonuses. Speed is vital to the suicide weasel, err, hunter. I fear this one mightn't be too popular.
My vote: I *generally* agree with this one. I agree it *does* attend to some lame use of Bonus Points, I'm just afraid it might create a spate of Safe Hugging.
So those are the two items on the table.
I have two more ideas, but I'm not sure if they are even implementable. Maybe the game coding won't allow them:
1. Can't use bonuses until you're greened to 100. My intention here is to prevent suicidal hunters performing sneak attacks, especially those coming straight out of spec where they've determined your location a moment beforehand.
I really can't see any downside to this as an idea, but as I say, it mightn't be possible to implement.
2. Can't use bonuses if below full energy. I may not have thought this one through completely, but its just an idea. Again, not sure if possible.
Don't worry, you can use the things you've bonused, but you can't bonus new ones, until you're at full energy. If you are going to make a mistake and fly into a corner where someone's shooting at you, then you shouldn't have the opportunity to bonus bursts AND use them. Think ahead, bonus earlier. If you're gonna get hit with stuff and rocket away, you shouldn't have the right to save your Bonus points to the last moment. Commit to buying Speed before you enter into the fight. Being able to Bonus at last moment and use those specials within a millisecond, well its like having a caddy.
So I'd like to suggest those as well.
Open to all discussion, let everybody know what your thoughts are! Can someone in play today (my time zone sucks) bring attention to this thread 'cause its likely to interest a few people.
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Chaos Zone Description |
Posted by: hallucination - 03-21-2011, 07:35 PM - Forum: Chaos Discussion
- Replies (2)
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[size="2"]People are revamping the ssgn site and they'd like an updated zone description. Marketing materials always can be improved, so I'm soliciting community input. Here's the page it will go on:[/size]
[url="http://www.ssgn.net/flared/zoneinformation.php"][size="2"][color="#000000"]http://www.ssgn.net/flared/zoneinformation.php[/color][/size][/url]
[size="2"]Here's the current description on the Chaos Site:[/size]
[size="2"]Quote:Chaos Zone is the oldest zone in Continuum and it is still standing strong today, with many players who have been dedicated to the zone for over 10 years and some who have joined just days ago. The absolute best players in subspace play in the 4v4 league hosted in the zone.
The zone is a simple kill as many people as possible game play, some go for win loss ratio, some hunt bounties, some play for points, there is a playing style for everyone. The zone resets scores every two weeks and the top five scores of each of the four categories get put on the map for everyone to see. So come on in and blow something up real good!
[/size]
Elevator Speeches are a fun challenge! Suggestions?
--hallu
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the need to change greening - Now: How to keep new players |
Posted by: fresh - 03-17-2011, 08:47 PM - Forum: Chaos Discussion
- Replies (35)
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let's just face it: there aren't enough players to support the traditional model of greening in chaos anymore. starting with 0 or 30 or even 50 bounty was fine when there were 30-100 players in the arena and you had teams of up to 7 helping you green and getting you ready to fight. there was action enough for everybody in those days, whether they wanted to green or not - and what's important is that the promise of that action meant players were willing to green up and make it a little more high-stakes when they did make it to the fight.
forcing players to green was fine when there were *always* other pilots in; that's simply not the case anymore. a substantial portion of the time, the zone is empty. THIS IS A TERRIBLE THING. when there are no other pilots in the zone, or only 1 or 2, the fact that you have to spend 2-4 minutes greening up before you can fight on an even keel is a huge barrier to entry for most people.
we want to ENCOURAGE people to unspec. making them green up before they can fight DISCOURAGES THEM from doing so. worse, it discourages them from dying. this leads, eventually, to the kind of play that drives most league players away from chaos pub in disgust. you guys know who i'm talking about.
* IT'S NOT CHAOS PUB WITHOUT GREENING. okay - i accept that. but chaos pub, to make sense, always depended on a bigger population of players than it has now. we need some sort of hybrid - a zone where greening is still a part of play, but one that also immediately encourages players to unspec and jump in the action right away.
we can have this zone. start players with a full ship - full energy, full weapons, full ?status. those who want the traditional chaos flavor (mine repping, lobbing blueberries from afar and repping anybody who comes close) can green for their specials - for reps, bursts, bricks, whatever. you can even make people green for antiwarp, stealth, x-radar, and cloak. but don't make people green just to be able to play - you can't afford it anymore.
please, chime in. we need a discussion.
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