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  Season 29 - Preseason 1
Posted by: Caerbannog - 02-28-2011, 05:18 PM - Forum: Pro League Discussion - Replies (3)

Pre-season is upon us. At least for this weekend. Double squadding won't be checked during pre-season, neither will just playing in two games if you feel like it.

If most of the squads actually show up, we'll start the actual season on the 13th. I'll let everyone know by the 9th. The schedule will be posted at an earlier date, and I will randomize the match-ups for round one.



March 6th, 2011



3pm:

Unhallowed vs. Nightwatch -- If either squad no-shows, they will be replaced by whatever a squad currently called !norating uses as their name.

Llamas vs. The Dark

Outlaws vs. Rebels



4pm:

Coverts vs. StarFire Elite

Sterling vs. Morph

Happy Mob vs. Assassins



The squads we might have participating in league -- the more question marks after their name, the less I'm counting on them to return. I know for a fact that the new squads will be including players from existing squads.:

Assassins

Coverts

Happy Mob

Llamas

Morph ??

Nightwatch ??

Outlaws

Rebels

StarFire Elite

Sterling ?

The Dark

Unhallowed ???



!norating

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  HOLY SHIT! THE NEW DJ EMOLIFE GUIDO HOUSE MIX
Posted by: life - 02-23-2011, 04:04 AM - Forum: Pro League Discussion - Replies (1)

Back When They Didn't Suck, Volume 5: Hex Hector



Soundcloud: http://soundcloud.com/spc/bwtds-hexhector

Download (Continuous mix): http://www.zshare.net/audio/86963702d985c7ae/

Download (Tracks separated in zip file): http://www.zshare.net/info.html?86963960-3b7412c3e4d6c65a58f71ed99bf4e711

The mix is over 80 minutes long so the entire mix will not fit if you're burning to a music cd in non-mp3 format.



1. Da Buzz - Let Me Love You Tonight (Hex Hector / Dezrok Main Club Mix)

2. Mandy Moore - In My Pocket (Hex Hector Mix)

3. Jennifer Lopez - Waiting For Tonight (Hex's Momentous Club Mix)

4. Faith Hill - Breathe (Hex Hector Main Club Mix Vocal Up)

5. Aubrey - Stand Still (Hex Hector Undertow Mix)

6. Kim Sozzi - Feelin' Me (Hex Hector / Mac Quayle Club Mix)

7. Kim English - Everyday (Hex Hector & Mac Quayle Club Mix)

8. Shannon - Give Me Tonight (Hex Hector 2000 A.D. Club Mix)

9. Melanie C - I Turn To You (Hex Hector Main Club Mix)

10. Tamyra Gray - Raindrops Will Fall (Hex/Mac Club Vocal)

11. Everything But The Girl - Temperamental (Hex Hector / Mac Quayle Remix)

12. Angie Stone - I Wish I Didn't Miss You (Hex Hector / Mac Quayle Main Club Mix)

13. Deborah Cox - Things Just Ain't The Same (Hex Hector's Club Mix)

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  GREG JENNINGS FOR SUBSPACE PRESIDENT
Posted by: Idolatrous - 02-22-2011, 01:06 AM - Forum: Pro League Discussion - Replies (1)

You heard it here first.

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  ?go ASWZ
Posted by: PoLiX - 02-20-2011, 06:34 AM - Forum: A Small WarZone - No Replies

I know it is like saying the zone is a lost cause maybe to you guys, but it is possible to put it up in Chaos with the other zones as a sub-arena that can be hosted from time to time. Warzone's former players have found this a great thing as they do it weekly after premier matches and easily get some good sized games going like the old days. You'd have not only old ASWZ players, but possibly some new people interested in it.



Just a thought. Saw this forum had been dead for some time, so figured I might help ya spark some interest again.

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  Happy Mob - Season 24 AML Champions!
Posted by: Idolatrous - 02-14-2011, 09:24 PM - Forum: Pro League Discussion - Replies (3)

Happy Mob def. Morph 2 games to 0 in AML finals season 24!



Roster:



Surrey - Captain (played in finals)

Woods - Captain (played in finals)

Cammi (played in finals)

Mindriot (played in finals)

Nilrem (played in finals)

Vird Killer (played in finals)

Hogbun (played in finals)

Rex

Lusty

Hogbun

Acidfreak

Charas

High Voltage

Olympus

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  Next season start date etc.
Posted by: Caerbannog - 02-14-2011, 07:23 PM - Forum: Pro League Discussion - Replies (4)

Rules can be found in a separate thread.

Rosters are unlocked for editing.



Schedules and results for the season will be posted on these boards.

The off-season will be a mere two weeks, March 6th will be pre-season. We'll see what March 13th will be.

Lusty might be hosting events during the off-season.

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  4v4 Rules - Season 36
Posted by: Caerbannog - 02-14-2011, 07:15 PM - Forum: Pro League Discussion - Replies (9)

4v4 Premier League & Prac rules


Sort of current staff: Caerbannog+, 9-Volt+, Clerisy+


Things that are bannable -- everything bannable in pracs is also bannable in matches, but not necessarily vice versa, we do not have a command other than ban to fix most of these issues:

Actions after dying OUT in a prac.

Subbing into a prac and suiciding out.

Subbing yourself in a prac at the cost of someone else.

Playing for more than 3 lives, using any method.

Auto-toggling items and such in matches / pracs.


"Mystic" lagouts near death in matches are to be converted to deaths on the player / slot. We should have mod presence at matches in the playoffs for immediate action. For regular season, we'll see.


Things that require mod presence / player conduct (use !burn, !refend, etc.):

Illegal ship changing. (exception: death sub in a prac, since the bot will deem that illegal -- at least at the moment).

Running in a prac without engaging while losing. !refend by an online mod. Players who like to do this should consider hitting f11. The prac will end and you will not have a death.


Things that are generally frustrating:

Speccing while the score is TIED. (the bot might randomly have the team with no players in win)

Speccing while winning a prac after it has become a duel. (the bot might randomly have the team with no players in win)

Players lagging out a million times in a prac, while the other team uses toys on these players. We cannot fix the zone lag limits. *spec is overridden by !return. Only a ban would prevent these players from entering, unless a lagout limit is added back onto the bots.

Please consider having yourself subbed if there are other people wanting to play. It's good for the zone.


--------------

1. Some changes -- this section has not changed since Season 27.

As a change to previous seasons, if you get banned during the week, we won't lift the ban for matches. So captains / squads, please make sure that your players don't act like assholes during the week. Most of the offences listed above will result in a three day ban. Repeat offenders get punished more. They should learn at some point.

1.1 At some point, a player is going to abuse the above rules and get banned by a staff member who has a game against the team of that player. It will be sad, but the ban is likely to stay in effect.


The reasoning: Players might behave better, which will be better for everyone.

The negative: There isn't enough staff to witness every abuse, and things like attaching after you die OUT of a game and thoring/repelling aren't too easy to spot on logs.


2. No powered names on the roster. Powered names have higher lagout limits than regular names, and could use some *commands

3. Double squadding is still bannable for the player, and punishable for the squad. Meaning all games with the player(s) in them will be converted to losses.
3.1. Some people are known to have brothers or sisters, some names are all screwed up in the alias viewer. Some people tell squad captains they're not double-squadding and join more than one squad, in these cases we need to figure it out.



--------------

4.0.0 -- Basic Standings rules.

The season standings will be W/L -> K/D -> Alphabet on the bot. Playoff standings in 4.2.

4.0.1. -- BYE rounds and such

If you end up with a BYE round, it's a 12-0 without showing up.

4.0.2. -- Playing times

Playing times. As long as we only have 8 or less match-ups, we'll use 3PM and 4PM slots. If we have more than 16 squads, we'll add in the 2PM slot.

The reasoning: People struggle to show up at 2, strong squads with their B-Line-ups isn't spectator worthy at 2.

4.0.4. -- Force majeure garbage

Massive lag issues somewhere on the network. Should the issue arise, where a lot of (arbitrary number) players are online, but cannot play due to lag somewhere on the server, the games will be postponed. If the captains of two squads agree to play the game under random lag, the score will stand and the game will be played. These squads will have a bye the following weekend.

International events postpone games. Superbowl does not. NHL finals do not. The Olympics, while international, do not. Christmas and New Years do (+- a couple of days so people have time to finish their holidays).

The reasoning: We're here to play matches, somehow having lag throw everyone off their game doesn't seem worth it. We can change this rule to "all games are played, even if global lag prevents both teams from fielding 4."

4.0.5. -- Number of players, no-shows

The minimum number of players required to start a game is 2. A squad will be kicked from league if they no-show two weekends in a row, or a total of 4 times during the season. All no-shows count as 0-12, same as BYE rounds.

Unused slots do not automatically close, late entries are ok.

Unused slots on the losing team will be converted to deaths before the matches are ended. To get this done, use ?help to notify an online staff member.


4.1. -- Random note

The squads with staff representation should not be scheduled on the same slot, if this can be avoided.

4.2. -- Playoff split & standings formula

The PRO playoffs will be top 6 squads. AML Playoffs will include all the rest by using X bye rounds for the top seeds, resulting in a total of eight(or four) squads by the second round. All Final games will be best of 3.


Playoff games are best of 1, up to semi-"finals". With 6 squads, the top two teams get a BYE in Pro while #3 plays #6 and #4 plays #5. #1 seed gets to choose which match-up they want their opponents from. Same goes for AML, varied to match in numbers.


Playoff standings: W/L -> H2H between the tied squads -> H2H between the tied squads, and squads above tied squads -> K/D between tied squads -> K/D between tied squads and above -> K/D in league.

Quick, bad example: #5, #6 and #7 are all 6-6 at the end of the season, the bot assigns them these numbers because their K/D are +1, 0 and -1. If in that group #7 with -1 has defeated #5 and #6, they will be the real #5 and make Pro.

4.3 -- Rosters, aliasing.

The maximum roster size is 14.

For new squads, the minimum roster size is 8

(NOTE: All rostered players must have a visible eRating).

4.3.1. -- Roster lock


1. Rosters will be unlocked until round 1. Captains can add and remove players normally.


2. Rosters will be locked for captains and players before round 1.


3. No changes on rosters on Sundays (unless the request and ok for a move have been sent prior to any given Sunday)

- 3.1. Unless we can make sure this player hasn't played on any squad in any round, thus being completely new to league.

- 3.1.1. And even in that case, no one will be removed to make room for this player.

- 3.1.2. The rule 3.1. includes players who have previously played for the same squad they want to play for again. No going around the cap like that.


4. All movement between rosters will be handled by the staff (which will need the request from the player and an ok from the captain of the target squad, which might take a while.). Just to make sure people don't change names etc.

- 4.1. We can track changes in the staff thread if necessary.

- 4.2. Staff is needed to prevent changing names

- 4.3. Captains can request a player to be removed from their squad at any time.

- 4.4. Players will only be moved once a week (so you can't be indecisive and tell the staff you're changing squads, no, not really, put me back)


5. No name changes. Both for players and Squads. Especially squads.

- 5.1. Announcing that you're dissolving a squad, just to remake it under a different name won't work for you. All late entry squads get 0-12 scores for all the rounds up to the current one.


6. Maximum of one game a week, playing more than one using any loophole or method will be penalized (player and squad the player broke the rules on).


7. Final roster lock for movement, excluding homeless pilots by dissolves is usually the last round in the schedule rotation, if it is being rotated. (So in Season 33, R11.)

- 7.1. Should a sneaky captain remove players from his/her squad just before the roster lock, thus potentially leaving the players locked out, extra squadjoin time will be granted to those players.

- 7.2. Players not on a roster can be added up to Round 9. Players on a roster cannot be removed after round 6 though. So if you're full at round 7, it will be your final roster.



8. If a captain of a squad looks inactive and the players don't want to join other squads, the staff will bestow ownership on two active members.

- 8.1. Inactivity will be based on showing up on match scoresheets, or having been seen in game, the results of ?find, and any whine from the squad members.



So pretty much as many squadhops as you'd like within squads that aren't maxed out. Leaving the league integrity to each player him or herself.


PROs:

If you don't like your squad, you can change squads as long as you arrange it with the new squad.



CONs:

Rosters might be getting scrambled all the time, thus effectively ruining the little integrity our league has.

Inactive captains pose a problem.

4.4 Subbing.

The subbing rules are/should be as follows:

- One full sub at any point until the last 10 minutes of the match.

- Full death subs (1 minute timer, !allowsub is the responsibility of the team's captain).

- Lag-out subs etc. are burned.

- You can sub one slot as many times as you want to. The only use for this is ship changes via subs. Players who have subbed or lagged out, can not re-enter.

- The one minute timer also counts for SCs, you should have one minute to SC.

- The full sub can be used on a slot that was already lag / death subbed.



Captains: !allowsub <player going in> !fullsub <player going out> Player going in> !sub #


The reasoning: You need less talented people to "stack" a team to being competitive.

4.5 Game start, spectator conduct, game end.

Spectators should remain in spec during the 1 minute count down. Squads should remain somewhat distant from each other until GO! (meaning do not go float on top of the enemies). No firing until GO!. Massive abuse is bannable / punishable / appealable. Spectators, as well as players in-game, are not to harass the other team by freq or private messages. Public messages are fine, since ?nopubchat fixes that. We do not want to pretend that a player in-game has the time to ?ignore everyone. Spectators need the squad captains' permission to be on their freq during games. Games at 5-5 or less score at a margin of 1 go to overtime. Overtime is, I believe, infinite even during the regular season now. Games at 6-5, 5-6 or more end even with a margin of one. The bot currently does not have a 5 minute lagout timer anymore. All lagged out / specced out slots will still be converted to deaths (read below).

NOTE: There were some cases last season where someone shot at the enemies around 6 seconds left in the countdown, almost getting a kill at 0:01.



Refs, let's go with a 2 minute timer from the ?help message/arrival in arena in case the last players lag or spec out. There is an obvious exploit in jumping to spec and letting the timer run. This will not be tolerated. Any squad attempting to run out the timer by sitting in spec will receive a loss. Do it again and there will be bans. Being stuck in a flawed ship (no multi, 99% charge, no bouncing bullets) is bad luck and the players' responsibility. No enforced shipresets. Same with spawning a new ship. Same with being in the wrong ship at game start. Same with lagging out during the countdown and starting in spec, you'll have to sub an un-used slot, resulting in no toys.


The reasoning: We don't have enough staff to be present in all games fixing these things. While mean, the rules are the same to everyone as enforced by the bots.

4.6 These rules... are not complete. They're just supposed to be visible for everyone in one place.

Are all subject to change even mid-season if something calls for it. Including a big enough change in the total squad amount, or closer to the playoffs, the scheduling. Including ship settings. Yes, they were designed so that wb is the default ship. That is because it has no "trick" features.


5. Ship Settings:


http://www.subspace.co/topic/26024-4v4-ship-settings/

6.0 -- Good to know league things for captains:


1. When a player lags out but the bot doesn't count it (!stats -> LO means lagouts) captains need to !setlagout lagged-out-player. Do not repeat the command too much or you'll end with 3 lag outs on the player, which means they are stuck in spec.

2. You need to !allowsub all subs after the GO! The bot also forgets this command if the sub leaves the arena.

3. Anyone on the squad freq can !cap to gain captain powers. All rostered captains should have them by default. -- roster Captains seem to get ignored a lot.

4. Read the forums. The posts there can achieve things the bot, bots commands etc. can not.

5. All violations of the rules, such as double-squadders playing for your squad, might result in penalties.

6. Captains should have access to 4v4 Council on the forums, a place intended for more civilized chat. (every third post won't be a random image or a reference to a game that took place 2 seasons ago)

7. There has been at least one incident of a player who is being subbed leaving the arena before !fullsub was applied, causing a burned ship. Doesn't look like there's a way around it if the bot decides to be an ass.



Pre-Season / match:

!addplayer SquadnameTonguelayername

!removeplayer SquadnameTonguelayername

!editaccess playername:1 makes people captains. :0 makes them active. -- should be accessible by captains, if it is not, message a staff member to change status.


The difference is that if the staff asks for a captain to reply for a squad on the forum, we might not always remember who the "main" captain is, and take something from the other roster captains as the squads' opinion.



Good to know things for players:

!removeplayer yoursquad:%selfname will make you leave the roster of your squad, prior to roster lock.

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  Polls about map changes
Posted by: hallucination - 02-12-2011, 03:58 PM - Forum: Chaos Discussion - Replies (13)

What's your opinion? Add your comments below...



--hallu

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  The Various "Flagging" Games in Chaos Zone
Posted by: Nude For Satan - 02-10-2011, 03:27 AM - Forum: Chaos Discussion - Replies (7)

I saw that the recent news.txt (that not everybody reads) mentioned interest in feedback on the recent "8 powerup flags" game that was tried for a reset, and thought it would be worth asking the question here.



Which flagging game do you prefer to see in the zone? I'm not adding a poll because I think discussion > polls.



A. 8 Flags, no powerups, flag points, and a prize for collecting all. (correct me if I'm wrong but I think this is based on the structure of an old zone called "Jackpot")



B. 1 Flag, +1 to bullets and bombs lvl, no additional prizes or 'flag points'. (apparently based on some old place called Running Zone, or Rabbit Zone)



C. Combination of both above (our last reset), 8 flags, +1 bullets (but not bombs), flag points and reward for collecting all. (based on three sheets of pasta with bechamel cheese)



D. No flags at all? Some folks have mentioned the concept of flags in general is RUBBISH.



E. or of course a build your own rabbit zone pizza with your choice of any of the available toppings, delivery $8.



Personally, I don't really like any of the flag games too much. But that's mainly 'cause I can't tell who's got a high bty on radar when they're all the same shade of freakin' red. Getting a flag seems to be more expedient as a kind of stealthing device as it is for any of its intended purposes. But if I had to have one, I prefer the rabbitty one, ( Option B ), at least with just one flag, the extra firepower the player has is somewhat offset by the attention his (lone) red dot gets. Perhaps that game, with the feature that the power ball has, in that it appears on the expanded radar regardless of how far away he is, and perhaps regardless of stealth!



Ok, all yours.

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  Next Season, Returning squads - new players?
Posted by: Caerbannog - 02-06-2011, 02:49 PM - Forum: Pro League Discussion - Replies (3)

Players looking for a squad can post here, as well as captains who want to confirm their squad will be returning.



All the squads will more or less be assumed to return anyways, though.

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