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Forum: Zone Events + Warzone etc.
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Master of Chaos (MOC) -Ap...
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Master of Chaos (MOC) -Ma...
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Forum: Zone Events + Warzone etc.
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Master of Chaos (MOC) - N...
Forum: Zone Events + Warzone etc.
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Monthly Master of Chaos (...
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It's been 20 years, who's...
Forum: Chaos Discussion
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S54 - draft cup 2024 summ...
Forum: Pro League Discussion
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MOC - April 6th 2024 - @ ...
Forum: Zone Events + Warzone etc.
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MOC - March 2nd 2024 - @ ...
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Chaos Zone Description |
Posted by: hallucination - 03-21-2011, 07:35 PM - Forum: Chaos Discussion
- Replies (2)
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[size="2"]People are revamping the ssgn site and they'd like an updated zone description. Marketing materials always can be improved, so I'm soliciting community input. Here's the page it will go on:[/size]
[url="http://www.ssgn.net/flared/zoneinformation.php"][size="2"][color="#000000"]http://www.ssgn.net/flared/zoneinformation.php[/color][/size][/url]
[size="2"]Here's the current description on the Chaos Site:[/size]
[size="2"]Quote:Chaos Zone is the oldest zone in Continuum and it is still standing strong today, with many players who have been dedicated to the zone for over 10 years and some who have joined just days ago. The absolute best players in subspace play in the 4v4 league hosted in the zone.
The zone is a simple kill as many people as possible game play, some go for win loss ratio, some hunt bounties, some play for points, there is a playing style for everyone. The zone resets scores every two weeks and the top five scores of each of the four categories get put on the map for everyone to see. So come on in and blow something up real good!
[/size]
Elevator Speeches are a fun challenge! Suggestions?
--hallu
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the need to change greening - Now: How to keep new players |
Posted by: fresh - 03-17-2011, 08:47 PM - Forum: Chaos Discussion
- Replies (35)
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let's just face it: there aren't enough players to support the traditional model of greening in chaos anymore. starting with 0 or 30 or even 50 bounty was fine when there were 30-100 players in the arena and you had teams of up to 7 helping you green and getting you ready to fight. there was action enough for everybody in those days, whether they wanted to green or not - and what's important is that the promise of that action meant players were willing to green up and make it a little more high-stakes when they did make it to the fight.
forcing players to green was fine when there were *always* other pilots in; that's simply not the case anymore. a substantial portion of the time, the zone is empty. THIS IS A TERRIBLE THING. when there are no other pilots in the zone, or only 1 or 2, the fact that you have to spend 2-4 minutes greening up before you can fight on an even keel is a huge barrier to entry for most people.
we want to ENCOURAGE people to unspec. making them green up before they can fight DISCOURAGES THEM from doing so. worse, it discourages them from dying. this leads, eventually, to the kind of play that drives most league players away from chaos pub in disgust. you guys know who i'm talking about.
* IT'S NOT CHAOS PUB WITHOUT GREENING. okay - i accept that. but chaos pub, to make sense, always depended on a bigger population of players than it has now. we need some sort of hybrid - a zone where greening is still a part of play, but one that also immediately encourages players to unspec and jump in the action right away.
we can have this zone. start players with a full ship - full energy, full weapons, full ?status. those who want the traditional chaos flavor (mine repping, lobbing blueberries from afar and repping anybody who comes close) can green for their specials - for reps, bursts, bricks, whatever. you can even make people green for antiwarp, stealth, x-radar, and cloak. but don't make people green just to be able to play - you can't afford it anymore.
please, chime in. we need a discussion.
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Season 29 Reg Season Round 1 |
Posted by: Caerbannog - 03-14-2011, 07:33 PM - Forum: Pro League Discussion
- Replies (2)
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Ok so the 2nd round of preseason featured 10 squads. Solar Hydro is contemplating breaking his 11 people a game showing SFE back into SFE and SFA. This might be stupid, cause it'd create a BYE Round. Now, I know for a fact that Ra might be able to pull us some PB/DSB players to make that an even 12, but we'll see.
From last season's squads, Morph and NW are out at the beginning. Like everyone else, they have until round 6 to join as a squad. All missed matches are 0-12.
The squads in league: !norating Assassins Happy Mob Llamas LSF Nguyens Rebels StarFire Elite Sterling The Dark
Rosters are now locked for editing, additions will be handled by staff. I'll check for double squadders soon. LSF and !norating need to add a player (or two) to even hit the minimum player count of 8.
---
Some issues with the website/scheduling system, surprise surprise. The rosters on bot are season 9 / preseason ones. The rosters on website are very very empty. UL has been informed with a few question marks.
Either way, schedule for R1 will be posted here in a few days. Please note the effects of daylight savings on game times.
Hallucination played the role of lady luck, by pairing up numbers from 1-10 with each other after I had assigned a random number to each squad.
The schedule using such an advance method is:
3pm:
!norating vs. Nguyens
Assassins vs. Happy Mob
4pm:
Llamas vs. Sterling
LSF vs. Rebels
StarFire Elite vs. The Dark
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Season 29 - Preseason 2 |
Posted by: Caerbannog - 03-07-2011, 03:47 PM - Forum: Pro League Discussion
- Replies (1)
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I'm afraid we'll go for another round of preseason for a few reason, which in my head make sense.
1. Some squads that are active in league were just notified about season start this Sunday. This means Assassins and Rebels. I'd rather they know we're in season now than after one no-show loss.
2. One, or possibly two, new squads have yet to build their roster.
3. I want to see if Nightwatch is coming back, if anyone knows anyone from the squad, poke them. Unhallowed announced they would not be returning.
3pm:
!norating vs. Happy Mob
Sterling vs. Nightwatch or The Dark - Nightwatch, if they show. TD if NW doesn't and TD does.
4pm:
Rebels vs. StarFire Elite
Llamas vs. Morph
Nguyens vs. Assassins
That should be all the squads. We had a total of 3 matches last weekend I believe. In case of two no-shows a timeslot, we can rearrange for the squads that have no opponents to play each other. Or we can use BYE Round as a random scrub squad, but that's pretty much like a prac <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/blum.gif' class='bbc_emoticon' alt=':clapping:' />
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Current Rabbit Flag |
Posted by: hallucination - 03-06-2011, 07:41 PM - Forum: Chaos Discussion
- Replies (10)
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Wondering how ppl like the current version of the rabbit flag... It has upgrades (obvious) and downgrades (maybe not so obvious, but potent). Any guesses on what the downgrades are?
--hallu
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Season 29 - Preseason 1 |
Posted by: Caerbannog - 02-28-2011, 05:18 PM - Forum: Pro League Discussion
- Replies (3)
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Pre-season is upon us. At least for this weekend. Double squadding won't be checked during pre-season, neither will just playing in two games if you feel like it.
If most of the squads actually show up, we'll start the actual season on the 13th. I'll let everyone know by the 9th. The schedule will be posted at an earlier date, and I will randomize the match-ups for round one.
March 6th, 2011
3pm:
Unhallowed vs. Nightwatch -- If either squad no-shows, they will be replaced by whatever a squad currently called !norating uses as their name.
Llamas vs. The Dark
Outlaws vs. Rebels
4pm:
Coverts vs. StarFire Elite
Sterling vs. Morph
Happy Mob vs. Assassins
The squads we might have participating in league -- the more question marks after their name, the less I'm counting on them to return. I know for a fact that the new squads will be including players from existing squads.:
Assassins
Coverts
Happy Mob
Llamas
Morph ??
Nightwatch ??
Outlaws
Rebels
StarFire Elite
Sterling ?
The Dark
Unhallowed ???
!norating
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