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I'm Back - Ok, could be.
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It's been 20 years, who's...
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| S35 Round 5 Schedule |
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Posted by: Caerbannog - 05-11-2014, 09:38 AM - Forum: Pro League Discussion
- No Replies
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<div>3pm:</div>
<div>beastfu - OUTLAWS - 128456</div>
<div>Llamas - Port Llast - 128457</div>
<div>StarFire Elite - EGO - 128458</div>
<div> </div>
<div>4pm:</div>
<div>Dropships - Backarrow - 128459</div>
<div>The Dark - Assassins - 128460</div>
<div>Critical Mass - Discombobulate - 128461</div>
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| Mother's Day |
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Posted by: Ozn - 05-06-2014, 06:16 PM - Forum: Pro League Discussion
- Replies (11)
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Will there be games this Sunday? It falls on mother's day and I know people have mothers/wives who they will be busy entertaining.
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| Question of the week #1 |
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Posted by: ufotable - 05-01-2014, 05:46 PM - Forum: Pro League Discussion
- Replies (39)
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I'll keep posing these as long as I can think of good ones. Feel free to message me in game or ?message if you have ideas.
This week's question:
If there were one 4v4 game played for your life, and you could pick any 4 players in ss history to represent you, which 4 would you take? One to two sentence rationale.
Not many rules:
- Assume historical players, many of whom played in a completely different era (Chemical, Mashing etc), are active for 2 months in today's game to acclimate
- Everyone has the same technical setup
- You are selecting the best version of a player, but they still retain all their historical faults whether that be choke-prone, immaturity, weak teamwork, being stoned constantly etc. Remember, you only get 1 game.
That's it! Interested in the responses. I'll post mine at the end.
ufo
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| New Map - bdhadar-v2 |
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Posted by: GC6 - 04-23-2014, 01:21 PM - Forum: Chaos Discussion
- Replies (5)
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Download link : https://www.dropbox.com/s/4ltcn76j85ruzrp/bdhadar-v2.zip
Screen shot:
![[Image: bdhadarv2.jpg]](http://i82.photobucket.com/albums/j242/sokuraama/MISC/bdhadarv2.jpg)
Stats, theory craft, and whatnot..
Map now runs from Coord Box D4 diagonal to P16 and is perfectly square as far as the game engine cares.
In some places this has removed 11/2 to 2 full 'coordinate boxes' in size from the perimeter of the current map.
The core elements comprising the center of the map have been retained, unedited for structure, but with some minor
visual elements added in for flavor, consistent with current visual themes already on the map.
Where edits were made, and I chose to create new structure arrangements ; it was largely because the
old structure was cut in such a way that it broke it's function entirely, and was so drastically different, that players
would need to 'relearn' it anyway, and, with perilous dead ends and corners left in many of them, I felt it was
better to opt for something entirely different, but somewhat familiar to those that regularly play both CZ
and 4v4.
Most added bits are pulled from either the Original Dev's Apprentice Map, or the common
4v4 map (AKA: Alpha-Bits.... lulz).
New Original Bits :
D4 safe zone.
O4 safe zone. (w/ warp gates)
Pass through structure at D12.
Famous bits making a return, or debut:
The old B-17 Safe Zone returns @ E-16 (with warp gate)
(lower left corner)
Alpha-Bit T-20 Makes its CZ Debut @ P-16 (with warp gate)
This is pretty much it... pull it down, test it out... let me know if you find anything out of place, or otherwise.
Thanks!
<span style="font-size:10px;">All credit to those that made this map, and bits, before me.
Nearly everything used was pulled from existing maps in the current zone.
Tileset is the same as the current map.
I seek no 'credit' for it.. If you like it , and use it, or even if we don't,
the honor was to contribute it.
Thank You. </span>
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