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  Mother's Day
Posted by: Ozn - 05-06-2014, 06:16 PM - Forum: Pro League Discussion - Replies (11)

Will there be games this Sunday? It falls on mother's day and I know people have mothers/wives who they will be busy entertaining.

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  Events
Posted by: SK+ - 05-01-2014, 07:36 PM - Forum: Chaos Discussion - Replies (8)

Chaos is really dull when it comes to events... besides the soccer/football thing I don't know of any Chaos events.

 

Is there a list of events or I just stated all of them?  :crazy:

 

If there aren't any other events I'd like to introduce some, if there are, please write the arenas here so I can bug the Ops to run them Smile

 

Thanks

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  Question of the week #1
Posted by: ufotable - 05-01-2014, 05:46 PM - Forum: Pro League Discussion - Replies (39)

I'll keep posing these as long as I can think of good ones. Feel free to message me in game or ?message if you have ideas.

 

This week's question:

If there were one 4v4 game played for your life, and you could pick any 4 players in ss history to represent you, which 4 would you take? One to two sentence rationale.

 

Not many rules:

- Assume historical players, many of whom played in a completely different era (Chemical, Mashing etc), are active for 2 months in today's game to acclimate

- Everyone has the same technical setup

- You are selecting the best version of a player, but they still retain all their historical faults whether that be choke-prone, immaturity, weak teamwork, being stoned constantly etc. Remember, you only get 1 game.

 

That's it! Interested in the responses. I'll post mine at the end.

 

ufo

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  S35 Round 4 Schedule
Posted by: Caerbannog - 05-01-2014, 11:20 AM - Forum: Pro League Discussion - Replies (2)

<div>3pm:</div>
<div>Backarrow - Llamas   - 129320</div>
<div>Assassins - Critical Mass   - 129321</div>
<div>EGO - beastfu   - 129323</div>
<div> </div>
<div>4pm:</div>
<div>Dropships - Discombobulate   - 129324</div>
<div>OUTLAWS - The Dark   - 129325</div>
<div>Port Llast - StarFire Elite   - 129326</div>
<div> </div>
<div>Some interesting match-ups in there, and the one match on the schedule is ass vs. port llast from week 2, which the bot dropped. I'm pretty sure we'll just setscore it to sins and lose the +- and K/D per player Sad</div>
<div> </div>
<div>Sorry mopsy</div>

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  GAMES THIS SUNDAY APRIL 27th
Posted by: hallucination - 04-24-2014, 08:52 PM - Forum: Pro League Discussion - No Replies

http://www.subspace.co/topic/27359-s35-round-3-schedule/

 

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  New Map - bdhadar-v2
Posted by: GC6 - 04-23-2014, 01:21 PM - Forum: Chaos Discussion - Replies (5)

Download link : https://www.dropbox.com/s/4ltcn76j85ruzrp/bdhadar-v2.zip


Screen shot:

[Image: bdhadarv2.jpg]



Stats, theory craft, and whatnot..


Map now runs from Coord Box D4 diagonal to P16 and is perfectly square as far as the game engine cares. 

In some places this has removed 11/2 to 2 full 'coordinate boxes' in size from the perimeter of the current map.


The core elements comprising the center of the map have been retained, unedited for structure, but with some minor

visual elements added in for flavor, consistent with current visual themes already on the map.


Where edits were made, and I chose to create new structure arrangements ; it was largely because the 

old structure was cut in such a way that it broke it's function entirely, and was so drastically different, that players

would need to 'relearn' it anyway, and, with perilous dead ends and corners left in many of them, I felt it was 

better to opt for something entirely different, but somewhat familiar to those that regularly play both CZ

and 4v4.


Most added bits are pulled from either the Original Dev's Apprentice Map, or the common

4v4 map (AKA: Alpha-Bits.... lulz). 


New Original Bits :

D4 safe zone.

O4 safe zone. (w/ warp gates)

Pass through structure at D12.


Famous bits making a return, or debut:


The old B-17 Safe Zone returns @ E-16 (with warp gate)

(lower left corner)


Alpha-Bit T-20 Makes its CZ Debut @ P-16 (with warp gate)


This is pretty much it... pull it down, test it out... let me know if you find anything out of place, or otherwise.


Thanks!

<span style="font-size:10px;">All credit to those that made this map, and bits, before me.

Nearly everything used was pulled from existing maps in the current zone.

Tileset is the same as the current map. 
I seek no 'credit' for it.. If you like it , and use it, or even if we don't, 

the honor was to contribute it.


Thank You.
</span>



 

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  This is why this game is dying - blatant bot abuse
Posted by: mindriot - 04-23-2014, 02:43 AM - Forum: Pro League Discussion - Replies (8)

No honor ftw. 

 

That is all.

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  Freq size ideas.
Posted by: GC6 - 04-22-2014, 03:43 PM - Forum: Chaos Discussion - No Replies

Change dynamic freqs to be either 2 or 4 players pending the amount of players in the zone.


Freq size perma-capped at 4.

No more freq size of 1

1 to 6 players : freq size = 2

7+ players : freq size = 4

The opinions expressed below are mine and mine alone.. they are meant to outline my thoughts on the issue,

and encourage discussion, not serve as an ultimatum or expectation. 



I'd be curious to see if something like this would generate more play in pub.

From some recent observations I get the impression that some people that

go to 2v2 or sit in spec for 4v4 (waiting to be picked - but seemingly never are)

might hang out in pub if the freq sizes were more 'team oriented' and or,

static enough that you know right off the bat what you have to work with. 


As well, a hope would be that when there are already 4 players, and a 5th joins, this would encourage a 6th to join.

Instead of being 2v1v1 or 2v2v1v1 go immediately to 2v2 or 2v2v2.

The same with the larger freq size.. We hit 7 players, and they all team up, an arriving player sees an open spot on a team

of 3 fighting a team of 4  - they join - because they know the odds are better for a good time, than being stuck on a freq of 1

against more powerful teams formed at a population spike that has since subsided.


I also feel that at the very least, the current settings, along with the fluctuating population

leave the zone languishing in the '1 per freq' mode far too often.. leading to instances where

one freq will outnumber another, but two more players won't increase the freq size at all, they'll

still be alone against a more powerful teams.


What are *Your* thoughts about Freq size?

...I'd like to hear them!


Thanks for participating!


 

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  4v4 team draft tournament 2014-4-19 5pm & 9pm ET
Posted by: Captor - 04-19-2014, 04:38 PM - Forum: Chaos Discussion - No Replies

link for sign ups

 

http://www.subspace.co/topic/27349-4v4-tournament-2014-4-19-at-5pm-et-9pm-et/

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  SSCX Chaos/League Zone is BACK UP
Posted by: hallucination - 04-18-2014, 09:47 PM - Forum: Pro League Discussion - No Replies

http://www.subspace.co/topic/27412-sscx-chaosleague-zone-is-back-up/

 

--hallu

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