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New Map - bdhadar-v2 |
Posted by: GC6 - 04-23-2014, 01:21 PM - Forum: Chaos Discussion
- Replies (5)
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Download link : https://www.dropbox.com/s/4ltcn76j85ruzrp/bdhadar-v2.zip
Screen shot:
Stats, theory craft, and whatnot..
Map now runs from Coord Box D4 diagonal to P16 and is perfectly square as far as the game engine cares.
In some places this has removed 11/2 to 2 full 'coordinate boxes' in size from the perimeter of the current map.
The core elements comprising the center of the map have been retained, unedited for structure, but with some minor
visual elements added in for flavor, consistent with current visual themes already on the map.
Where edits were made, and I chose to create new structure arrangements ; it was largely because the
old structure was cut in such a way that it broke it's function entirely, and was so drastically different, that players
would need to 'relearn' it anyway, and, with perilous dead ends and corners left in many of them, I felt it was
better to opt for something entirely different, but somewhat familiar to those that regularly play both CZ
and 4v4.
Most added bits are pulled from either the Original Dev's Apprentice Map, or the common
4v4 map (AKA: Alpha-Bits.... lulz).
New Original Bits :
D4 safe zone.
O4 safe zone. (w/ warp gates)
Pass through structure at D12.
Famous bits making a return, or debut:
The old B-17 Safe Zone returns @ E-16 (with warp gate)
(lower left corner)
Alpha-Bit T-20 Makes its CZ Debut @ P-16 (with warp gate)
This is pretty much it... pull it down, test it out... let me know if you find anything out of place, or otherwise.
Thanks!
<span style="font-size:10px;">All credit to those that made this map, and bits, before me.
Nearly everything used was pulled from existing maps in the current zone.
Tileset is the same as the current map.
I seek no 'credit' for it.. If you like it , and use it, or even if we don't,
the honor was to contribute it.
Thank You. </span>
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Freq size ideas. |
Posted by: GC6 - 04-22-2014, 03:43 PM - Forum: Chaos Discussion
- No Replies
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Change dynamic freqs to be either 2 or 4 players pending the amount of players in the zone.
Freq size perma-capped at 4.
No more freq size of 1
1 to 6 players : freq size = 2
7+ players : freq size = 4
The opinions expressed below are mine and mine alone.. they are meant to outline my thoughts on the issue,
and encourage discussion, not serve as an ultimatum or expectation.
I'd be curious to see if something like this would generate more play in pub.
From some recent observations I get the impression that some people that
go to 2v2 or sit in spec for 4v4 (waiting to be picked - but seemingly never are)
might hang out in pub if the freq sizes were more 'team oriented' and or,
static enough that you know right off the bat what you have to work with.
As well, a hope would be that when there are already 4 players, and a 5th joins, this would encourage a 6th to join.
Instead of being 2v1v1 or 2v2v1v1 go immediately to 2v2 or 2v2v2.
The same with the larger freq size.. We hit 7 players, and they all team up, an arriving player sees an open spot on a team
of 3 fighting a team of 4 - they join - because they know the odds are better for a good time, than being stuck on a freq of 1
against more powerful teams formed at a population spike that has since subsided.
I also feel that at the very least, the current settings, along with the fluctuating population
leave the zone languishing in the '1 per freq' mode far too often.. leading to instances where
one freq will outnumber another, but two more players won't increase the freq size at all, they'll
still be alone against a more powerful teams.
What are *Your* thoughts about Freq size?
...I'd like to hear them!
Thanks for participating!
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State of Chaos/League Zone |
Posted by: hallucination - 04-11-2014, 07:30 PM - Forum: Chaos Discussion
- Replies (3)
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As I'm sure you've noticed, Chaos/League SVS Zone did not come back up Thursday which was the ETA (Estimated Time of Arrival - please note the word "estimated" ;). I have no further news on when it will be back up, but am confident it will be back up, and probably soon. I have, or other folks in the SSC, have posted on these boards every bit of news we've gotten on the status of things. We'd all like it to get back to normal asap.
>>>>So what's the hold up? Why isn't the regular zone back up?
I can only speculate, but I think this scenario is fairly likely:
1) Major DDoS on the ssc servers
2) Hosting company (which hosts the game servers, the "real" biller, and the Chaos Bot server also) is not actually ready to handle such a massive attack. The attack affects not only us, but also other of their customers.
3) Management of the Hosting Company is not happy (I wouldn't be) as they probably thought/were told by their security people that they were ready for such an attack. They get complaints from a number of customers (including Priit)
4) Major meetings at the hosting company over how to deal with this sort of thing going forward. This is an issue completely outside the scope of our little game - they need to be able to deal with this stuff if they're to be considered a serious hosting company.
5) They design a way forward which includes: new hardware, new software, ordering it, getting it delivered, installing it, learning how to set it up, configure it and use it. Then ideally testing it against such an attack before releasing these upgrades into the field.
6) Their ETA of when they're ready to release it was Thursday (probably an optimistic estimate), which they missed.
And that's where we stand - waiting for the hosting company to be sure that they're ready if another attack starts up as soon as those servers come back online. Which, imo, is the correct decision - best to be completely ready when you relaunch things.
>>>>Why are Hockey and other zones back up on the real biller?
The attack stopped several days ago. The real biller has been up. The zones that are at hosts that feel they are ready to deal with another attack (or not, and are just crossing their fingers).
>>>>Why didn't you put up Chaos/League zone on a diff server?
We did exactly that. The thing to understand is that the really important piece here is the "real" biller - no connection to the real biller means no cross zone chats, possibly illegitimate names, scores being messed up etc. etc. It's critical to the community to be on the real biller. It's not possible to connect to the real biller from a different server (i.e. the temp one), so we're in this interim state until the real game server comes back up. There is good, alternative biller that we could all move to.
We've done what we could. Priit jumped in and did his part in getting things going again (pound on the hosting company and throwing money at them). When things come back up, we should be better off than before. Thank you for your patience.
In the meantime, spread the word to get people into the temp zone and keep them connected. Thanks.
--hallu
<div> </div>
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