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  S35 Round 10 Schedule
Posted by: Caerbannog - 06-12-2014, 02:03 PM - Forum: Pro League Discussion - No Replies

<div>3pm:</div>
<div>Dropships - Llamas   - 1284973</div>
<div>StarFire Elite - Backarrow   - 1284974</div>
<div>beastfu - BYE Round   - 1284975</div>
<div> </div>
<div>4pm:</div>
<div>The Dark - EGO   - 1284976</div>
<div>Critical Mass - OUTLAWS   - 1284977</div>
<div>Discombobulate - Assassins   - 1284978</div>

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  Question of the week #4
Posted by: ufotable - 06-08-2014, 05:32 PM - Forum: Pro League Discussion - Replies (6)

Question:

 

Playoff game. #1 Seed vs. #5 Seed. For various reasons, the score is now tied 9-9 with 10 minutes left in the game and the #5 team has 3 players in while the #1 team only has 1 player. All players are burned. Which player in the game today in which ship, playing for team #1, would cause you to think "maybe this game isn't over"?

 

Considerations:

- The current #5 team in the standings is Discombobulate. #6 is Llamas. #7 is Backarrow.

- If you'd like, feel free to throw in a historic player in addition to your current player.

- All standard rules regarding technical settings etc. apply.

 

ufo

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  S35 Round 9 Schedule
Posted by: Caerbannog - 06-05-2014, 04:16 PM - Forum: Pro League Discussion - No Replies

<div>3pm:</div>
<div>BYE Round - OUTLAWS   - 1284631</div>
<div>beastfu - The Dark   - 1284632</div>
<div>Llamas - Discombobulate   - 1284633</div>
<div> </div>
<div>4pm:</div>
<div>Dropships - EGO   - 1284634</div>
<div>Backarrow - Assassins   - 1284635</div>
<div>StarFire Elite - Critical Mass   - 1284636</div>
<div> </div>
<div>And we won't be playing any of these games if we do indeed have a kill command on the bots at the moment Smile</div>
<div> </div>

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  Bots broken
Posted by: phong - 06-04-2014, 11:42 PM - Forum: Pro League Discussion - Replies (10)

!pracstats myth

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  Shark Settings
Posted by: Micloren - 05-31-2014, 06:08 PM - Forum: Pro League Discussion - Replies (1)

I'd probably fly this ship more regularly if the anti cost wasn't so ridiculous.  From 0 to 1700 nrg you're talking an additional 5-6 seconds if you're running anti.

 

I have a few different ideas on making this a little more balanced:

 

1.  Make it's rotation 270 (equal to that of the lancaster) and make the anti cost 110 instead.

 

or

 

2. Make it's rotation 280.

 

or

 

3. Take away stealth but give it free cloak.

 

or

 

4. Make its rotation 270 but its x-radar free.

 

 

Just some ideas i was throwing around.  Only other ship i think sucks worse is the javelin.  My ideas of a balanced ship set is that each ship has something unique but also has something that counters some advantage that one other ship has and/or is weak but has something that benefits the whole team.

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  Question of the week #3
Posted by: ufotable - 05-29-2014, 01:46 PM - Forum: Pro League Discussion - Replies (4)

What was the most competitive season? Why?

 

Up to your interpretation. It could be AML, IML, or PRO. It could be because of the quality of the finals, or that there were 3-4 squads who legitimately could have won the title.

 

 

 

 

I don't have a clear answer in mind so I'm very interested in the responses.

 

ufo

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  S35 Round 8 Schedule
Posted by: Caerbannog - 05-29-2014, 08:48 AM - Forum: Pro League Discussion - Replies (2)

<div>3pm:</div>
<div>Backarrow - Critical Mass   - 1284224 (Finally we get to solve this: http://www.subspace.co/topic/27322-ufotables-squad-evaluation-chat-log-part-2/#entry289598)</div>
<div>Right guys? This will settle the score once and for all, right?</div>
<div>Dropships - OUTLAWS   -  1284225</div>
<div>EGO - Assassins   -  1284226</div>
<div> </div>
<div>4pm:</div>
<div>BYE Round - Discombobulate   -  1284228</div>
<div>Llamas - The Dark   -  1284229</div>
<div>StarFire Elite - beastfu   -  1284230</div>

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  Assassins historical question
Posted by: Micloren - 05-27-2014, 07:52 PM - Forum: Pro League Discussion - Replies (13)

Okay so i was on CPRman's (he created CPRman graphics pack for SS which i can no longer find) Assassin's (spelled with the apostrophe) waaaaayy back.  I believe FooMasta was one of our captains but don't quote me on that.  I also played with Enemy who at the time was Angel.  I don't even think we were a Pro squad either.

 

I remember a lot of people on the squad not getting along with Angel/Enemy.  I also don't remember him being all that great.  So i'm curious...

 

How exactly did Angel/Enemy claim Assassins (i believe CPRman told me it was already taken), get to Pro, and then assemble so many top pilots onto his team?

 

- McLaren

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  League Schedule Question
Posted by: Micloren - 05-27-2014, 05:57 PM - Forum: Pro League Discussion - Replies (6)

Even though my crazy adventures are going to make me afk for 3 months ... i had a though/question:

 

 

I saw in another post people talking about those that are not showing to matches.  I'm curious as to why the squad captains don't choose the day and time of matches versus them being specifically on Sunday afternoon?

 

I would think this would add more flexibility and allow for better showing of players?

 

Squad Captains:  Okay we have to schedule a game this week.  What days is everyone available?

 

Squad Captains:  Puts everyone's name on a calendar for that week.  See's who's available each day.  Then talks with other squad captain and coordinates a time.

 

If nothing is chosen for whatever reason ... how about the day time just fall on Sunday at the regular time?

 

- McLaren

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  S35 Round 7 Schedule, existing player lock
Posted by: Caerbannog - 05-23-2014, 04:12 PM - Forum: Pro League Discussion - Replies (5)

<div>3pm:</div>
<div>Dropships - StarFire Elite   - 1283958</div>
<div>beastfu - Llamas   - 1283958</div>
<div>The Dark - Backarrow   - 1283958</div>
<div> </div>
<div>4pm:</div>
<div>Critical Mass - BYE Round   - 1283961</div>
<div>Discombobulate - EGO   - 1283961</div>
<div>Assassins - OUTLAWS   - 1283961</div>
<div> </div>
<div>Players on squads after this round will be locked on the squads. Apart from Port Llast's disbanded roster.</div>

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